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Articles

Mapping students’ ideas to understand learning in a collaborative programming environment

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Pages 229-247 | Received 14 Feb 2014, Accepted 19 Aug 2014, Published online: 08 Oct 2014

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X. Christine Wang, Youngae Choi, Keely Benson, Corinne Eggleston & Deborah Weber. (2021) Teacher’s Role in Fostering Preschoolers’ Computational Thinking: An Exploratory Case Study. Early Education and Development 32:1, pages 26-48.
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Victoria F. Knight, John Wright, Kalli Wilson & Ashton Hooper. (2019) Teaching Digital, Block-Based Coding of Robots to High School Students with Autism Spectrum Disorder and Challenging Behavior. Journal of Autism and Developmental Disorders 49:8, pages 3113-3126.
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Matthew S. Taylor, Eleazar Vasquez & Claire Donehower. (2017) Computer Programming with Early Elementary Students with Down Syndrome. Journal of Special Education Technology 32:3, pages 149-159.
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Allan Fowler, Johanna Pirker, Ian Pollock, Bruno Campagnola de Paula, Maria Emilia Echeveste & Marcos J. Gómez. (2016) Understanding the benefits of game jams. Understanding the benefits of game jams.
Nikolaos Pellas & Efstratios Peroutseas. (2015) Gaming in Second Life via Scratch4SL. Journal of Educational Computing Research 54:1, pages 108-143.
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Danielle Boyd Harlow, Hilary Dwyer, Alexandria K. Hansen, Charlotte Hill, Ashley Iveland, Anne E. Leak & Diana M. Franklin. 2016. Improving K-12 STEM Education Outcomes through Technological Integration. Improving K-12 STEM Education Outcomes through Technological Integration 337 361 .
Olga Maksimenkova & Alexey Neznanov. (2015) Blended learning in software engineering education: The application lifecycle management experience with computer-supported collaborative learning. Blended learning in software engineering education: The application lifecycle management experience with computer-supported collaborative learning.

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