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Original Articles

The Anxieties that Make the ‘Otaku’: Capital and the Common Sense of Consumption in Contemporary Japan

Pages 39-61 | Published online: 14 Mar 2013

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Read on this site (3)

Ksenia Kirillova, Cheng Peng & Huiyuan Chen. (2019) Anime consumer motivation for anime tourism and how to harness it. Journal of Travel & Tourism Marketing 36:2, pages 268-281.
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Patrick W. Galbraith. (2013) Maid Cafés: The Affect of Fictional Characters in Akihabara, Japan. Asian Anthropology 12:2, pages 104-125.
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Articles from other publishers (14)

Dilton Ribeiro. (2021) Sexualidade e feminilidade: o paradoxo do movimento estético-cultural Kawaii. Cadernos Pagu:62.
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Dilton Rocha Ferraz Ribeiro. (2020) An advocacy coalition analysis of the game RapeLay. Civitas - Revista de Ciências Sociais 20:3, pages 454-463.
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Björn-Ole KammBjörn-Ole Kamm. 2020. Role-Playing Games of Japan. Role-Playing Games of Japan 111 196 .
Bronwin Patrickson. 2020. Discourses of Anxiety over Childhood and Youth across Cultures. Discourses of Anxiety over Childhood and Youth across Cultures 167 201 .
Patrick W. Galbraith. 2019. Otaku and the Struggle for Imagination in Japan. Otaku and the Struggle for Imagination in Japan 289 309 .
Patrick W. Galbraith. 2019. Otaku and the Struggle for Imagination in Japan. Otaku and the Struggle for Imagination in Japan 261 288 .
Patrick W. Galbraith. 2019. Otaku and the Struggle for Imagination in Japan. Otaku and the Struggle for Imagination in Japan 227 260 .
Patrick W. Galbraith. 2019. Otaku and the Struggle for Imagination in Japan. Otaku and the Struggle for Imagination in Japan 184 226 .
Patrick W. Galbraith. 2019. Otaku and the Struggle for Imagination in Japan. Otaku and the Struggle for Imagination in Japan 127 183 .
Patrick W. Galbraith. 2019. Otaku and the Struggle for Imagination in Japan. Otaku and the Struggle for Imagination in Japan 76 126 .
Patrick W. Galbraith. 2019. Otaku and the Struggle for Imagination in Japan. Otaku and the Struggle for Imagination in Japan 49 75 .
Patrick W. Galbraith. 2019. Otaku and the Struggle for Imagination in Japan. Otaku and the Struggle for Imagination in Japan 20 48 .
Patrick W. Galbraith. 2019. Otaku and the Struggle for Imagination in Japan. Otaku and the Struggle for Imagination in Japan 1 19 .
Edward KingEdward King. 2015. Virtual Orientalism in Brazilian Culture. Virtual Orientalism in Brazilian Culture 47 71 .

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