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Articles

A blended learning approach for teaching computer programming: design for large classes in Sub-Saharan Africa

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Pages 71-99 | Received 31 Oct 2013, Accepted 19 Feb 2014, Published online: 02 Apr 2014

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Oscar Jerez, Cesar Orsini, Catalina Ortiz & Beatriz Hasbun. (2021) Which conditions facilitate the effectiveness of large-group learning activities? A systematic review of research in higher education. Learning: Research and Practice 7:2, pages 147-164.
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Lauren Margulieux, Tuba Ayer Ketenci & Adrienne Decker. (2019) Review of measurements used in computing education research and suggestions for increasing standardization. Computer Science Education 29:1, pages 49-78.
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Reginald Gerald Govender & Desmond Wesley Govender. (2023) Using Robotics in the Learning of Computer Programming: Student Experiences Based on Experiential Learning Cycles. Education Sciences 13:3, pages 322.
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Claudio Alvarez, Maira Marques Samary & Alyssa Friend Wise. (2023) Modularization for mastery learning in CS1: a 4-year action research study. Journal of Computing in Higher Education.
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Atajan ROVSHENOV & Fırat SARSAR. (2023) Research trends in programming education: A systematic review of the articles published between 2012-2020. Journal of Educational Technology and Online Learning 6:1, pages 48-81.
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Christian B. Omeh, Chijioke J. Olelewe & Emmanuel C. Nwangwu. (2022) Impact of teaching computer programming using innovative pedagogy embedded with live online lectures and related tools: A randomized control trial. Computer Applications in Engineering Education 30:5, pages 1390-1405.
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Idongesit Eteng, Sylvia Akpotuzor, Solomon O. Akinola & Iwinosa Agbonlahor. (2022) A review on effective approach to teaching computer programming to undergraduates in developing countries. Scientific African 16, pages e01240.
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Kannika Daungcharone & Krittawaya Thongkoo. (2022) The Effects of Thinking Process Model Technique on Logical Thinking Skills Influencing Programming Achievement. The Effects of Thinking Process Model Technique on Logical Thinking Skills Influencing Programming Achievement.
Mª Montserrat Castro-Rodríguez, Diana Marín-Suelves, Silvia López-Gómez & Jesús Rodríguez-Rodríguez. (2021) Mapping of Scientific Production on Blended Learning in Higher Education. Education Sciences 11:9, pages 494.
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Adarsh Kumar, Rajalakshmi Krishnamurthi, Surbhi Bhatia, Keshav Kaushik, Neelu Jyothi Ahuja, Anand Nayyar & Mehedi Masud. (2021) Blended Learning Tools and Practices: A Comprehensive Analysis. IEEE Access 9, pages 85151-85197.
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Carles Garcia-Lopez, Enric Mor & Susanna Tesconi. 2021. Learning and Collaboration Technologies: New Challenges and Learning Experiences. Learning and Collaboration Technologies: New Challenges and Learning Experiences 437 455 .
Martin Wende, Tim Giese, Serdar Bulut & Reiner Anderl. (2020) Framework of an Active Learning Python Curriculum for First Year Mechanical Engineering Students. Framework of an Active Learning Python Curriculum for First Year Mechanical Engineering Students.
Kannika Daungcharone, Krittawaya Thongkoo & Jirapipat Thanyaphongphat. (2020) Smart Learning Environment to Augment the Learners’ Programming Skills. Smart Learning Environment to Augment the Learners’ Programming Skills.
I. G. P. Asto Buditjahjanto & M. Riduwan. 2020. Handbook of Research on Diverse Teaching Strategies for the Technology-Rich Classroom. Handbook of Research on Diverse Teaching Strategies for the Technology-Rich Classroom 268 295 .
Cher Ping Lim, Tianchong Wang & Charles Graham. (2019) Driving, sustaining and scaling up blended learning practices in higher education institutions: a proposed framework. Innovation and Education 1:1.
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Ali Alammary. (2019) Blended learning models for introductory programming courses: A systematic review. PLOS ONE 14:9, pages e0221765.
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Rodrigo Pessoa Medeiros, Geber Lisboa Ramalho & Taciana Pontual Falcao. (2019) A Systematic Literature Review on Teaching and Learning Introductory Programming in Higher Education. IEEE Transactions on Education 62:2, pages 77-90.
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Solomon Sunday Oyelere, Jarkko Suhonen, Greg M. Wajiga & Erkki Sutinen. (2017) Design, development, and evaluation of a mobile learning application for computing education. Education and Information Technologies 23:1, pages 467-495.
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Solomon Sunday Oyelere & Jarkko Suhonen. (2016) Design and Implementation of MobileEdu M-learning Application for Computing Education in Nigeria: A Design Research Approach. Design and Implementation of MobileEdu M-learning Application for Computing Education in Nigeria: A Design Research Approach.
Olga Maksimenkova & Alexey Neznanov. (2015) Blended learning in software engineering education: The application lifecycle management experience with computer-supported collaborative learning. Blended learning in software engineering education: The application lifecycle management experience with computer-supported collaborative learning.

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