9,060
Views
60
CrossRef citations to date
0
Altmetric
Original Articles

Use of immersive virtual reality to assess episodic memory: A validation study in older adults

, , &
Pages 462-480 | Received 04 Jun 2017, Accepted 13 May 2018, Published online: 29 May 2018

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (4)

Michael D. Barnett, Danielle R. Hardesty, Rebekah A. Griffin & Thomas D. Parsons. (2023) Performance on a virtual environment shopping task and adaptive functioning among older adults. Journal of Clinical and Experimental Neuropsychology 45:5, pages 464-472.
Read now
Maud Billet, Arnaud D’Argembeau, Thierry Meulemans & Sylvie Willems. (2023) The effects of age on objective and subjective recollection after visiting a virtual apartment. Aging, Neuropsychology, and Cognition 0:0, pages 1-22.
Read now
A. Nikolaou, A. Schwabe & H. Boomgaarden. (2022) Changing social attitudes with virtual reality: a systematic review and meta-analysis. Annals of the International Communication Association 46:1, pages 30-61.
Read now
Daniel S. Weitzner, Matthew Calamia & Thomas D. Parsons. (2021) Test-retest reliability and practice effects of the virtual environment grocery store (VEGS). Journal of Clinical and Experimental Neuropsychology 43:6, pages 547-557.
Read now

Articles from other publishers (56)

John Dudley, Lulu Yin, Vanja Garaj & Per Ola Kristensson. (2023) Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse. Virtual Reality 27:4, pages 2989-3020.
Crossref
Morgan McGrath Lewis, Colin Waltz, Kathryn Scelina, Logan Scelina, Kelsey Owen, Karissa Hastilow, Mandy Miller Koop, Anson B. Rosenfeldt & Jay L. Alberts. (2023) Older adults exhibit declines in instrumental activities of daily living during a virtual grocery shopping task. Frontiers in Virtual Reality 4.
Crossref
José Luis Varela-Aldás, Jorge Buele, Doris Pérez & Guillermo Palacios-Navarro. (2023) Memory rehabilitation during the COVID-19 pandemic. BMC Medical Informatics and Decision Making 23:1.
Crossref
Alison Jane Martingano, Ja-Nae Duane, Ellenor Brown & Susan Persky. (2023) Demographic differences in presence across seven studies. Virtual Reality 27:3, pages 2297-2313.
Crossref
Brittany F. Drazich, Rachel McPherson, Emily F. Gorman, Thomas Chan, Jejomar Teleb, Elizabeth Galik & Barbara Resnick. (2023) In too deep? A systematic literature review of fully‐immersive virtual reality and cybersickness among older adults . Journal of the American Geriatrics Society.
Crossref
Eleni E. Tzekaki, Georgios Katsipis, Eleni G. Andreadou, Christos Mouzakidis, Eleni N. Baldimtsi, Eleni M. Karathanasi, Mary Hassandra, Evangelos Galanis, Antonis Hatzigeorgiadis, Marios Goudas, Paul Zikas, Giannis Evangelou, George Papagiannakis, George Bellis, Christos Kokkotis, Themistoklis Tsatalas, Giannis Giakas, Yannis Theodorakis, Magda Tsolaki & Anastasia A. Pantazaki. (2023) VRADA training system as a non-pharmacological dual intervention to alleviate symptoms of the pathophysiology of Mild Cognitive Impairment. Brain Disorders, pages 100090.
Crossref
Michael Christian Leitner, Anja-Maria Ladek, Florian Hutzler, Herbert Reitsamer & Stefan Hawelka. (2023) Placebo effect after visual restitution training: no eye-tracking controlled perimetric improvement after visual border stimulation in late subacute and chronic visual field defects after stroke. Frontiers in Neurology 14.
Crossref
Luca Pieri, Giorgia Tosi & Daniele Romano. (2023) Virtual reality technology in neuropsychological testing: A systematic review. Journal of Neuropsychology 17:2, pages 382-399.
Crossref
Qian Liu, Huali Song, Mingli Yan, Yiwen Ding, Yinuo Wang, Li Chen & Huiru Yin. (2023) Virtual reality technology in the detection of mild cognitive impairment: A systematic review and meta-analysis. Ageing Research Reviews 87, pages 101889.
Crossref
Brigham Moll & Ed Sykes. (2022) Optimized virtual reality-based Method of Loci memorization techniques through increased immersion and effective memory palace designs: a feasibility study. Virtual Reality 27:2, pages 941-966.
