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Articles

The influence of virtual reality on design process creativity in basic design studios

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Pages 1841-1859 | Received 18 May 2020, Accepted 27 Nov 2020, Published online: 11 Dec 2020

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Baptiste Barbot, James C. Kaufman & Nils Myszkowski. (2023) Creativity with 6 Degrees of Freedom: Feasibility Study of Visual Creativity Assessment in Virtual Reality. Creativity Research Journal 35:4, pages 783-800.
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Maria Adriana Neroni, Alfred Oti & Nathan Crilly. (2021) Virtual Reality design-build-test games with physics simulation: opportunities for researching design cognition. International Journal of Design Creativity and Innovation 9:3, pages 139-173.
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Articles from other publishers (13)

Hoa Vo & Peter Huesemann-Odom. 2023. Technology in Learning. Technology in Learning.
Qiner Lyu, Kentaro Watanabe, Hiroyuki Umemura & Akihiko Murai. (2023) Design-thinking skill enhancement in virtual reality: A literature study. Frontiers in Virtual Reality 4.
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Hoa Vo. (2022) Design creativity in Industry 4.0: Gravity Sketch and 3D printing in a Luminaire design project. Journal of Engineering, Design and Technology.
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Hasane Ceren Cindioglu, Ipek Gursel Dino & Elif Surer. (2021) Proposing a novel mixed-reality framework for basic design and its hybrid evaluation using linkography and interviews. International Journal of Technology and Design Education 32:5, pages 2775-2800.
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Nikola Horvat, Tomislav Martinec, Fanika Lukačević, Marija Majda Perišić & Stanko Škec. (2022) The potential of immersive virtual reality for representations in design education. Virtual Reality 26:3, pages 1227-1244.
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Dong Wang. (2022) Application of VR Virtual Reality in the Course of Later Stage and Special Effect Production. International Transactions on Electrical Energy Systems 2022, pages 1-12.
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Hoa Vo. (2022) Interior Design Studio in the New Normal Era: A Virtual Reality Case Study. Interior Design Studio in the New Normal Era: A Virtual Reality Case Study.
Samira Bourgeois-Bougrine, Nathalie Bonnardel, Jean-Marie Burkhardt, Branden Thornhill-Miller, Farzaneh Pahlavan, Stéphanie Buisine, Jérôme Guegan, Nicolas Pichot & Todd Lubart. (2022) Immersive Virtual Environments’ Impact on Individual and Collective Creativity. European Psychologist 27:3, pages 237-253.
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Chaoying Tang, Shibo Mao, Stefanie E. Naumann & Ziwei Xing. (2022) Improving student creativity through digital technology products: A literature review. Thinking Skills and Creativity 44, pages 101032.
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Hugo C. Gomez-Tone, Marizela Alpaca Chávez, Luana Vásquez Samalvides & Jorge Martin-Gutierrez. (2022) Introducing Immersive Virtual Reality in the Initial Phases of the Design Process—Case Study: Freshmen Designing Ephemeral Architecture. Buildings 12:5, pages 518.
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Xuan Di & Xudong Zheng. (2022) A meta-analysis of the impact of virtual technologies on students’ spatial ability. Educational technology research and development 70:1, pages 73-98.
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Yun Li, Mirim Kim & Jayant Palkar. (2022) Using emerging technologies to promote creativity in education: A systematic review. International Journal of Educational Research Open 3, pages 100177.
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Lucía Rodríguez-Parada, Miguel-Ángel Pardo-Vicente, Alejandro Sánchez-calle & Pablo Pavón-Domínguez. 2022. Advances in Design Engineering II. Advances in Design Engineering II 81 90 .

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