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Articles

Approaching science by watching TV: what do entertainment programs contribute to viewers’ competence in genetic engineering?

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Pages 149-161 | Received 19 Apr 2013, Accepted 24 Jul 2013, Published online: 30 Sep 2013

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Articles from other publishers (5)

Matthew Z. Dudley, Gordon K. Squires, Tracy M. Petroske, Sandra Dawson & Janesse Brewer. (2023) The Use of Narrative in Science and Health Communication: A Scoping Review. Patient Education and Counseling 112, pages 107752.
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Johannes Grosser, Martina Bientzle, Thomas Shiozawa, Bernhard Hirt & Joachim Kimmerle. (2018) Acquiring Clinical Knowledge from an Online Video Platform: A Randomized Controlled Experiment on the Relevance of Integrating Anatomical Information and Clinical Practice. Anatomical Sciences Education 12:5, pages 478-484.
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Frank M. Schneider, Anne Bartsch & Mary Beth Oliver. (2019) Factorial Validity and Measurement Invariance of the Appreciation, Fun, and Suspense Scales Across US-American and German Samples. Journal of Media Psychology 31:3, pages 149-156.
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Jeffrey H. Goldstein. 2017. Handbook of Digital Games and Entertainment Technologies. Handbook of Digital Games and Entertainment Technologies 1247 1269 .
Frank M. Schneider, Carina Weinmann, Franziska S. Roth, Katharina Knop & Peter Vorderer. (2016) Learning from entertaining online video clips? Enjoyment and appreciation and their differential relationships with knowledge and behavioral intentions. Computers in Human Behavior 54, pages 475-482.
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