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Original Articles

Scenario-Based Spoken Interaction with Virtual Agents

Pages 171-191 | Published online: 16 Feb 2007

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (15)

Elin Ericsson, Sylvana Sofkova Hashemi & Johan Lundin. (2023) Fun and frustrating: Students’ perspectives on practising speaking English with virtual humans. Cogent Education 10:1.
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Rahul R. Divekar*Jaimie Drozdal*Samuel Chabot*Yalun Zhou, Hui Su, Yue Chen, Houming Zhu, James A. Hendler & Jonas Braasch. (2022) Foreign language acquisition via artificial intelligence and extended reality: design and evaluation. Computer Assisted Language Learning 35:9, pages 2332-2360.
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Laurence Alison, Neil Shortland, Marek Palasinski & Michael Humann. (2022) Imagining grim stories to reduce redundant deliberation in critical incident decision-making. Public Money & Management 42:1, pages 14-21.
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Serge Bibauw, Thomas François & Piet Desmet. (2019) Discussing with a computer to practice a foreign language: research synthesis and conceptual framework of dialogue-based CALL. Computer Assisted Language Learning 32:8, pages 827-877.
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Fan Wang, Wu-Yuin Hwang, Yung-Hui Li, Pin-Tse Chen & Kinnosuke Manabe. (2019) Collaborative kinesthetic EFL learning with collaborative total physical response. Computer Assisted Language Learning 32:7, pages 745-783.
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Tetyana Sydorenko, Tom F. H. Smits, Keelan Evanini & Vikram Ramanarayanan. (2019) Simulated speaking environments for language learning: insights from three cases. Computer Assisted Language Learning 32:1-2, pages 17-48.
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Tetyana Sydorenko, Phoebe Daurio & Steven L. Thorne. (2018) Refining pragmatically-appropriate oral communication via computer-simulated conversations. Computer Assisted Language Learning 31:1-2, pages 157-180.
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Ping Yu, Yingxin Pan, Chen Li, Zengxiu Zhang, Qin Shi, Wenpei Chu, Mingzhuo Liu & Zhiting Zhu. (2016) User-centred design for Chinese-oriented spoken english learning system. Computer Assisted Language Learning 29:5, pages 984-1000.
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Joost van Doremalen, Lou Boves, Jozef Colpaert, Catia Cucchiarini & Helmer Strik. (2016) Evaluating automatic speech recognition-based language learning systems: a case study. Computer Assisted Language Learning 29:4, pages 833-851.
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Olov Engwall. (2012) Analysis of and feedback on phonetic features in pronunciation training with a virtual teacher. Computer Assisted Language Learning 25:1, pages 37-64.
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Dan Lu. (2010) A salutary lesson from a computer-based self-access language learning project. Computer Assisted Language Learning 23:4, pages 343-359.
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Hazel Morton & Mervyn Jack. (2010) Speech interactive computer-assisted language learning: a cross-cultural evaluation. Computer Assisted Language Learning 23:4, pages 295-319.
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Karina Silva, Ana-Paula Correia & Cristina Pardo-Ballester. (2010) A Faculty Mentoring Experience. Journal of Computing in Teacher Education 26:4, pages 149-159.
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Caroline Mei Lin Ho, Natasha Anne Rappa & Yam San Chee. (2009) Designing and implementing virtual enactive role-play and structured argumentation: promises and pitfalls. Computer Assisted Language Learning 22:5, pages 381-408.
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P. Vlugter, A. Knott, J. McDonald & C. Hall. (2009) Dialogue-based CALL: a case study on teaching pronouns. Computer Assisted Language Learning 22:2, pages 115-131.
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Articles from other publishers (35)