Crossref
J. Restout, I. Bernache-Assollant, C. Morizio, A. Boujut, L. Angelini, A. Tchalla & A. Perrochon. (2023) Fully Immersive Virtual Reality Using 360° Videos to Manage Well-Being in Older Adults: A Scoping Review. Journal of the American Medical Directors Association 24:4, pages 564-572.
Crossref
Mario Lorenz, Jennifer Brade, Philipp Klimant, Christoph-E. Heyde & Niels Hammer. (2023) Age and gender effects on presence, user experience and usability in virtual environments–first insights. PLOS ONE 18:3, pages e0283565.
Crossref
José Varela-Aldás, Jorge Buele, Irene López & Guillermo Palacios-Navarro. (2023) Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment. International Journal of Environmental Research and Public Health 20:5, pages 4609.
Crossref
Jéssica Maria Ribeiro Bacha, Guido Augusto Faria PereiraIzaura Beatriz Araújo Novais SilvaDa Hee Chun KimAline Bertomcini MassaroKarina Santos VieiraCamilia Torriani-PasinJudith E. DeutschRoseli de Deus LopesJosé Eduardo Pompeu. (2023) Immersive Virtual Tasks with Motor and Cognitive Components: A Feasibility Study of Adults and Older Adult Fallers and Nonfallers. Cyberpsychology, Behavior, and Social Networking 26:3, pages 169-176.
Crossref
Byung-Hoon Kim, Jae-Jin Kim, Jooyoung Oh, Seung-Hyun Kim, Changsu Han, Hyun-Ghang Jeong, Moon-Soo Lee & Junhyung Kim. (2023) Feasibility of the virtual reality-based assessments in patients with panic disorder. Frontiers in Psychiatry 14.
Crossref
Markus Dresel, Julia Plaumann & Nicole Jochems. 2023. Extended Reality. Extended Reality 210 222 .
Aisling Flynn, Marguerite Barry, Wei Qi Koh, Gearóid Reilly, Attracta Brennan, Sam Redfern & Dympna Casey. (2022) Introducing and Familiarising Older Adults Living with Dementia and Their Caregivers to Virtual Reality. International Journal of Environmental Research and Public Health 19:23, pages 16343.
Crossref
José Varela-Aldás, Jorge Buele, Rebecca Amariglio, Iván García-Magariño & Guillermo Palacios-Navarro. (2022) The cupboard task: An immersive virtual reality-based system for everyday memory assessment. International Journal of Human-Computer Studies 167, pages 102885.
Crossref
Danni He, Shihua Cao, Yuchao Le, Mengxin Wang, Yanfei Chen & Beiying Qian. (2022) Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis. JMIR Serious Games 10:4, pages e38315.
Crossref
Robin Colin Alexander Barrett, Rollin Poe, Justin William O’Camb, Cal Woodruff, Scott Marcus Harrison, Katerina Dolguikh, Christine Chuong, Amanda Dawn Klassen, Ruilin Zhang, Rohan Ben Joseph & Mark Randall Blair. (2022) Comparing virtual reality, desktop-based 3D, and 2D versions of a category learning experiment. PLOS ONE 17:10, pages e0275119.
Crossref
Kiran Ijaz, Tram Thi Minh Tran, Ahmet Baki Kocaballi, Rafael A. Calvo, Shlomo Berkovsky & Naseem Ahmadpour. (2022) Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review. Multimodal Technologies and Interaction 6:7, pages 60.
Crossref
Wei Gao, Lin Li & Yingchun Xue. (2022) Analysis of the Factors on Learning Digital Cultural Products for the Elderly under Active Aging: The Case of Lifelong Learning in China. Analysis of the Factors on Learning Digital Cultural Products for the Elderly under Active Aging: The Case of Lifelong Learning in China.
Daniel Lanzoni, Andrea Vitali, Daniele Regazzoni & Caterina Rizzi. (2022) Design of Customized Virtual Reality Serious Games for the Cognitive Rehabilitation of Retrograde Amnesia After Brain Stroke. Journal of Computing and Information Science in Engineering 22:3.
Crossref
Carly L. A. Wender, John DeLuca & Brian M. Sandroff. (2022) Developing the Rationale for Including Virtual Reality in Cognitive Rehabilitation and Exercise Training Approaches for Managing Cognitive Dysfunction in MS. NeuroSci 3:2, pages 200-213.
