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Articles

Examining the Effectiveness of Gamification in Human Computation

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Read on this site (6)

Ebina Justin M A & Manu Melwin Joy. (2023) Exploring Intrinsic Motivating Factors in Gamified Context: A Mixed-Method Study. International Journal of Human–Computer Interaction 39:19, pages 3728-3744.
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Axel Jacob, Andreas Faatz, Lars Knüppe & Frank Teuteberg. (2022) The Impact of Gamification on Macro- and Micro-level Social structures—The Case of an Industrial Organization. International Journal of Human–Computer Interaction 38:7, pages 614-630.
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Arijit Sengupta & Scott Williams. (2021) Can an Engagement Platform Persuade Students to Stay? Applying Behavioral Models for Retention. International Journal of Human–Computer Interaction 37:11, pages 1016-1027.
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Xiaohui Wang, Dion Hoe-Lian Goh & Ee-Peng Lim. (2020) Understanding Continuance Intention toward Crowdsourcing Games: A Longitudinal Investigation. International Journal of Human–Computer Interaction 36:12, pages 1168-1177.
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Articles from other publishers (6)

Debasis Pradhan, Garima Malik & Pankaj Vishwakarma. (2023) Gamification in tourism research: A systematic review, current insights, and future research avenues. Journal of Vacation Marketing.
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Astrid Karina V. Harring, Jo Røislien, Karianne Larsen, Mona Guterud, Helge Fagerheim Bugge, Else Charlotte Sandset, Dorte V. Kristensen & Maren Ranhoff Hov. (2023) Gamification of the National Institutes of Health Stroke Scale (NIHSS) for simulation training—a feasibility study. Advances in Simulation 8:1.
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Prabal Datta Barua, Jahmunah Vicnesh, Raj Gururajan, Shu Lih Oh, Elizabeth Palmer, Muhammad Mokhzaini Azizan, Nahrizul Adib Kadri & U. Rajendra Acharya. (2022) Artificial Intelligence Enabled Personalised Assistive Tools to Enhance Education of Children with Neurodevelopmental Disorders—A Review. International Journal of Environmental Research and Public Health 19:3, pages 1192.
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Paula Bitrián, Isabel Buil & Sara Catalán. (2021) Enhancing user engagement: The role of gamification in mobile apps. Journal of Business Research 132, pages 170-185.
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Tammyana Ranas, Yudho Giri Sucahyo & Arfive Gandhi. (2020) Evaluating the Gamification in TripAdvisor: Is it Effective for Crowdsourcing Platform?. Evaluating the Gamification in TripAdvisor: Is it Effective for Crowdsourcing Platform?.
Wenmin Li, Manhua Wang, Wei Li, Beibei Cai & Yaoxi Shi. 2020. Advances in Usability, User Experience, Wearable and Assistive Technology. Advances in Usability, User Experience, Wearable and Assistive Technology 394 401 .

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