3,475
Views
46
CrossRef citations to date
0
Altmetric
Articles

Reflecting on the Design Process for Virtual Reality Applications

, , , , &

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (3)

Xiaolei Guo, Kushal Kumar Nerella, Jiahui Dong, Zhenyu Qian & Yingjie Chen. (2023) Understanding Pitfalls and Opportunities of Applying Heuristic Evaluation Methods to VR Training Systems: An Empirical Study. International Journal of Human–Computer Interaction 0:0, pages 1-17.
Read now
Nicola S. Schutte. (2020) The Impact of Virtual Reality on Curiosity and Other Positive Characteristics. International Journal of Human–Computer Interaction 36:7, pages 661-668.
Read now
Constantine Stephanidis, Gavriel Salvendy, Margherita Antona, Jessie Y. C. Chen, Jianming Dong, Vincent G. Duffy, Xiaowen Fang, Cali Fidopiastis, Gino Fragomeni, Limin Paul Fu, Yinni Guo, Don Harris, Andri Ioannou, Kyeong-ah (Kate) Jeong, Shin’ichi Konomi, Heidi Krömker, Masaaki Kurosu, James R. Lewis, Aaron Marcus, Gabriele Meiselwitz, Abbas Moallem, Hirohiko Mori, Fiona Fui-Hoon Nah, Stavroula Ntoa, Pei-Luen Patrick Rau, Dylan Schmorrow, Keng Siau, Norbert Streitz, Wentao Wang, Sakae Yamamoto, Panayiotis Zaphiris & Jia Zhou. (2019) Seven HCI Grand Challenges. International Journal of Human–Computer Interaction 35:14, pages 1229-1269.
Read now

Articles from other publishers (43)