Crossref
Miranda D. Skurla, Aniqa T. Rahman, Sarah Salcone, Liana Mathias, Bhumika Shah, Brent P. Forester & Ipsit V. Vahia. (2021) Virtual reality and mental health in older adults: a systematic review. International Psychogeriatrics 34:2, pages 143-155.
Crossref
Marc Cuesta, Lynn Valeyry Verty, Hamdi Ben Abdessalem, Alexie Byrns, Marie-Andrée Bruneau, Claude Frasson & Sylvie Belleville. (2022) Virtual Reality and EEG-Based Intelligent Agent in Older Adults With Subjective Cognitive Decline: A Feasibility Study for Effects on Emotion and Cognition. Frontiers in Virtual Reality 2.
Crossref
Aparna Sahu & Jagrika Bajaj. 2022. Emerging Advancements for Virtual and Augmented Reality in Healthcare. Emerging Advancements for Virtual and Augmented Reality in Healthcare 193 215 .
G. Palacios-Navarro, J. Buele, S. Gimeno Jarque & A. Bronchal Garcia. (2022) Cognitive Decline Detection for Alzheimer’s Disease Patients Through an Activity of Daily Living (ADL). IEEE Transactions on Neural Systems and Rehabilitation Engineering 30, pages 2225-2232.
Crossref
Chiara Bassano, Manuela Chessa & Fabio Solari. (2022) Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation. IEEE Access 10, pages 104295-104312.
Crossref
Ting Zhang & Xiao Li. (2022) Emerging information technologies for the next generation of elderly care. Interdisciplinary Nursing Research 1:1, pages 68-69.
Crossref
Kaiyan Zhu, Rong Lin & Hong Li. (2022) Study of virtual reality for mild cognitive impairment: A bibliometric analysis using CiteSpace. International Journal of Nursing Sciences 9:1, pages 129-136.
Crossref
Jung-Hee Kim, Seonmin Park & Hyeongji Lim. (2021) Developing a virtual reality for people with dementia in nursing homes based on their psychological needs: a feasibility study. BMC Geriatrics 21:1.
Crossref
Heidi Elnimr. (2021) Interactive architecture as a therapeutic environment for people with Alzheimer’s disease, a scoping review. FormAkademisk - forskningstidsskrift for design og designdidaktikk 14:1.
Crossref
Chiu‐Mieh Huang, Jung‐Yu Liao, Tsung‐Yi Lin, Hsiao‐Pei Hsu, Tzu‐Chi Charles Lee & Jong‐Long Guo. (2021) Effects of user experiences on continuance intention of using immersive three‐dimensional virtual reality among institutionalized older adults. Journal of Advanced Nursing 77:9, pages 3784-3796.
Crossref
Panagiotis Kourtesis & Sarah E. MacPherson. (2021) How immersive virtual reality methods may meet the criteria of the National Academy of Neuropsychology and American Academy of Clinical Neuropsychology: A software review of the Virtual Reality Everyday Assessment Lab (VR-EAL). Computers in Human Behavior Reports 4, pages 100151.
Crossref
Maher Abujelala, Rohith Karthikeyan, Oshin Tyagi, Jing Du & Ranjana K. Mehta. (2021) Brain Activity-Based Metrics for Assessing Learning States in VR under Stress among Firefighters: An Explorative Machine Learning Approach in Neuroergonomics. Brain Sciences 11:7, pages 885.
Crossref
Michael D. Barnett, Lucas G. Childers & Thomas D. Parsons. (2021) A Virtual Kitchen Protocol to Measure Everyday Memory Functioning for Meal Preparation. Brain Sciences 11:5, pages 571.
Crossref
Daniel L. Drane, Nigel P. Pedersen, David S. Sabsevitz, Cady Block, Adam S. Dickey, Abdulrahman Alwaki & Ammar Kheder. (2021) Cognitive and Emotional Mapping With SEEG. Frontiers in Neurology 12.
Crossref
Sara Arlati, Simona Gabriella Di Santo, Flaminia Franchini, Marta Mondellini, Beatrice Filiputti, Matilde Luchi, Federica Ratto, Giancarlo Ferrigno, Marco Sacco & Luca Greci. (2021) Acceptance and Usability of Immersive Virtual Reality in Older Adults with Objective and Subjective Cognitive Decline. Journal of Alzheimer's Disease 80:3, pages 1025-1038.
Crossref
Benjamin Boller, Émilie Ouellet & Sylvie Belleville. (2021) Using Virtual Reality to Assess and Promote Transfer of Memory Training in Older Adults With Memory Complaints: A Randomized Controlled Trial. Frontiers in Psychology 12.
