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Articles

Systematic Literature Review of Virtual Reality Intervention Design Patterns for Individuals with Autism Spectrum Disorders

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Fengfeng Ke, Jewoong Moon & Zlatko Sokolikj. (2022) Designing and deploying a virtual social sandbox for autistic children. Disability and Rehabilitation: Assistive Technology 0:0, pages 1-32.
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Heesook Shin, Sungjin Hong, Hyo-Jeong So, Seong-Min Baek, Cho-Rong Yu & Youn-Hee Gil. (2022) Effect of Virtual Intervention Technology in Virtual Vocational Training for People with Intellectual Disabilities: Connecting Instructor in the Real World and Trainee in the Virtual World. International Journal of Human–Computer Interaction 0:0, pages 1-16.
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Articles from other publishers (12)

Gonzalo G. Lorenzo, Nigel N. Newbutt & Alejandro A. Lorenzo-Lledó. (2023) Designing virtual reality tools for students with Autism Spectrum Disorder: A systematic review. Education and Information Technologies 28:8, pages 9557-9605.
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Panagiotis Kourtesis, Evangelia-Chrysanthi Kouklari, Petros Roussos, Vasileios Mantas, Katerina Papanikolaou, Christos Skaloumbakas & Artemios Pehlivanidis. (2023) Virtual Reality Training of Social Skills in Adults with Autism Spectrum Disorder: An Examination of Acceptability, Usability, User Experience, Social Skills, and Executive Functions. Behavioral Sciences 13:4, pages 336.
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Laura Tarantino, Margherita Attanasio, Tania Di Mascio, Giovanni De Gasperis, Marco Valenti & Monica Mazza. (2023) On the Evaluation of Engagement in Immersive Applications When Users Are on the Autism Spectrum. Sensors 23:4, pages 2192.
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Ghulam Rasool, Yasir Hussain, Tariq Umer, Jawad Rasheed, Sook Fern Yeo & Fatih Sahin. (2023) Design Patterns for Mobile Games Based on Structural Similarity. Applied Sciences 13:2, pages 1198.
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Ngoc-Minh Pham, Shangman Li & Heather Moulaison-Sandy. 2023. Information for a Better World: Normality, Virtuality, Physicality, Inclusivity. Information for a Better World: Normality, Virtuality, Physicality, Inclusivity 315 325 .
Vita Santa Barletta, Federica Caruso, Tania Di Mascio & Antonio Piccinno. 2023. Methodologies and Intelligent Systems for Technology Enhanced Learning, 12th International Conference. Methodologies and Intelligent Systems for Technology Enhanced Learning, 12th International Conference 181 195 .
Luis Eduardo Garrido, Maite Frías-Hiciano, Mariano Moreno-Jiménez, Gabriella Nicole Cruz, Zoilo Emilio García-Batista, Kiero Guerra-Peña & Leonardo Adrián Medrano. (2022) Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience. Virtual Reality 26:4, pages 1347-1371.
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Bogoan Kim, Dayoung Jeong, Mingon Jeong, Taehyung Noh, Sung-In Kim, Taewan Kim, So-Youn Jang, Hee Jeong Yoo, Jennifer Kim, Hwajung Hong & Kyungsik Han. (2022) VISTA: User-centered VR Training System for Effectively Deriving Characteristics of People with Autism Spectrum Disorder. VISTA: User-centered VR Training System for Effectively Deriving Characteristics of People with Autism Spectrum Disorder.
Noah Glaser, Dana AlZoubi, Yvonne Earnshaw, Elisa L. Shaffer & Mohan Yang. (2022) Formative Design and Development of a Three-Dimensional Collaborative Virtual Learning Environment Through Learning Experience Design Methods. Journal of Formative Design in Learning 6:2, pages 63-76.
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Nigel Newbutt, Noah Glaser & Heath Palmer. (2022) Not perfect but good enough: a primer for creating spherical video-based virtual reality for autistic users. Journal of Enabling Technologies 16:2, pages 115-123.
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Minyue Zhang, Hongwei Ding, Meri Naumceska & Yang Zhang. (2022) Virtual Reality Technology as an Educational and Intervention Tool for Children with Autism Spectrum Disorder: Current Perspectives and Future Directions. Behavioral Sciences 12:5, pages 138.
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Royce Kimmons & Joshua M. Rosenberg. (2022) Trends and Topics in Educational Technology, 2022 Edition. TechTrends 66:2, pages 134-140.
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