Mohammad Hossein Ronaghi. (2022) The effect of virtual reality technology and education on sustainable behavior: a comparative quasi-experimental study. Interactive Technology and Smart Education 20:4, pages 475-492.
Crossref
Jayant Mathur, Scarlett R. Miller, Timothy W. Simpson & Nicholas A. Meisel. (2023) Designing immersive experiences in virtual reality for design for additive manufacturing training. Additive Manufacturing, pages 103875.
Crossref
Anaëlle Hily, Laurent Dupont, Giovanny Arbelaez-Garces, Mauricio Camargo & Jérôme Dinet. (2023) Evaluation and Validation Process of Extended Reality Applications Developed in an Industrial Context: A Systematic Review. SN Computer Science 4:5.
Crossref
Robert Dongas, Kazjon Grace, Samuel Gillespie, Marius Hoggenmueller, Martin Tomitsch & Stewart Worrall. (2023) Virtual Urban Field Studies: Evaluating Urban Interaction Design Using Context-Based Interface Prototypes. Multimodal Technologies and Interaction 7:8, pages 82.
Crossref
Zhong Wang, Yulun Wu, Vicente A. González, Yang Zou, Enrique del Rey Castillo, Mehrdad Arashpour & Guillermo Cabrera-Guerrero. (2023) User-centric immersive virtual reality development framework for data visualization and decision-making in infrastructure remote inspections. Advanced Engineering Informatics 57, pages 102078.
Crossref
Xingbin Chen, Sining Li, Gengying Li, Bin Xue, Bingsheng Liu, Yuan Fang, JoonOh Seo, Inhan Kim & Jung In Kim. (2023) Effects of building information modeling prior knowledge on applying virtual reality in construction education: lessons from a comparison study. Journal of Computational Design and Engineering 10:5, pages 2036-2048.
Crossref
Rebecca Walker, Valerie Morey, Judith Dinham, Madeleine Dobson, Craig Sims, Mark Bi & Wesley Lamont. (2023) Welcome, How Can I Help You? Design Considerations for a Virtual Reality Environment to Support the Orientation of Online Initial Teacher Education Students. Education Sciences 13:5, pages 485.
Crossref
Birte Heinemann, Sergej Görzen & Ulrik Schroeder. (2023) Teaching the basics of computer graphics in virtual reality. Computers & Graphics 112, pages 1-12.
Crossref
Tayibe Seyman Guray & Burcu Kismet. (2022) VR and AR in construction management research: bibliometric and descriptive analyses. Smart and Sustainable Built Environment 12:3, pages 635-659.
Crossref
Tibor Guzsvinecz, Erika Perge & Judit Szűcs. (2023) Examining the Results of Virtual Reality-Based Egocentric Distance Estimation Tests Based on Immersion Level. Sensors 23:6, pages 3138.
Crossref
Juan Yu. 2023. Proceedings of the 3rd International Conference on Internet, Education and Information Technology (IEIT 2023). Proceedings of the 3rd International Conference on Internet, Education and Information Technology (IEIT 2023) 449 455 .
Sheela S.V.Abhinand P.Radhika K.R.. 2023. Innovations in Artificial Intelligence and Human-Computer Interaction in the Digital Era. Innovations in Artificial Intelligence and Human-Computer Interaction in the Digital Era 233 254 .
Avinash Gupta, J. Cecil, Mahdiyeh sadat Moosavi, Jacob Williams & Frédéric Merienne. 2023. Virtual, Augmented and Mixed Reality. Virtual, Augmented and Mixed Reality 441 452 .
Chenxu Hao, Anany Dwivedi & Philipp Beckerle. 2023. Human-Friendly Robotics 2022. Human-Friendly Robotics 2022 1 13 .
Martin Lachmair, Martin H. Fischer & Peter Gerjets. (2022) Action-control mappings of interfaces in virtual reality: A study of embodied interaction. Frontiers in Virtual Reality 3.
Crossref
Madeleine de Lotbiniere-Bassett, Arthur Volpato Batista, Carolyn Lai, Trishia El Chemaly, Joseph Dort, Nikolas Blevins & Justin Lui. (2022) The user experience design of a novel microscope within SurgiSim, a virtual reality surgical simulator. International Journal of Computer Assisted Radiology and Surgery 18:1, pages 85-93.
Crossref
Chris J Turner & Wolfgang Garn. (2022) Next generation DES simulation: A research agenda for human centric manufacturing systems. Journal of Industrial Information Integration 28, pages 100354.
Crossref
Aihui Jin & Shuxian Zhao. (2021) 5G-oriented Virtual Augmented Reality Scene Construction and Business Information Flow Demonstration. Mobile Networks and Applications 27:3, pages 900-911.
Crossref
Tibor Guzsvinecz, Éva Orbán-Mihálykó, Cecília Sik-Lányi & Erika Perge. (2021) Investigation of spatial ability test completion times in virtual reality using a desktop display and the Gear VR. Virtual Reality 26:2, pages 601-614.
Crossref
Marco Casini. (2022) Extended Reality for Smart Building Operation and Maintenance: A Review. Energies 15:10, pages 3785.
Crossref
Elena Dzardanova & Vlasios Kasapakis. (2022) Preliminary evaluation of an IVR user experience design model using eye-tracking attention measurements. Preliminary evaluation of an IVR user experience design model using eye-tracking attention measurements.