Crossref
Mickaël Coillot. (2021) Utilisation des nouvelles technologies dans le diagnostic des pathologies neurodégénératives. Soins Gérontologie 26:148, pages 15-19.
Crossref
Frédérick Morasse, Evelyn Vera-Estay & Miriam H. Beauchamp. (2020) Using virtual reality to optimize assessment of sociomoral skills. Virtual Reality 25:1, pages 123-132.
Crossref
Andy Wai Kan Yeung, Anela Tosevska, Elisabeth Klager, Fabian Eibensteiner, Daniel Laxar, Jivko Stoyanov, Marija Glisic, Sebastian Zeiner, Stefan Tino Kulnik, Rik Crutzen, Oliver Kimberger, Maria Kletecka-Pulker, Atanas G Atanasov & Harald Willschke. (2021) Virtual and Augmented Reality Applications in Medicine: Analysis of the Scientific Literature. Journal of Medical Internet Research 23:2, pages e25499.
Crossref
Ferdinand DelgadoCheryl Der Ananian. (2021) The Use of Virtual Reality Through Head-Mounted Display on Balance and Gait in Older Adults: A Scoping Review. Games for Health Journal 10:1, pages 2-12.
Crossref
Benjamin Boller, Laura Prieto del Val & Sylvie Belleville. 2021. Cognitive Training. Cognitive Training 381 393 .
Junhyung Kim, Young Hoon Jung, Yu-Bin Shin, Min-Kyeong Kim, Hyojung Eom, Eunjoo Kim, Joohan Kim & Jae-Jin Kim. (2020) Development and Validation of a Virtual Reality-Based Training Program for Promoting Subjective Well-Being. Psychiatry Investigation 17:12, pages 1207-1215.
Crossref
Junhyung Kim, Young Hoon Jung, Yu-Bin Shin, Min-Kyeong Kim, Hyojung Eom, Eunjoo Kim, Joohan Kim & Jae-Jin Kim. (2020) Feasibility of a virtual reality-based interactive feedback program for modifying dysfunctional communication: a preliminary study. BMC Psychology 8:1.
Crossref
José Varela-Aldás, Guillermo Palacios-Navarro, Rebecca Amariglio & Iván García-Magariño. (2020) Head-Mounted Display-Based Application for Cognitive Training. Sensors 20:22, pages 6552.
Crossref
Azzurra Rizzo, Giuditta Gambino, Pierangelo Sardo & Valerio Rizzo. (2020) Being in the Past and Perform the Future in a Virtual World: VR Applications to Assess and Enhance Episodic and Prospective Memory in Normal and Pathological Aging. Frontiers in Human Neuroscience 14.
Crossref
Dimitrios Saredakis, Ancret Szpak, Brandon Birckhead, Hannah A. D. Keage, Albert Rizzo & Tobias Loetscher. (2020) Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis. Frontiers in Human Neuroscience 14.
Crossref
Anna Cornelia Maria Bauer & Gerda Andringa. (2020) The Potential of Immersive Virtual Reality for Cognitive Training in Elderly. Gerontology 66:6, pages 614-623.
Crossref
Miyae Yamakawa, Huei-Chuan Sung & Patraporn Tungpunkom. (2020) Virtual reality education for dementia care: a scoping review protocol. JBI Evidence Synthesis 18:9, pages 2075-2081.
Crossref
Adéla Plechatá, Václav Sahula, Dan Fayette & Iveta Fajnerová. (2019) Age-Related Differences With Immersive and Non-immersive Virtual Reality in Memory Assessment. Frontiers in Psychology 10.
Crossref
Valentina La Corte, Marco Sperduti, Kouloud Abichou & Pascale Piolino. (2019) Episodic Memory Assessment and Remediation in Normal and Pathological Aging Using Virtual Reality: A Mini Review. Frontiers in Psychology 10.
Crossref
Manuela Chessa, Chiara Bassano, Elisa Gusai, Alice E. Martis & Fabio Solari. 2019. Computer Vision – ECCV 2018 Workshops. Computer Vision – ECCV 2018 Workshops 66 81 .
Émilie Ouellet, Benjamin Boller, Nick Corriveau-Lecavalier, Simon Cloutier & Sylvie Belleville. (2018) The Virtual Shop: A new immersive virtual reality environment and scenario for the assessment of everyday memory. Journal of Neuroscience Methods 303, pages 126-135.
Crossref