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Articles

The effect of real-time pose recognition on badminton learning performance

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Pages 4772-4786 | Received 11 Jan 2021, Accepted 10 Sep 2021, Published online: 03 Oct 2021

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Lu-Ho Hsia, Gwo-Jen Hwang & Jan-Pan Hwang. (2023) AI-facilitated reflective practice in physical education: an auto-assessment and feedback approach. Interactive Learning Environments 0:0, pages 1-20.
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Xia Feng, Xin Lu & Xingwei Si. (2023) Taijiquan Auxiliary Training and Scoring Based on Motion Capture Technology and DTW Algorithm. International Journal of Ambient Computing and Intelligence 14:1, pages 1-15.
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Yichan Zhang, Wentao Duan, Lizelle E. Villanueva & Sheng Chen. (2023) Designing a training assistant system for badminton using artificial intelligence. Soft Computing 27:17, pages 12757-12768.
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Hsin-Yu Lee, Chia-Ju Lin, Wei-Sheng Wang, Wei-Cyun Chang & Yueh-Min Huang. (2023) Precision education via timely intervention in K-12 computer programming course to enhance programming skill and affective-domain learning objectives. International Journal of STEM Education 10:1.
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Kuo-Chin Lin, Hui-Chun Hung & Nian-Shing Chen. (2023) The effect of wearable technology on badminton learning performance: a multiple feedback WISER model in physical education. Smart Learning Environments 10:1.
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Hsin-Yu Lee, Maral Hooshyar, Chia-Ju Lin, Wei-Sheng Wang & Yueh-Min Huang. (2023) Image4Assess: Automatic learning processes recognition using image processing. Image4Assess: Automatic learning processes recognition using image processing.
Saud Altaf, Muhammad Haroon, Shafiq Ahmad, Emad Abouel Nasr, Mazen Zaindin, Shamsul Huda & Zia ur Rehman. (2023) Radio-Frequency-Identification-Based 3D Human Pose Estimation Using Knowledge-Level Technique. Electronics 12:2, pages 374.
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Hsin-Yu Lee, Wei-Cyun Chang & Yueh-Min Huang. 2022. Innovative Technologies and Learning. Innovative Technologies and Learning 22 32 .

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