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Course descriptions

Game‐based teaching: what educators can learn from videogames

Pages 291-304 | Received 11 Aug 2008, Accepted 01 Feb 2009, Published online: 15 Jul 2009

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Paul Howard-Jones, Wayne Holmes, Skevi Demetriou, Carol Jones, Eriko Tanimoto, Owen Morgan, David Perkins & Neil Davies. (2015) Neuroeducational research in the design and use of a learning technology. Learning, Media and Technology 40:2, pages 227-246.
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Articles from other publishers (13)

Janna Jackson Kellinger. 2022. Handbook of Research on Transformative and Innovative Pedagogies in Education. Handbook of Research on Transformative and Innovative Pedagogies in Education 1 17 .
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Janna Jackson Kellinger. 2022. Research Anthology on Developments in Gamification and Game-Based Learning. Research Anthology on Developments in Gamification and Game-Based Learning 1372 1386 .
Abhishek Yadav. 2022. Marketing and Smart Technologies. Marketing and Smart Technologies 189 199 .
Nicole Danice Smutny & Leah Katherine Saal. (2021) A “Good Game” of Readers Responding. The Reading Teacher 74:5, pages 517-525.
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Janna Kellinger. 2021. Smart Pedagogy of Game-based Learning. Smart Pedagogy of Game-based Learning 41 55 .
Janna Jackson Kellinger. 2020. Handbook of Research on Literacy and Digital Technology Integration in Teacher Education. Handbook of Research on Literacy and Digital Technology Integration in Teacher Education 109 123 .
Larysa Nadolny, Jeanna Nation & Jonathan Fox. (2019) Supporting Motivation and Effort Persistence in an Online Financial Literacy Course Through Game-Based Learning. International Journal of Game-Based Learning 9:3, pages 38-52.
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Janna Jackson Kellinger. 2018. Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning. Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning 213 232 .
Larysa Nadolny & Andrea Halabi. (2015) Student Participation and Achievement in a Large Lecture Course With Game-Based Learning. Simulation & Gaming 47:1, pages 51-72.
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Renee Jackson, William Robinson & Bart Simon. 2015. Gamification. Gamification 1402 1420 .
Renee Jackson, William Robinson & Bart Simon. 2014. Educational, Psychological, and Behavioral Considerations in Niche Online Communities. Educational, Psychological, and Behavioral Considerations in Niche Online Communities 14 32 .
Myint Swe Khine. 2011. Playful Teaching, Learning Games. Playful Teaching, Learning Games 121 127 .

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