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Original Articles

Whose Experience Do We Care About? Analysis of the Fitness of Scrum and Kanban to User Experience

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David Baxter & Neil Turner. (2023) Why Scrum works in new product development: the role of social capital in managing complexity. Production Planning & Control 34:13, pages 1248-1260.
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Min Liu, Chenglu Li, Zilong Pan & Xin Pan. (2023) Mining big data to help make informed decisions for designing effective digital educational games. Interactive Learning Environments 31:5, pages 2562-2582.
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Sara Nielsen, Rodrigo Ordoñez, Mikael B. Skov & Elizabeth Jochum. (2023) Strategies for strengthening UX competencies and cultivating corporate UX in a large organisation developing robots. Behaviour & Information Technology 0:0, pages 1-29.
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Craig M. MacDonald, July Sosebee & Alexandra Srp. (2022) A Framework for Assessing Organizational User Experience (UX) Capacity. International Journal of Human–Computer Interaction 38:11, pages 1064-1080.
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Nian-Shing Chen, Chengjiu Yin, Pedro Isaias & Joseph Psotka. (2020) Educational big data: extracting meaning from data for smart education. Interactive Learning Environments 28:2, pages 142-147.
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Alexander Jones & Volker Thoma. (2019) Determinants for Successful Agile Collaboration between UX Designers and Software Developers in a Complex Organisation. International Journal of Human–Computer Interaction 35:20, pages 1914-1935.
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Abiodun Afolayan Ogunyemi, David Lamas, Marta Kristin Lárusdóttir & Fernando Loizides. (2019) A Systematic Mapping Study of HCI Practice Research. International Journal of Human–Computer Interaction 35:16, pages 1461-1486.
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Chengjiu Yin, Masanori Yamada, Misato Oi, Atsushi Shimada, Fumiya Okubo, Kentaro Kojima & Hiroaki Ogata. (2019) Exploring the Relationships between Reading Behavior Patterns and Learning Outcomes Based on Log Data from E-Books: A Human Factor Approach. International Journal of Human–Computer Interaction 35:4-5, pages 313-322.
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Marta K. Larusdottir, Jan Gulliksen & Niklas Hallberg. (2019) RAMES – Framework supporting user centred evaluation in research and practice. Behaviour & Information Technology 38:2, pages 132-149.
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Seppo Tuomivaara, Harri Lindholm & Marja Känsälä. (2017) Short-Term Physiological Strain and Recovery among Employees Working with Agile and Lean Methods in Software and Embedded ICT Systems. International Journal of Human–Computer Interaction 33:11, pages 857-867.
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Abiodun Afolayan Ogunyemi, David Lamas, Emmanuel Rotimi Adagunodo, Fernando Loizides & Isaias Barreto Da Rosa. (2016) Theory, Practice and Policy: An Inquiry into the Uptake of HCI Practices in the Software Industry of a Developing Country. International Journal of Human–Computer Interaction 32:9, pages 665-681.
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Articles from other publishers (29)

