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Original Articles

Visualization of three‐dimensional structure during computer‐aided design

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Pages 37-56 | Published online: 23 Sep 2009

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Koji Kashihara. (2011) Optimal View Angles in Three-Dimensional Objects Constructed From Plane Figures as Mental Images. International Journal of Human–Computer Interaction 27:7, pages 606-619.
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Articles from other publishers (9)

John P. McIntire, Paul R. Havig & Eric E. Geiselman. (2014) Stereoscopic 3D displays and human performance: A comprehensive review. Displays 35:1, pages 18-26.
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Jiang-Liang Hou & A.W.-J. Tsai. (2008) Knowledge Reuse Enhancement with Motional Visual Representation. IEEE Transactions on Knowledge and Data Engineering 20:10, pages 1424-1439.
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Geoffrey S. Hubona & Gregory W. Shirah. 2005. Ambient Intelligence for Scientific Discovery. Ambient Intelligence for Scientific Discovery 104 128 .
G.S. Hubona, G.W. Shirah & D.K. Jennings. (2004) The Effects of Cast Shadows and Stereopsis on Performing Computer-Generated Spatial Tasks. IEEE Transactions on Systems, Man, and Cybernetics - Part A: Systems and Humans 34:4, pages 483-493.
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Janet Gerace & Jennie J. Gallimore. (2001) Evaluation of visual display techniques for assembly sequence planning. Human Factors and Ergonomics in Manufacturing & Service Industries 11:3, pages 213-231.
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Andrea Gaggioli & Ralf Breining. 2001. Immersive Projection Technology and Virtual Environments 2001. Immersive Projection Technology and Virtual Environments 2001 71 82 .
Geoffrey S. Hubona, Philip N. Wheeler, Gregory W. Shirah & Matthew Brandt. (1999) The relative contributions of stereo, lighting, and background scenes in promoting 3D depth visualization. ACM Transactions on Computer-Human Interaction 6:3, pages 214-242.
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Cheryl J. Hamel & David L. Ryan-Jones. (1997) Using three-dimensional interactive graphics to teach equipment procedures. Educational Technology Research and Development 45:4, pages 77-87.
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Xiaobu Yuan & Hanqiu Sun. (1997) P-Buffer: A hidden-line algorithm in image-space. Computers & Graphics 21:3, pages 359-366.
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