Tibor Guzsvinecz, Éva Orbán-Mihálykó, Cecília Sik-Lányi & Erika Perge. (2022) The Effects of Display Parameters and Devices on Spatial Ability Test Times. Applied Sciences 12:3, pages 1312.
Crossref
Ryan M. Kelly, Elizabeth M. Seabrook, Fiona Foley, Neil Thomas, Maja Nedeljkovic & Greg Wadley. (2022) Design Considerations for Supporting Mindfulness in Virtual Reality. Frontiers in Virtual Reality 2.
Crossref
Aaron Cecil-Xavier, Avinash Gupta, Shelia Kennison & Miguel Pirela-Cruz. 2022. Virtual, Augmented and Mixed Reality: Design and Development. Virtual, Augmented and Mixed Reality: Design and Development 153 164 .
Daniel Enriquez, Christopher Lewis, Sergiu M. Dascalu & Frederick C. Harris,. 2022. ITNG 2022 19th International Conference on Information Technology-New Generations. ITNG 2022 19th International Conference on Information Technology-New Generations 285 291 .
Micah Shippee & Jesse Lubinsky. (2021) Training and Learning in Virtual Reality: Designing for Consistent, Replicable, and Scalable Solutions. Training and Learning in Virtual Reality: Designing for Consistent, Replicable, and Scalable Solutions.
Jiaxin Li & Ji-Eun Kim. (2021) The Effect of Task Complexity on Time Estimation in the Virtual Reality Environment: An EEG Study. Applied Sciences 11:20, pages 9779.
Crossref
Ghazala Rasheed, Muzafar Khan, Noman Malik & Adnan Akhunzada. (2021) Measuring Learnability through Virtual Reality Laboratory Application: A User Study. Sustainability 13:19, pages 10812.
Crossref
Pierre Raimbaud, Ruding Lou, Florence Danglade, Pablo Figueroa, Jose Tiberio Hernandez & Frederic Merienne. (2021) A Task-Centred Methodology to Evaluate the Design of Virtual Reality User Interactions: A Case Study on Hazard Identification. Buildings 11:7, pages 277.
Crossref
Patrick Albus, Andrea Vogt & Tina Seufert. (2021) Signaling in virtual reality influences learning outcome and cognitive load. Computers & Education 166, pages 104154.
Crossref
Giulia Wally Scurati, Marco Bertoni, Serena Graziosi & Francesco Ferrise. (2021) Exploring the Use of Virtual Reality to Support Environmentally Sustainable Behavior: A Framework to Design Experiences. Sustainability 13:2, pages 943.
Crossref
Bojan Kerous, Richard Barteček, Robert Roman, Petr Sojka, Ondřej Bečev & Fotis Liarokapis. (2020) Examination of electrodermal and cardio-vascular reactivity in virtual reality through a combined stress induction protocol. Journal of Ambient Intelligence and Humanized Computing 11:12, pages 6033-6042.
Crossref
Youssef Samir Sadek Hosny, Mohammed A.-M Salem & Ahmed Wahby. (2020) Performance Optimization for Standalone Virtual Reality Headsets. Performance Optimization for Standalone Virtual Reality Headsets.
Sepehr Alizadehsalehi, Ahmad Hadavi & Joseph Chuenhuei Huang. (2020) From BIM to extended reality in AEC industry. Automation in Construction 116, pages 103254.
Crossref
Brad Thompson. (2020) Work-in-Progress—Learning Machines: Useful Intelligent Tutoring Within Immersive STEM VLEs. Work-in-Progress—Learning Machines: Useful Intelligent Tutoring Within Immersive STEM VLEs.
Ahmet Kose, Aleksei Tepljakov & Eduard Petlenkov. (2020) Real Time Data Communication for Intelligent Extended Reality Applications. Real Time Data Communication for Intelligent Extended Reality Applications.
Yashas Joshi & Charalambos Poullis. (2020) Portal to knowledge: a virtual library using marker-less augmented reality system for mobile devices. Portal to knowledge: a virtual library using marker-less augmented reality system for mobile devices.
Tibor Guzsvinecz, Cecilia Sik-Lanyi, Eva Orban-Mihalyko & Erika Perge. (2020) The Influence of Display Parameters and Display Devices over Spatial Ability Test Answers in Virtual Reality Environments. Applied Sciences 10:2, pages 526.
Crossref
Samuel Olmos Peña, Magally Martinez-Reyes & Anabelem Soberanes-Martín. 2019. Emerging Techniques and Applications for Blended Learning in K-20 Classrooms. Emerging Techniques and Applications for Blended Learning in K-20 Classrooms 40 63 .
Chandra Reka RamachandiranMalissa Maria Mahmud & Nazean Jomhari. (2019) A revolutionary approach in virtual learning. A revolutionary approach in virtual learning.
Pedro Monteiro, Hugo Coelho, Guilherme Goncalves, Miguel Melo & Maximino Bessa. (2019) Comparison of Radial and Panel Menus in Virtual Reality. IEEE Access 7, pages 116370-116379.
Crossref
Ahmet Kose, Aleksei Tepljakov, Mihkel Abel & Eduard Petlenkov. 2019. Augmented Reality, Virtual Reality, and Computer Graphics. Augmented Reality, Virtual Reality, and Computer Graphics 237 253 .
Maria Cecilia Reyes. 2018. Interactive Storytelling. Interactive Storytelling 295 307 .

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.