Jeff Baker, Kichan Nam & Christopher S. Dutt. (2023) A user experience perspective on heritage tourism in the metaverse: Empirical evidence and design dilemmas for VR. Information Technology & Tourism 25:3, pages 265-306.
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Edna Dias Canedo, Angelica Toffano Seidel Calazans, Geovana Ramos Sousa Silva, Pedro Henrique Teixeira Costa & Eloisa Toffano Seidel Masson. (2023) Use of Journey Maps and Personas in Software Requirements Elicitation. International Journal of Software Engineering and Knowledge Engineering 33:03, pages 313-342.
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Bruna Ferreira, Silvio Marques, Marcos Kalinowski, Hélio Lopes & Simone D.J. Barbosa. (2023) Lessons learned to improve the UX practices in agile projects involving data science and process automation. Information and Software Technology 155, pages 107106.
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Marta Larusdottir, Åsa Cajander & Virpi Roto. 2020. Handbook of Human Computer Interaction. Handbook of Human Computer Interaction 1 24 .
Daniela Azevedo, Luka Rukonić & Suzanne Kieffer. 2023. Human-Computer Interaction – INTERACT 2023. Human-Computer Interaction – INTERACT 2023 436 457 .
Boxuan Ma, Min Lu, Yuta Taniguchi & Shin’ichi Konomi. (2022) Exploring jump back behavior patterns and reasons in e-book system. Smart Learning Environments 9:1.
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John Stouby Persson, Anders Bruun, Marta Kristín Lárusdóttir & Peter Axel Nielsen. (2022) Agile software development and UX design: A case study of integration by mutual adjustment. Information and Software Technology 152, pages 107059.
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Åsa Cajander, Marta Larusdottir & Johannes L. Geiser. (2022) UX professionals’ learning and usage of UX methods in agile. Information and Software Technology 151, pages 107005.
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Miro Endres, Peter M. Bican & Theresa Wöllner. (2022) Sustainability meets agile: Using Scrum to develop frugal innovations. Journal of Cleaner Production 347, pages 130871.
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Alex Estevam, Denis Dennehy & Kieran Conboy. (2020) Using Flow Tools to Enact Control in Software Development Projects: A Cross-case Analysis. Information Systems Frontiers 24:1, pages 287-304.
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Andrew Schwarz, Corey Baham & James Davis. 2021. Agile Scrum Implementation and Its Long-Term Impact on Organizations. Agile Scrum Implementation and Its Long-Term Impact on Organizations 99 113 .
Julitta Jaschke, Bibiana Grassinger & Christine Kühn. 2021. Conference Proceedings Trends in Business Communication 2020. Conference Proceedings Trends in Business Communication 2020 45 63 .
Marta Kristin Larusdottir & Marcel Kyas. 2020. Beyond Interactions. Beyond Interactions 71 83 .
Andrés Felipe Parra Vela & Ximena Castro León. (2019) Reflexiones metodológicas sobre la investigación-creación orientada a prototipos hipermediales. Caso de estudio: el proyecto de grado en diseño digital y multimedia. ACTIO Journal of Technology in Design, Film Arts and Visual Communication:4, pages 108-127.
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Denis Dennehy & Kieran Conboy. (2019) Breaking the flow: a study of contradictions in information systems development (ISD). Information Technology & People 33:2, pages 477-501.
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Ruth Stock-Homburg & Matthias GroßRuth Stock-Homburg & Matthias Groß. 2019. Personalmanagement. Personalmanagement 885 936 .
Marta Larusdottir, David Thue & Hannes Högni Vilhjálmsson. 2019. Human-Centered Software Engineering. Human-Centered Software Engineering 294 307 .
Kati Kuusinen, Martin Kjølbye Sørensen, Nicklas Mandrup Frederiksen, Niclas Kildahl Laugesen & Søren Holm Juul. 2019. Human-Centered Software Engineering. Human-Centered Software Engineering 3 14 .
Denis Dennehy & Kieran Conboy. (2018) Identifying Challenges and a Research Agenda for Flow in Software Project Management. Project Management Journal 49:6, pages 103-118.
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Zhuo Ren & Chengjiu Yin. (2018) Collecting Digital Book Reading Log in Commercial Law Course. Collecting Digital Book Reading Log in Commercial Law Course.
Abiodun Ogunyemi, David Lamas & Emmanuel Eze. (2018) Exploring the State of Human-centred Design Practice in Software Development Companies: A Cross-Case Analysis of Three Nigerian Software Companies. Interacting with Computers 30:5, pages 444-467.
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Jaclyn McLean & Robin Canham. (2018) Managing the Electronic Resources Lifecycle with Kanban. Open Information Science 2:1, pages 34-43.
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Jakob Grue Simonsen. 2018. The Wiley Handbook of Human Computer Interaction. The Wiley Handbook of Human Computer Interaction 191 206 .
Marta Larusdottir, Jan Gulliksen & Åsa Cajander. (2017) A license to kill – Improving UCSD in Agile development. Journal of Systems and Software 123, pages 214-222.
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Marta Larusdottir, ?sa Cajander, Peggy Gregory, Gilbert Cockton, Dina Salah, Kati Kuusinen & Gerolf Nauwerck. (2016) Stakeholder Involvement in Agile Software Development. Stakeholder Involvement in Agile Software Development.
Gilbert Cockton. 2016. Integrating User-Centred Design in Agile Development. Integrating User-Centred Design in Agile Development 249 276 .
Marta L?rusd?ttir, ?sa Cajander, Gudbj?rg Erlingsdottir, Thomas Lind & Jan Gulliksen. 2016. Integrating User-Centred Design in Agile Development. Integrating User-Centred Design in Agile Development 225 247 .
Gilbert Cockton, Marta Lárusdóttir, Peggy Gregory & Åsa Cajander. 2016. Integrating User-Centred Design in Agile Development. Integrating User-Centred Design in Agile Development 1 46 .
Petra Björndal, Elina Eriksson & Henrik Artman. 2015. Human Work Interaction Design. Work Analysis and Interaction Design Methods for Pervasive and Smart Workplaces. Human Work Interaction Design. Work Analysis and Interaction Design Methods for Pervasive and Smart Workplaces 114 124 .

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