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Original Articles

Scaffolding in technology-enhanced learning environments

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Pages 27-46 | Published online: 05 Apr 2007

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (32)

D. Nichol, K. Mulholland, A. Anderson, S. Taylor & J. Davies. (2023) ‘How was it for you?’ The impacts of student-staff partnerships in developing online teaching and learning. Journal of Further and Higher Education 47:9, pages 1276-1287.
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Bian Wu, Xinyu Chang & Yiling Hu. (2023) A meta-analysis of the effects of spherical video-based virtual reality on cognitive and non-cognitive learning outcomes. Interactive Learning Environments 0:0, pages 1-18.
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Cheng-Hui Wang & Chih-Lun Wu. (2022) Bridging the digital divide: the smart TV as a platform for digital literacy among the elderly. Behaviour & Information Technology 41:12, pages 2546-2559.
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Mikio Miyazaki, Taro Fujita, Koji Iwata & Keith Jones. (2022) Level-spanning proof-production strategies to enhance students’ understanding of the proof structure in school mathematics. International Journal of Mathematical Education in Science and Technology 0:0, pages 1-22.
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Soraya Garcia-Esteban, Izaskun Villarreal & M. Camino Bueno-Alastuey. (2021) The effect of telecollaboration in the development of the Learning to Learn competence in CLIL teacher training. Interactive Learning Environments 29:6, pages 973-986.
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Mariya Nikolayev, Stephanie M. Reich, Tallin Muskat, Nazanin Tadjbakhsh & Melissa N. Callaghan. (2021) Review of feedback in edutainment games for preschoolers in the USA. Journal of Children and Media 15:3, pages 358-375.
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Carolina Beniamina Rutta, Gianluca Schiavo, Massimo Zancanaro & Elisa Rubegni. (2021) Comic-based Digital Storytelling for Content and Language Integrated Learning. Educational Media International 58:1, pages 21-36.
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Jiayi Weng & Hui Li. (2020) Early technology education in China: A case study of Shanghai. Early Child Development and Care 190:10, pages 1574-1585.
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Martin McHugh, Veronica McCauley, Kevin Davison, Robin Raine & Anthony Grehan. (2020) Anchoring ocean literacy: participatory iBook design within secondary science classrooms. Technology, Pedagogy and Education 29:1, pages 89-107.
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Melissa N. Callaghan & Stephanie M. Reich. (2018) Are educational preschool apps designed to teach? An analysis of the app market. Learning, Media and Technology 43:3, pages 280-293.
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Susan A. Yoon, Emma Anderson, Miyoung Park, Karen Elinich & Joyce Lin. (2018) How augmented reality, textual, and collaborative scaffolds work synergistically to improve learning in a science museum. Research in Science & Technological Education 36:3, pages 261-281.
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Pamela H. Scott, Nicola J. Veitch, Helen Gadegaard, Muhammad Mughal, Gethin Norman & Michelle Welsh. (2018) Enhancing theoretical understanding of a practical biology course using active and self-directed learning strategies. Journal of Biological Education 52:2, pages 184-195.
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Douglas A. Wilson, Mary Jo Dondlinger, Jacob L. Parsons & Xiaoyue Niu. (2018) Exploratory Analysis of a Blended-learning Course Redesign for Developmental Writers. Community College Journal of Research and Practice 42:1, pages 32-48.
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Jin Su Jeong, Álvaro Ramírez-Gómez & David González-Gómez. (2017) A web-based scaffolding-learning tool for design students’ sustainable spatial planning. Architectural Engineering and Design Management 13:4, pages 262-277.
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Fatemeh Hemmati & Mahboobeh Mortazavi. (2017) The Effect of Different Types of Written Scaffolds on EFL Learners’ Perception of Writing Self-Regulatory Skills. Reading & Writing Quarterly 33:1, pages 71-81.
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Suhkyung Shin & Hae-Deok Song. (2016) Finding the optimal scaffoldings for learners’ epistemological beliefs during ill-structured problem solving. Interactive Learning Environments 24:8, pages 2032-2047.
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Abbas Ali Rezaee, Hamideh Marefat & Afsaneh Saeedakhtar. (2015) Symmetrical and asymmetrical scaffolding of L2 collocations in the context of concordancing. Computer Assisted Language Learning 28:6, pages 532-549.
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Andrea Kavanaugh, Anita Puckett & Deborah Tatar. (2013) Scaffolding Technology for Low Literacy Groups: From Mobile Phone to Desktop PC?. International Journal of Human–Computer Interaction 29:4, pages 274-288.
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Alison Higgs. (2012) e-Learning, Ethics and ‘Non-traditional’ Students: Space to Think Aloud. Ethics and Social Welfare 6:4, pages 386-402.
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Christopher Scaffidi & Christopher Chambers. (2012) Skill Progression Demonstrated by Users in the Scratch Animation Environment. International Journal of Human–Computer Interaction 28:6, pages 383-398.
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Jari Laru, Sanna Järvelä & RoyB. Clariana. (2012) Supporting collaborative inquiry during a biology field trip with mobile peer-to-peer tools for learning: a case study with K-12 learners. Interactive Learning Environments 20:2, pages 103-117.
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Janette R. Hill, Denise P. Domizi, Nicole D. Collier & Bernard Blandin. (2011) Design and Teaching: A Bibliographic Essay. American Journal of Distance Education 25:2, pages 91-104.
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Wing Mui Winnie So & Siu Cheung Kong. (2010) Interaction of students' academic background and support levels in a resource-based learning environment on Earth's movement. Interactive Learning Environments 18:2, pages 153-176.
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Connie Siew Ling Ng, Wing Sum Cheung & Khe Foon Hew. (2010) Solving ill-structured problems in asynchronous online discussions: built-in scaffolds vs. no scaffolds. Interactive Learning Environments 18:2, pages 115-134.
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Peter Scott, Linda Castañeda, Kevin Quick & Jon Linney. (2009) Synchronous symmetrical support: a naturalistic study of live online peer-to-peer learning via software videoconferencing. Interactive Learning Environments 17:2, pages 119-134.
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Sarah Manlove, ArdW. Lazonder & Ton de Jong. (2009) Collaborative versus individual use of regulative software scaffolds during scientific inquiry learning. Interactive Learning Environments 17:2, pages 105-117.
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