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Articles

Where to catch ‘em all? – a geographic analysis of Pokémon Go locations

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Pages 241-251 | Received 26 Mar 2017, Accepted 01 Aug 2017, Published online: 04 Sep 2017

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Adriana de Souza e Silva, Ragan Glover-Rijkse, Anne Njathi & Daniela de Cunto Bueno. (2021) Exploring the material conditions of Pokémon Go play in Rio de Janeiro and Nairobi. Information, Communication & Society 24:6, pages 813-829.
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Adriana de Souza e Silva, Ragan Glover-Rijkse, Anne Njathi & Daniela de Cunto Bueno. (2021) Playful mobilities in the Global South: A study of Pokémon Go play in Rio de Janeiro and Nairobi. New Media & Society 25:5, pages 963-979.
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Samuli Laato & Thomas Tregel. (2023) Into the Unown: Improving location-based gamified crowdsourcing solutions for geo data gathering. Entertainment Computing 46, pages 100575.
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Yuk Chiu Yip, Ka Huen Yip & Wai King Tsui. (2023) Young Adults’ Perspectives on the Implications of an Augmented Reality Mobile Game for Communities’ Public Health: A Qualitative Study. International Journal of Public Health 68.
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Samuli Laato, Bastian Kordyaka, A.K.M. Najmul Islam, Konstantinos Papangelis & Juho Hamari. (2022) Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO. Internet Research 32:7, pages 330-353.
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Florent Sari. (2019) Spatial disparities in accessibility to recreational amenities: the case of Pokémon GO. The Annals of Regional Science 64:2, pages 389-419.
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Levente Juhász, Tessio Novack, Hartwig Hochmair & Sen Qiao. (2020) Cartographic Vandalism in the Era of Location-Based Games—The Case of OpenStreetMap and Pokémon GO. ISPRS International Journal of Geo-Information 9:4, pages 197.
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Rene Westerholt, Heinrich Lorei & Bernhard Höfle. (2020) Behavioural Effects of Spatially Structured Scoring Systems in Location-Based Serious Games—A Case Study in the Context of OpenStreetMap. ISPRS International Journal of Geo-Information 9:2, pages 129.
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