1,475
Views
10
CrossRef citations to date
0
Altmetric
Articles

Learning with digital technology-facilitated empathy: an augmented reality approach to enhancing students’ flow experience, motivation, and achievement in a biology program

ORCID Icon, ORCID Icon, ORCID Icon & ORCID Icon
Pages 6988-7004 | Received 11 Dec 2021, Accepted 18 Mar 2022, Published online: 17 Apr 2022

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (1)

Yuan-Chen Liu, Tzu-Hua Huang & I-Hsuan Lin. (2023) Hands-on operation with a Rolling Alphabet-AR System improves English learning achievement. Innovation in Language Learning and Teaching 17:4, pages 812-826.
Read now

Articles from other publishers (9)

Logan Pinter & Mohammad Faridul Haque Siddiqui. (2024) Enhancing Calculus Learning through Interactive VR and AR Technologies: A Study on Immersive Educational Tools. Multimodal Technologies and Interaction 8:3, pages 19.
Crossref
Wen-Jye Shyr, Bo-Lin Wei & Yu-Chuan Liang. (2024) Evaluating Students’ Acceptance Intention of Augmented Reality in Automation Systems Using the Technology Acceptance Model. Sustainability 16:5, pages 2015.
Crossref
Jing Chen & Nur Azlina Mohamed Mokmin. (2024) Enhancing primary school students’ performance, flow state, and cognitive load in visual arts education through the integration of augmented reality technology in a card game. Education and Information Technologies.
Crossref
Yupeng Lin & Zhonggen Yu. (2023) A meta‐analysis of the effects of augmented reality technologies in interactive learning environments (2012–2022). Computer Applications in Engineering Education 31:4, pages 1111-1131.
Crossref
Tahsin Ciloglu & Ahmet Berk Ustun. (2023) The Effects of Mobile AR-based Biology Learning Experience on Students’ Motivation, Self‐Efficacy, and Attitudes in Online Learning. Journal of Science Education and Technology 32:3, pages 309-337.
Crossref
Wei-Tsong Wang, Ying-Lien Lin & Hsin-En Lu. (2022) Exploring the effect of improved learning performance: A mobile augmented reality learning system. Education and Information Technologies 28:6, pages 7509-7541.
Crossref
Yunshuo Yang, Jiacheng Lin, Tong Chen, Shuyuan Lin, Jiangjie Chen, Wei Miao, Wei Wei, Hanchu Sun, Jie Sun & Chao Gu. (2022) A study on the effects of perceived playfulness and emotional support in interactive learning environments for German language acquisition—A role-playing library system case. Frontiers in Psychology 13.
Crossref
Ivan Stojšić, Natalija Ostojić & Jelena Stanisavljević. (2022) Students’ Acceptance of Mobile Augmented Reality Applications in Primary and Secondary Biology Education. International Journal of Cognitive Research in Science, Engineering and Education (IJCRSEE) 10:3, pages 129-138.
Crossref
Xiyan Duan, Xiaohua Wang, Xiaogang Li, Shichen Li, Yiping Zhong & Te Bu. (2022) Effect of mass sports activity on prosocial behavior: A sequential mediation model of flow trait and subjective wellbeing. Frontiers in Public Health 10.
Crossref

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.