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Original Articles

VITAKI: A Vibrotactile Prototyping Toolkit for Virtual Reality and Video Games

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Mihail Terenti & Radu-Daniel Vatavu. (2023) VIREO: Web-based Graphical Authoring of Vibrotactile Feedback for Interactions with Mobile and Wearable Devices. International Journal of Human–Computer Interaction 39:20, pages 4162-4180.
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Céphise Louison, Fabien Ferlay & Daniel R. Mestre. (2018) Spatialized Vibrotactile Feedback Improves Goal-Directed Movements in Cluttered Virtual Environments. International Journal of Human–Computer Interaction 34:11, pages 1015-1031.
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Angelica B. Ortiz de Gortari & Mark D. Griffiths. (2016) Prevalence and Characteristics of Game Transfer Phenomena: A Descriptive Survey Study. International Journal of Human–Computer Interaction 32:6, pages 470-480.
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Articles from other publishers (19)

Sachith Muthukumarana, Alaeddin Nassani, Noel Park, Jurgen Steimle, Mark Billinghurst & Suranga Nanayakkara. (2022) XRtic: A Prototyping Toolkit for XR Applications using Cloth Deformation. XRtic: A Prototyping Toolkit for XR Applications using Cloth Deformation.
Moritz Alexander Messerschmidt, Sachith Muthukumarana, Nur Al-Huda Hamdan, Adrian Wagner, Haimo Zhang, Jan Borchers & Suranga Chandima Nanayakkara. (2022) ANISMA: A Prototyping Toolkit to Explore Haptic Skin Deformation Applications Using Shape-Memory Alloys. ACM Transactions on Computer-Human Interaction 29:3, pages 1-34.
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Daniel Martin, Sandra Malpica, Diego Gutierrez, Belen Masia & Ana Serrano. (2022) Multimodality in VR: A Survey. ACM Computing Surveys 54:10s, pages 1-36.
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Yei Hwan Jung, Jae‐Hwan Kim & John A. Rogers. (2020) Skin‐Integrated Vibrohaptic Interfaces for Virtual and Augmented Reality. Advanced Functional Materials 31:39, pages 2008805.
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Zhen Wang, Hengsuo Xu & Hongliang Yuan. (2020) Research on Design and Experience of Immersive Virtual Reality Psychological Relaxation Game Based on Image. IOP Conference Series: Materials Science and Engineering 740:1, pages 012118.
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Alexandra Covaci, Longhao Zou, Irina Tal, Gabriel-Miro Muntean & Gheorghita Ghinea. (2018) Is Multimedia Multisensorial? - A Review of Mulsemedia Systems. ACM Computing Surveys 51:5, pages 1-35.
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Miguel Oliver, Miguel Teruel, José Molina, Dulce Romero-Ayuso & Pascual González. (2018) Ambient Intelligence Environment for Home Cognitive Telerehabilitation. Sensors 18:11, pages 3671.
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Sandeep K. Sood & Kiran D. Singh. (2018) An Optical‐Fog assisted EEG‐based virtual reality framework for enhancing E‐learning through educational games. Computer Applications in Engineering Education 26:5, pages 1565-1576.
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Elena Navarro, Pascual González, Víctor López-Jaquero, Francisco Montero, José P. Molina & Dulce Romero-Ayuso. (2018) Adaptive, Multisensorial, Physiological and Social: The Next Generation of Telerehabilitation Systems. Frontiers in Neuroinformatics 12.
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Irini Logothetis, Dimitra Matsouka, Savvas Vassiliadis, Clio Vossou & Elias Siores. (2018) Optimum Operating Conditions for PZT Actuators for Vibrotactile Wearables. Journal of Electronic Materials 47:7, pages 3709-3716.
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Ayush Sharma, Piyush Bajpai, Sukhdev Singh & Kiran Khatter. (2018) Virtual Reality: Blessings and Risk Assessment. Indian Journal of Science and Technology 11:20, pages 1-20.
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Antonio Fernández-Caballero, Elena Navarro, Patricia Fernández-Sotos, Pascual González, Jorge J. Ricarte, José M. Latorre & Roberto Rodriguez-Jimenez. (2017) Human-Avatar Symbiosis for the Treatment of Auditory Verbal Hallucinations in Schizophrenia through Virtual/Augmented Reality and Brain-Computer Interfaces. Frontiers in Neuroinformatics 11.
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Antonio Fernández-Caballero, Patricia Fernández-Sotos, Elena Navarro, Pascual González, Jorge J. Ricarte, Laura Ros, José M. Latorre & Roberto Rodríguez-Jiménez. 2017. Ubiquitous Computing and Ambient Intelligence. Ubiquitous Computing and Ambient Intelligence 742 753 .
Miguel Oliver, Mario García, José Pascual Molina, Jonatan Martínez, Antonio Fernández-Caballero & Pascual González. 2017. Ambient Intelligence– Software and Applications – 8th International Symposium on Ambient Intelligence (ISAmI 2017). Ambient Intelligence– Software and Applications – 8th International Symposium on Ambient Intelligence (ISAmI 2017) 121 130 .
Miguel A. Teruel, Elena Navarro, Pascual González, Víctor López-Jaquero & Francisco Montero. (2016) Applying thematic analysis to define an awareness interpretation for collaborative computer games. Information and Software Technology 74, pages 17-44.
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Alejandro Catala, Miguel Oliver, Jose Pascual Molina & Pascual Gonzalez. (2016) Involving multiple fingers in exploring a haptic surface: an evaluation study. The Visual Computer 32:6-8, pages 921-932.
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Won-Hyeong Park, Da-hye Kim, Ki-uk Kyung & Sang-Youn Kim. (2016) A New Systematic Vibrotactile Rendering for Touchscreen Mobile Devices. Mobile Information Systems 2016, pages 1-7.
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Miguel A. Teruel, Miguel Oliver, Francisco Montero, Elena Navarro & Pascual González. 2015. Artificial Computation in Biology and Medicine. Artificial Computation in Biology and Medicine 469 478 .
Miguel A. Teruel. (2014) Improving collaborative and Post-WIMP systems through requirements specification. Improving collaborative and Post-WIMP systems through requirements specification.

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