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Articles

Classroom Live: a software-assisted gamification tool

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Pages 186-206 | Received 01 Nov 2012, Accepted 12 Jan 2013, Published online: 03 Jun 2013

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Semra Fiş Erümit & Türkan Karakuş Yılmaz. (2022) The happy association of game and gamification: the use and evaluation of game elements with game-based activities. Technology, Pedagogy and Education 31:1, pages 103-121.
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