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Original

Virtual reality in stroke rehabilitation: Still more virtual than real

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Pages 1139-1146 | Accepted 01 Aug 2006, Published online: 07 Jul 2009

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Aoife Stephenson, Katy Pedlow, Suzanne McDonough, Dominic Holmes, Darryl Charles, Francesco Barbabella, Paolo Olivetti & Carlos Chiatti. (2020) Evaluation of the acceptability and usability of the MAGIC-GLASS virtual reality solution as part of the care pathway in people with acute, sub-acute and chronic stroke: a study protocol. Physical Therapy Reviews 25:2, pages 118-127.
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Alyson Warland, Ioannis Paraskevopoulos, Emmanuel Tsekleves, Jennifer Ryan, Alexander Nowicky, Josephine Griscti, Hannah Levings & Cherry Kilbride. (2019) The feasibility, acceptability and preliminary efficacy of a low-cost, virtual-reality based, upper-limb stroke rehabilitation device: a mixed methods study. Disability and Rehabilitation 41:18, pages 2119-2134.
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Kate Paquin, Jamie Crawley, Jocelyn E. Harris & Sean Horton. (2016) Survivors of chronic stroke – participant evaluations of commercial gaming for rehabilitation. Disability and Rehabilitation 38:21, pages 2144-2152.
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Corina Schuster-Amft, Andrea Henneke, Birgit Hartog-Keisker, Lisa Holper, Ewa Siekierka, Edith Chevrier, Pawel Pyk, Spyros Kollias, Daniel Kiper & Kynan Eng. (2015) Intensive virtual reality-based training for upper limb motor function in chronic stroke: a feasibility study using a single case experimental design and fMRI. Disability and Rehabilitation: Assistive Technology 10:5, pages 385-392.
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Marco Iosa, Giovanni Morone, Augusto Fusco, Marcello Castagnoli, Francesca Romana Fusco, Luca Pratesi & Stefano Paolucci. (2015) Leap motion controlled videogame-based therapy for rehabilitation of elderly patients with subacute stroke: a feasibility pilot study. Topics in Stroke Rehabilitation 22:4, pages 306-316.
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Eric Sorita, Bernard N’Kaoua, Florian Larrue, Julie Criquillon, Audrey Simion, Hélène Sauzéon, Pierre-Alain Joseph & Jean-Michel Mazaux. (2013) Do patients with traumatic brain injury learn a route in the same way in real and virtual environments?. Disability and Rehabilitation 35:16, pages 1371-1379.
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C M Smith, J E Read, C Bennie, L A Hale & S Milosavljevic. (2012) Can non-immersive virtual reality improve physical outcomes of rehabilitation?. Physical Therapy Reviews 17:1, pages 1-15.
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Eric Wade & Carolee J. Winstein. (2011) Virtual Reality and Robotics for Stroke Rehabilitation: Where Do We Go from Here?. Topics in Stroke Rehabilitation 18:6, pages 685-700.
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M. D'angelo, S. Narayanan, D. B. Reynolds, S. Kotowski & S. Page. (2010) Application of virtual reality to the rehabilitation field to aid amputee rehabilitation: Findings from a systematic review. Disability and Rehabilitation: Assistive Technology 5:2, pages 136-142.
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Patrice L. Weiss, Heidi Sveistrup, Debbie Rand & Rachel Kizony. (2009) Video capture virtual reality: A decade of rehabilitation assessment and intervention. Physical Therapy Reviews 14:5, pages 307-321.
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M. Geronimi, E. Pouydebat & P. Gorce. (2009) Nintendo Wii Fit Board used like a tool in biomechanical studies?. Computer Methods in Biomechanics and Biomedical Engineering 12:sup1, pages 125-125.
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Fiona Keogan. (2008) Abstracts of the Rehabilition and Therapy Research Society Fourth Annual Conference. Physical Therapy Reviews 13:3, pages 197-225.
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Patrice L. (Tamar) Weiss & Haim Ring. (2007) Commentary on virtual reality in stroke rehabilitation: Still more virtual than real. Disability and Rehabilitation 29:14, pages 1147-1149.
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