Jaeho Jeon, Seongyong Lee & Hohsung Choe. (2023) Beyond ChatGPT: A conceptual framework and systematic review of speech-recognition chatbots for language learning. Computers & Education, pages 104898.
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Farzaneh Khodabandeh. (2022) Exploring the applicability of virtual reality- enhanced education on extrovert and introvert EFL learners’ paragraph writing. International Journal of Educational Technology in Higher Education 19:1.
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Olov Engwall, José Lopes, Ronald Cumbal, Gustav Berndtson, Ruben Lindström, Patrik Ekman, Eric Hartmanis, Emelie Jin, Ella Johnston, Gara Tahir & Michael Mekonnen. (2022) Learner and teacher perspectives on robot-led L2 conversation practice. ReCALL 34:3, pages 344-359.
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Xinlei Zhang, Takashi Miyaki & Jun Rekimoto. (2021) JustSpeak: Automated, User-Configurable, Interactive Agents for Speech Tutoring. Proceedings of the ACM on Human-Computer Interaction 5:EICS, pages 1-24.
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Daniel Bailey, Ashleigh Southam & Jamie Costley. (2021) Digital storytelling with chatbots: mapping L2 participation and perception patterns. Interactive Technology and Smart Education 18:1, pages 85-103.
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Olov Engwall, José Lopes & Anna Åhlund. (2020) Robot Interaction Styles for Conversation Practice in Second Language Learning. International Journal of Social Robotics 13:2, pages 251-276.
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Jang Ho Lee, Hyejin Yang, Dongkwang Shin & Heyoung Kim. (2020) Chatbots. ELT Journal 74:3, pages 338-344.
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Jiyou Jia. 2019. Computer-Assisted Language Learning. Computer-Assisted Language Learning 1428 1472 .
Peppi Taalas, Juha Jalkanen, Linda Bradley & Sylvie ThouësnyAndrew Gallacher, Andrew Thompson & Mark Howarth. 2018. Future-proof CALL: language learning as exploration and encounters – short papers from EUROCALL 2018. Future-proof CALL: language learning as exploration and encounters – short papers from EUROCALL 2018 70 76 .
Reiko KUWA, Tsuneo KATO & Seiichi YAMAMOTO. (2018) Classification of Utterances Based on Multiple BLEU Scores for Translation-Game-Type CALL Systems. IEICE Transactions on Information and Systems E101.D:3, pages 750-757.
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Uno G. H. Fors & Olivier Courteille. 2017. Healthcare Ethics and Training. Healthcare Ethics and Training 379 393 .
Jiyou Jia. 2015. Intelligent Web-Based English Instruction in Middle Schools. Intelligent Web-Based English Instruction in Middle Schools 60 103 .
Jonás Fouz-González. 2015. Investigating English Pronunciation. Investigating English Pronunciation 314 342 .
Minh Phuong Hoang, Jaebong Lee, Hojin Lee, Kyusong Lee, Gary Geunbae Lee & Seungmoon Choi. 2015. Haptic Interaction. Haptic Interaction 293 296 .
Kyusong Lee, Seonghan Ryu, Paul Hongsuck Seo, Seokhwan Kim & Gary Geunbae Lee. (2014) Grammatical error correction based on learner comprehension model in oral conversation. Grammatical error correction based on learner comprehension model in oral conversation.
Jaebong Lee, Kyusong Lee, Hoang Minh Phuong, Hojin Lee, Gary Geunbae Lee & Seungmoon Choi. (2014) POMY: POSTECH Immersive English Study with Haptic Feedback. Journal of Institute of Control, Robotics and Systems 20:8, pages 815-821.
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Aurore Mroz. (2014) 21st Century Virtual Language Learning Environments (VLLEs). Language and Linguistics Compass 8:8, pages 330-343.
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Yu-Li Chen. (2014) Virtual Reality Software Usage in an EFL Scenario: An Empirical Study. Journal of Software 9:2.
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Kyusong LEE, Soo-ok KWEON, Sungjin LEE, Hyungjong NOH & Gary Geunbae LEE. (2014) POSTECH Immersive English Study (POMY): Dialog-Based Language Learning Game. IEICE Transactions on Information and Systems E97.D:7, pages 1830-1841.
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Zhuo Li, Chu-Chuan Chiu & Maria R. Coady. 2014. Bridging Literacies with Videogames. Bridging Literacies with Videogames 129 152 .
Inese Vīra, Jānis Teseļskis & Inguna Skadiņa. 2014. Advances in Natural Language Processing. Advances in Natural Language Processing 470 477 .
Inguna Skadiņa, Inese Vīra, Jānis Teseļskis & Raivis Skadiņš. 2014. Natural Language Processing and Information Systems. Natural Language Processing and Information Systems 258 261 .
Esra Ergül & Mustafa Koç. (2013) The Role of Animated Agents in Web-based Distance Education. Procedia - Social and Behavioral Sciences 83, pages 1016-1022.
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Pellas Nikolaos. 2013. Production and Manufacturing System Management. Production and Manufacturing System Management 278 314 .
Margaret de Jong Derrington. 2013. Understanding Learning in Virtual Worlds. Understanding Learning in Virtual Worlds 135 163 .
Sungjin LEE, Hyungjong NOH, Jonghoon LEE, Kyusong LEE & Gary Geunbae LEE. (2012) Foreign Language Tutoring in Oral Conversations Using Spoken Dialog Systems. IEICE Transactions on Information and Systems E95.D:5, pages 1216-1228.
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Nicholas R. Walker, Henrietta Cedergren, Pavel Trofimovich & Elizabeth Gatbonton. (2011) Automatic Speech Recognition for CALL: A Task-Specific Application for Training Nurses. The Canadian Modern Language Review 67:4, pages 459-479.
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Hazel Morton, Nancie Gunson & Mervyn Jack. (2011) Attitudes to Subtitle Duration and the Effect on User Responses in Speech Interactive Foreign Language Learning. Journal of Multimedia 6:5.
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Sungjin Lee, Jonghoon Lee, Hyungjong Noh, Kyusong Lee & Gary Geunbae Lee. (2011) Grammatical error simulation for computer-assisted language learning. Knowledge-Based Systems 24:6, pages 868-876.
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Sungjin Lee, Hyungjong Noh, Jonghoon Lee, Kyusong Lee, Gary Geunbae Lee, Seongdae Sagong & Munsang Kim. (2011) On the effectiveness of Robot-Assisted Language Learning. ReCALL 23:1, pages 25-58.
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Seng-Chee Tan & Yin-Mei Wong. 2011. Teaching and Learning in 3D Immersive Worlds. Teaching and Learning in 3D Immersive Worlds 211 225 .
Zhuo Li, Feng Liu & Jeff Boyer. 2011. Gaming and Simulations. Gaming and Simulations 1280 1297 .
Teresa J. Franklin. (2008) Second Life Learners: An Exploration of Teaching And Learning In A Virtual Environment. i-manager's Journal of Educational Technology 5:3, pages 31-39.
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James N. Anderson, Nancie Davidson, Hazel Morton & Mervyn A. Jack. (2008) Language learning with interactive virtual agent scenarios and speech recognition: Lessons learned. Computer Animation and Virtual Worlds 19:5, pages 605-619.
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Min Kang, Harumi Kashiwagi, Jutta Treviranus & Makoto Kaburagi. (2009) Synthetic speech in foreign language learning: an evaluation by learners. International Journal of Speech Technology 11:2, pages 97-106.
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