Citations (30)
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Adriana de Souza e Silva, Ragan Glover-Rijkse, Anne Njathi & Daniela de Cunto Bueno. (2021) Exploring the material conditions of Pokémon Go play in Rio de Janeiro and Nairobi. Information, Communication & Society 24:6, pages 813-829.
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Kelly Bergstrom. (2021) Who is playing Pokémon GO? An observational activity. Communication Teacher 35:2, pages 93-97.
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Ruth Potts & Lachlan Yee. (2019) Pokémon Go-ing or staying: exploring the effect of age and gender on augmented reality game player experiences in public spaces. Journal of Urban Design 24:6, pages 878-895.
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Ran Tao & Jean-Claude Thill. (2019) Flow Cross K-function: a bivariate flow analytical method. International Journal of Geographical Information Science 33:10, pages 2055-2071.
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Laura J. Perovich, Sara Wylie & Roseann Bongiovanni. (2018) Pokémon Go, pH, and projectors: Applying transformation design and participatory action research to an environmental justice collaboration in Chelsea, MA. Cogent Arts & Humanities 5:1.
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Articles from other publishers (24)
Adriana de Souza e Silva, Ragan Glover-Rijkse, Anne Njathi & Daniela de Cunto Bueno. (2021) Playful mobilities in the Global South: A study of Pokémon Go play in Rio de Janeiro and Nairobi. New Media & Society 25:5, pages 963-979.
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Samuli Laato & Thomas Tregel. (2023) Into the Unown: Improving location-based gamified crowdsourcing solutions for geo data gathering. Entertainment Computing 46, pages 100575.
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Yuk Chiu Yip, Ka Huen Yip & Wai King Tsui. (2023) Young Adults’ Perspectives on the Implications of an Augmented Reality Mobile Game for Communities’ Public Health: A Qualitative Study. International Journal of Public Health 68.
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Samuli Laato, Bastian Kordyaka, A.K.M. Najmul Islam, Konstantinos Papangelis & Juho Hamari. (2022) Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO. Internet Research 32:7, pages 330-353.
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Jiping Cao, Hartwig H. Hochmair & Fisal Basheeh. (2022) The Effect of Twitter App Policy Changes on the Sharing of Spatial Information through Twitter Users. Geographies 2:3, pages 549-562.
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Putu Diah Sastri Pitanatri & Luh Yusni Wiarti. 2022. Technology Application in Tourism Fairs, Festivals and Events in Asia. Technology Application in Tourism Fairs, Festivals and Events in Asia
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Samuli Laato, Nobufumi Inaba & Juho Hamari. (2021) Convergence between the real and the augmented: Experiences and perceptions in location-based games. Telematics and Informatics 65, pages 101716.
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Raymond Low, Zeynep Duygu Tekler & Lynette Cheah. (2021) An End-to-End Point of Interest (POI) Conflation Framework. ISPRS International Journal of Geo-Information 10:11, pages 779.
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Alf Inge Wang & Audun Skjervold. (2021) Health and social impacts of playing Pokémon Go on various player groups. Entertainment Computing 39, pages 100443.
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Sonja M. Hyrynsalmi, Minna M. Rantanen & Sami Hyrynsalmi. 2021. Software Business. Software Business
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Samuli Laato, Sampsa Rauti, Antti Laato, Teemu Laine, Erkki Sutinen & Erno Lehtinen. (2020) Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers. Sensors 21:1, pages 129.
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Samuli Laato, A.K.M. Najmul Islam & Teemu H Laine. (2020) Did location-based games motivate players to socialize during COVID-19?. Telematics and Informatics 54, pages 101458.
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Samuli Laato, Teemu H. Laine & A.K.M. Najmul Islam. (2020) Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players. Multimodal Technologies and Interaction 4:2, pages 29.
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Theresa W. Ong, Kevin Li, Azucena Lucatero, Damie Pak, L'Oreal Hawkes, MaryCarol Hunter & John Vandermeer. (2020) Taylor Made Landscapes: Using Taylor's Law to Scale Between Metapopulations and Source-Sinks in Urban Garden Space. Frontiers in Sustainable Food Systems 4.
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Florent Sari. (2019) Spatial disparities in accessibility to recreational amenities: the case of Pokémon GO. The Annals of Regional Science 64:2, pages 389-419.
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Levente Juhász, Tessio Novack, Hartwig Hochmair & Sen Qiao. (2020) Cartographic Vandalism in the Era of Location-Based Games—The Case of OpenStreetMap and Pokémon GO. ISPRS International Journal of Geo-Information 9:4, pages 197.
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Rene Westerholt, Heinrich Lorei & Bernhard Höfle. (2020) Behavioural Effects of Spatially Structured Scoring Systems in Location-Based Serious Games—A Case Study in the Context of OpenStreetMap. ISPRS International Journal of Geo-Information 9:2, pages 129.
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Pilvi Siljamo, Kate Ashbrook, Richard F. Comont & Carsten Ambelas Skjøth. (2020) Do atmospheric events explain the arrival of an invasive ladybird (Harmonia axyridis) in the UK?. PLOS ONE 15:1, pages e0219335.
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Samuli Laato, Tarja Pietarinen, Sampsa Rauti & Erkki Sutinen. 2020. Computer Supported Education. Computer Supported Education
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Hassan, Juhász & Southworth. (2019) Mapping Time-Space Brickfield Development Dynamics in Peri-Urban Area of Dhaka, Bangladesh. ISPRS International Journal of Geo-Information 8:10, pages 447.
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Samuli Laato, Sonja M. Hyrynsalmi & Mauri Paloheimo. 2019. Software Business. Software Business
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Levente Juhász & Hartwig Hochmair. (2018) OSM Data Import as an Outreach Tool to Trigger Community Growth? A Case Study in Miami. ISPRS International Journal of Geo-Information 7:3, pages 113.
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Hartwig H. Hochmair, Levente Juhász & Sreten Cvetojevic. 2018. Progress in Location Based Services 2018. Progress in Location Based Services 2018
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