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Original Articles

3‐Dimensional online learning environments: examining attitudes toward information technology between students in Internet‐based 3‐dimensional and face‐to‐face classroom instruction

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Pages 219-236 | Published online: 15 Aug 2006

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Read on this site (5)

Vicky Maratou, Eleni Chatzidaki & Michalis Xenos. (2016) Enhance learning on software project management through a role-play game in a virtual world. Interactive Learning Environments 24:4, pages 897-915.
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S. Shyam Sundar, Eun Go, Hyang-Sook Kim & Bo Zhang. (2015) Communicating Art, Virtually! Psychological Effects of Technological Affordances in a Virtual Museum. International Journal of Human–Computer Interaction 31:6, pages 385-401.
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Kung Wong Lau & Pui Yuen Lee. (2015) The use of virtual reality for creating unusual environmental stimulation to motivate students to explore creative ideas. Interactive Learning Environments 23:1, pages 3-18.
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Yu-Fen Chen & Huai-En Mo. (2013) Users’ Perspectives on and Learning Effectiveness of Tour-Guide Training Courses With 3D Tourist Sites. Journal of Teaching in Travel & Tourism 13:4, pages 374-390.
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Sudarsana Sarkar & Anish Sudan. 2023. Sustainable Blended Learning in STEM Education for Students with Additional Needs. Sustainable Blended Learning in STEM Education for Students with Additional Needs 133 149 .
Amr Abdullatif Yassin, Norizan Abdul Razak & Tg Nor Rizan Tg Mohamad Maasum. 2023. Proceedings of the 2nd International Conference on Emerging Technologies and Intelligent Systems. Proceedings of the 2nd International Conference on Emerging Technologies and Intelligent Systems 337 360 .
Billy Sung, Enrique Mergelsberg, Min Teah, Brandon D’Silva & Ian Phau. (2020) The effectiveness of a marketing virtual reality learning simulation: A quantitative survey with psychophysiological measures. British Journal of Educational Technology 52:1, pages 196-213.
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Serkan DÜZGÜN & Süleyman Erkam SULAK. (2020) ÖĞRETMEN ADAYLARININ COVID-19 PANDEMİSİ SÜRECİNDE UZAKTAN EĞİTİM UYGULAMALARINA İLİŞKİN GÖRÜŞLERİTHE OPINIONS OF THE TEACHER CANDIDATES ON DISTANCE LEARNING PRACTICES IN THE COVID-19 PANDEMIC PROCESS. Milli Eğitim Dergisi 49:1, pages 619-633.
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Ina Kayser & Thomas Merz. (2020) Lone Wolves in Distance Learning?. International Journal of Mobile and Blended Learning 12:1, pages 82-94.
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K. W. Lau & P. Y. Lee. (2019) Exploring the Use of a Stereoscopic 360 Degree Learning Environment for Business Education. International Journal of Information and Education Technology 9:2, pages 110-114.
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Rajan Yadav, Anurag Tiruwa & Pradeep Kumar Suri. (2017) Internet based learning (IBL) in higher education: a literature review. Journal of International Education in Business 10:2, pages 102-129.
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Raymond Szmigiel & Doris Lee. 2016. Web Design and Development. Web Design and Development 792 815 .
Keol Lim & Mi Hwa Kim. (2015) A case study of the experiences of instructors and students in a virtual learning environment (VLE) with different cultural backgrounds. Asia Pacific Education Review 16:4, pages 613-626.
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Valentin Riemer & Claudia Schrader. (2015) Learning with quizzes, simulations, and adventures: Students' attitudes, perceptions and intentions to learn with different types of serious games. Computers & Education 88, pages 160-168.
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Nilufer Yurtay, Yuksel Yurtay & M. Fatih Adak. (2015) An Education Portal for Visually Impaired. Procedia - Social and Behavioral Sciences 171, pages 1097-1105.
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Raymond Szmigiel & Doris Lee. 2014. Technology Platform Innovations and Forthcoming Trends in Ubiquitous Learning. Technology Platform Innovations and Forthcoming Trends in Ubiquitous Learning 35 58 .
. 2013. Technology Platform Innovations and Forthcoming Trends in Ubiquitous Learning. Technology Platform Innovations and Forthcoming Trends in Ubiquitous Learning 0 0 .
Adriana D’Alba, Anjum Najmi, Jonathan Gratch & Chris Bigenho. 2013. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds 35 50 .
Greg Jones & Scott J. Warren. 2013. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds. Design, Utilization, and Analysis of Simulations and Game-Based Educational Worlds 1 12 .
Liang-Yi Chung. (2012) Virtual Reality in College English Curriculum: Case Study of Integrating Second Life in Freshman English Course. Virtual Reality in College English Curriculum: Case Study of Integrating Second Life in Freshman English Course.
Aimee deNoyelles & Kay Kyeong-Ju Seo. (2012) Inspiring equal contribution and opportunity in a 3d multi-user virtual environment: Bringing together men gamers and women non-gamers in Second Life®. Computers & Education 58:1, pages 21-29.
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Aimee deNoyelles & Kay Kyeongju Seo. 2011. Teaching Arts and Science with the New Social Media. Teaching Arts and Science with the New Social Media 169 187 .
Adriana D’Alba, Anjum Najmi, Jonathan Gratch & Chris Bigenho. (2011) Virtual Learning Environments. The oLTECx. International Journal of Gaming and Computer-Mediated Simulations 3:1, pages 33-50.
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Greg Jones & Scott J. Warren. (2011) Issues and Concerns of K-12 Educators on 3-D Multi-User Virtual Environments in Formal Classroom Settings. International Journal of Gaming and Computer-Mediated Simulations 3:1, pages 1-12.
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Nicholas Omale, Wei‐Chen Hung, Lara Luetkehans & Jessamine Cooke‐Plagwitz. (2009) Learning in 3‐D multiuser virtual environments: Exploring the use of unique 3‐D attributes for online problem‐based learning. British Journal of Educational Technology 40:3, pages 480-495.
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Bruce L. Mann. 2007. Wiley Encyclopedia of Computer Science and Engineering. Wiley Encyclopedia of Computer Science and Engineering 583 592 .
Greg Jones, Todd Squires & Jeramie Hicks. (2008) Combining Speech Recognition/Natural Language Processing with 3D Online Learning Environments to Create Distributed Authentic and Situated Spoken Language Learning. Journal of Educational Technology Systems 36:4, pages 375-392.
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Bruce L. Mann. (2008) The evolution of multimedia sound. Computers & Education 50:4, pages 1157-1173.
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Riu Hu & Shuyan Wang. 2008. Encyclopedia of Information Technology Curriculum Integration. Encyclopedia of Information Technology Curriculum Integration 678 685 .

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