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Articles

Serious game design and learning effect verification supporting traditional pattern learning

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Pages 6573-6587 | Received 29 Jun 2021, Accepted 04 Feb 2022, Published online: 09 Mar 2022

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Li Ye, Jingyi Li, Simin Yang & Yongxin Hang. The effect of augmented reality-based serious game on traditional pattern learning. Interactive Learning Environments 0:0, pages 1-29.
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Articles from other publishers (7)

Li Ye, Ruoyan Wang & Yongxin Hang. (2023) The Impact of Puzzle-Based Game With Scaffolding-Aid on Cultural Heritage Learning: Evidence From Eye Movements. Journal of Educational Computing Research 62:1, pages 323-356.
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Jiaopin Ren, Wei Xu & Ziqing Liu. (2024) The Impact of Educational Games on Learning Outcomes. International Journal of Game-Based Learning 14:1, pages 1-25.
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Qiang Li, Peng Wang, Zexue Liu, Haoyan Zhang, Yujie Song & Yuxin Zhang. (2023) Using scaffolding theory in serious games to enhance traditional Chinese murals culture learning. Computer Animation and Virtual Worlds 35:1.
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Danis Tapia, Diego Illescas, Walter Santamaría & Jessica S. Ortiz. (2023) Wine Production through Virtual Environments with a Focus on the Teaching–Learning Process. Applied Sciences 13:19, pages 10823.
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Besa Havziu, Aneta Barakovska, Lulzim Memedi & Teuta Ramadani Rasimi. (2023) Learning Through Games and Its Impact on the Development of Student’s Knowledge During the Pandemic Period. International Journal of Cognitive Research in Science, Engineering and Education (IJCRSEE) 11:2, pages 311-319.
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Yuwen Li, Yue Li, Jiachen Liang & Hai-Ning Liang. 2023. Computer-Human Interaction Research and Applications. Computer-Human Interaction Research and Applications 192 211 .
Muharrem Aydin, Hasan Karal & Vasif Nabiyev. (2022) Examination of adaptation components in serious games: a systematic review study. Education and Information Technologies.
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