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Exploring Design Guidelines of Using User-Centered Design in Gamification Development: A Delphi Study

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Ebina Justin M A & Manu Melwin Joy. (2023) Exploring Intrinsic Motivating Factors in Gamified Context: A Mixed-Method Study. International Journal of Human–Computer Interaction 39:19, pages 3728-3744.
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Lina Eklund. (2020) A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums – Research Findings and Design Implications. International Journal of Human–Computer Interaction 36:16, pages 1503-1513.
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Pinyan Tang, Xu Sun, Effie Lai-Chong Law, Qingfeng Wang, Sue Cobb & Xiaosong Zhou. (2020) User-Centered Design Approaches to Integrating Intellectual Property Information into Early Design Processes with a Design Patent Retrieval Application. International Journal of Human–Computer Interaction 36:10, pages 911-929.
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Articles from other publishers (5)

Sidas Saulynas, Lawrence Burgee, Apoorva Bendigeri & Ravi Kuber. (2021) Putting situational impairments in context: developing guidance for situational impairments and severely constraining situational impairments by examining parallel domains. Universal Access in the Information Society 21:4, pages 941-966.
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Assia Alexandrova & Lucia Rapanotti. 2022. Handbook of Research on Gamification Dynamics and User Experience Design. Handbook of Research on Gamification Dynamics and User Experience Design 51 73 .
Thomas K. Houston, Jinying Chen, Daniel J. Amante, Amanda C. Blok, Catherine S. Nagawa, Jessica G. Wijesundara, Ariana Kamberi, Jeroan J. Allison, Sharina D. Person, Julie Flahive, Jeanne Morley, Joseph Conigliaro, Kristin M. Mattocks, Lawrence Garber & Rajani S. Sadasivam. (2022) Effect of Technology-Assisted Brief Abstinence Game on Long-term Smoking Cessation in Individuals Not Yet Ready to Quit. JAMA Internal Medicine 182:3, pages 303.
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Cláudia Ortet, Liliana Vale Costa & Ana Isabel Veloso. 2022. Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance. Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance 80 92 .
Jeanine Krath, Linda Schürmann & Harald F.O. von Korflesch. (2021) Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning. Computers in Human Behavior 125, pages 106963.
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