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ARTICLES

Can Video Games Enhance Creativity? Effects of Emotion Generated by Dance Dance Revolution

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Pages 294-303 | Published online: 10 Aug 2010

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Botao Wang, Huan Zhou, Haijun Duan, Xuewei Wang, Baoping Song & Weiping Hu. (2021) Highly Creative Individuals Process Creative Pictorial Information More Effectively: Evidence from an ERP Study. Creativity Research Journal 33:2, pages 124-137.
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Woo Bin Kim & Ho Jung Choo. (2023) How virtual reality shopping experience enhances consumer creativity: The mediating role of perceptual curiosity. Journal of Business Research 154, pages 113378.
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Matthew J. Kushin, Francis DalisayJinhee KimAmy ForbesClarissa C. DavidLilnabeth P. Somera. (2022) Creative Self-efficacy, Political Decision-making, and Offline and Online Political Participation. Journal of Creative Communications 17:3, pages 270-287.
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Ashish Bollimbala, P.S. James & Shirshendu Ganguli. (2022) Grooving, moving, and stretching out of the box! The role of recovery experiences in the relation between physical activity and creativity. Personality and Individual Differences 196, pages 111757.
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Jungim Mun. (2022) The Effect of Game Playing and Goal Orientation on Creativity. Frontiers in Psychology 13.
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Ahmet KESİCİ. (2022) The Effect of Digital Literacy on Creative Thinking Disposition: The Mediating Role of Lifelong Learning Disposition. Journal of Learning and Teaching in Digital Age 7:2, pages 260-273.
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Seyedahmad Rahimi & Valerie J. Shute. 2021. The Cambridge Handbook of Lifespan Development of Creativity. The Cambridge Handbook of Lifespan Development of Creativity 368 392 .
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Agata Waszkiewicz. (2021) Non-Normative Gender Performances Fat Video Game Characters. Acta Universitatis Sapientiae, Film and Media Studies 20:1, pages 165-180.
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Kelsey T. Laird, Ineke Vergeer, Sarah E. Hennelly & Prabha Siddarth. (2021) Conscious dance: Perceived benefits and psychological well-being of participants. Complementary Therapies in Clinical Practice 44, pages 101440.
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Manuel López Ibáñez, Maximiliano Miranda, Nahum Alvarez & Federico Peinado. (2021) Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality. Entertainment Computing 38, pages 100404.
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Hakan ALTINPULLUK. (2021) Video Oyunların Eğitim Araştırmalarında Kullanımı: Bir Sistematik Tarama. Anadolu Üniversitesi Sosyal Bilimler Dergisi 21:1, pages 185-212.
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V. Chulvi, J. Gual, E. Mulet, J. Galán & M. Royo. 2021. Project Management and Engineering Research. Project Management and Engineering Research 277 292 .
Emily Frith, Stephanie Miller & Paul D. Loprinzi. (2019) A Review of Experimental Research on Embodied Creativity: Revisiting the Mind–Body Connection. The Journal of Creative Behavior 54:4, pages 767-798.
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Jesse Pepping, Sarah Scholte, Marnix van Wijland, Milan de Meij, Günter Wallner & Regina Bernhaupt. (2020) Motiis: Fostering Parents’ Awareness of their Adolescents Emotional Experiences during Gaming. Motiis: Fostering Parents’ Awareness of their Adolescents Emotional Experiences during Gaming.
Agata Waszkiewicz & Martyna Bakun. (2020) Towards the aesthetics of cozy video games. Journal of Gaming & Virtual Worlds 12:3, pages 225-240.
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Luca Oppici, Emily Frith & James Rudd. (2020) A Perspective on Implementing Movement Sonification to Influence Movement (and Eventually Cognitive) Creativity. Frontiers in Psychology 11.
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Toby Wise & Raymond J. Dolan. (2020) Associations between aversive learning processes and transdiagnostic psychiatric symptoms in a general population sample. Nature Communications 11:1.
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Yu-chu Yeh, Szu-Yu Chen, Elisa Marie Rega & Chin-Shan Lin. (2019) Mindful Learning Experience Facilitates Mastery Experience Through Heightened Flow and Self-Efficacy in Game-Based Creativity Learning. Frontiers in Psychology 10.
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Sarah-Kristin Thiel, Christian Remy, Licinio Roque, Rita Orji, Peter Dalsgaard, Celine Latulipe & Sayan Sarcar. (2019) Towards a Research Agenda for Gameful Creativity. Towards a Research Agenda for Gameful Creativity.
Enikő Orsolya Bereczki. (2019) A kreativitás fejlesztése digitális eszközökkel támogatott tanulási környezetben: Mit üzennek a kutatások az osztályterem számára és mikor hallgatnak?. Iskolakultúra 29:4-5, pages 50-70.
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Yazan Barhoush, Miikka Mustonen, Denzil Ferreira, Georgi V Georgiev, Daniel Nguyen & Matti Pouke. (2018) The gravity of thought. The gravity of thought.
Sanaz Nikghadam-Hojjati, Ali Rajabzadeh-Ghatari, Mahmood Alborzi & Gholamreza Hassanzadeh. (2018) How Simple Funny Video Games and Short Comedy Movies Impact Creative Idea Generation. International Journal of Innovation and Technology Management 15:04, pages 1850037.
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Afroditi Stolaki & Anastasios A. Economides. (2018) The Creativity Challenge Game: An educational intervention for creativity enhancement with the integration of Information and Communication Technologies (ICTs). Computers & Education 123, pages 195-211.
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Paula Thomson. 2017. The Cambridge Handbook of Creativity across Domains. The Cambridge Handbook of Creativity across Domains 181 196 .
Yanyun Zhou, Yifei Zhang, Bernhard Hommel & Hao Zhang. (2017) The Impact of Bodily States on Divergent Thinking: Evidence for a Control-Depletion Account. Frontiers in Psychology 8.
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André Pires, Patrícia Alves-Oliveira, Patrícia Arriaga & Carlos Martinho. 2017. Intelligent Virtual Agents. Intelligent Virtual Agents 360 373 .
Yu-chu Yeh, Ssu Chi Lai & Chung-Wei Lin. (2016) The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focus. Computers in Human Behavior 55, pages 817-825.
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Chloe Shu-Hua Yeh. (2015) Exploring the effects of videogame play on creativity performance and emotional responses. Computers in Human Behavior 53, pages 396-407.
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Younbo Jung, Hyun Jee Oh, Jeremy Sng, Joung Huem Kwon & Benjamin H. Detenber. (2015) Revisiting Gender Preference for a First-Person Shooter Videogame: Effects of Non-Verbal Sensitivity and Gender on Enjoyment. Interacting with Computers 27:6, pages 697-705.
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Nicholas D. Bowman, Rachel Kowert & Christopher J. Ferguson. 2015. Video Games and Creativity. Video Games and Creativity 39 60 .
Chee-Seng Tan & Li Qu. 2015. Creativity, Culture, and Development. Creativity, Culture, and Development 63 81 .
Karla R. Hamlen. (2014) Trends in Children's Video Game Play: Practical but Not Creative Thinking. Journal of Educational Computing Research 49:3, pages 277-291.
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WOO BIN KIM & HO JUNG CHOO. (2022) How Virtual Reality Shopping Experience Enhances Consumer Creativity: The Mediating Role of Perceptual Curiosity. SSRN Electronic Journal.
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