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Guest Editorial

Desperately seeking the artefacts and the foundations of native theory in gamification research: why information systems researchers can play a legitimate role in this discourse and how they can better contribute

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Jun Zhang, Qiqi Jiang, Wenping Zhang, Lele Kang, Paul Benjamin Lowry & Xiong Zhang. (2023) Explaining the Outcomes of Social Gamification: A Longitudinal Field Experiment. Journal of Management Information Systems 40:2, pages 401-439.
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Matthew L. Jensen, Ryan T. Wright, Alexandra Durcikova & Shamya Karumbaiah. (2022) Improving Phishing Reporting Using Security Gamification. Journal of Management Information Systems 39:3, pages 793-823.
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Articles from other publishers (13)

Nik Hassan, Suzanne Rivard, Ulrike Schultze & Leslie Willcocks. (2023) Products of theorizing—towards native theories of emerging information technologies. Journal of Information Technology 38:4, pages 372-381.
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Angsana A Techatassanasoontorn, Lena Waizenegger & Bill Doolin. (2023) When Harry, the human, met Sally, the software robot: Metaphorical sensemaking and sensegiving around an emergent digital technology. Journal of Information Technology 38:4, pages 416-441.
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Shanshan Zhang, Fengchun Huang, Lingling Yu, Jeremy Fei Wang & Paul Benjamin Lowry. (2023) A dual-process model to explain self-disclosure on online social networking sites: examining the moderating effect of enjoyment. Internet Research.
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Martin Adam, Annika Reinelt & Konstantin Roethke. (2023) Gamified monetary reward designs: Offering certain versus chance‐based rewards . Information Systems Journal.
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Antonio Díaz Andrade, Monideepa Tarafdar, Robert M. Davison, Andrew Hardin, Angsana A. Techatassanasoontorn, Paul Benjamin Lowry, Sutirtha Chatterjee & Gerhard Schwabe. (2023) The importance of theory at the Information Systems Journal . Information Systems Journal 33:4, pages 693-702.
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David Michael Hull, Sebastian Walter Schuetz & Paul Benjamin Lowry. (2023) Tell me a story: The effects that narratives exert on meaningful-engagement outcomes in antiphishing training. Computers & Security 129, pages 103252.
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Lin Zhang, Zhen Shao, Jose Benitez & Rui Zhang. (2023) How to improve user engagement and retention in mobile payment: A gamification affordance perspective. Decision Support Systems 168, pages 113941.
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Le Wang, Paul Benjamin Lowry, Xin (Robert) Luo & Han Li. (2023) Moving Consumers from Free to Fee in Platform-Based Markets: An Empirical Study of Multiplayer Online Battle Arena Games. Information Systems Research 34:1, pages 275-296.
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David Hull, Sebastian Schuetz & Paul Benjamin Lowry. (2023) Tell Me A Story: The Effects That Narratives Exert on Meaningful-Engagement Outcomes in Antiphishing Training. SSRN Electronic Journal.
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Jun Zhang, Qiqi Jiang, Wenping Zhang, Lele Kang, Paul Benjamin Lowry & Xiong Zhang. (2023) Explaining the Outcomes of Social Gamification: A Longitudinal Field Experiment. SSRN Electronic Journal.
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Oki Priyadi, Insan Ramadhan, Dana Indra Sensuse, Ryan Randy Suryono & Kautsarina. 2023. Emerging Trends in Intelligent Systems & Network Security. Emerging Trends in Intelligent Systems & Network Security 386 398 .
Simon Warsinsky, Manuel Schmidt-Kraepelin, Scott Thiebes, Martin Wagner & Ali Sunyaev. 2022. The Transdisciplinary Reach of Design Science Research. The Transdisciplinary Reach of Design Science Research 154 166 .
Sofia Schöbel, Mohammed Saqr & Andreas Janson. (2021) Two decades of game concepts in digital learning environments – A bibliometric study and research agenda. Computers & Education 173, pages 104296.
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