Joep van der Graaf, Mladen Raković, Yizhou Fan, Lyn Lim, Shaveen Singh, Maria Bannert, Dragan Gašević & Inge Molenaar. (2023) How to design and evaluate personalized scaffolds for self-regulated learning. Metacognition and Learning 18:3, pages 783-810.
Crossref
Chin-Feng Lai, Yu-Lin Jeng & Sheng-Bo Huang. (2020) Improving programming skills: the use of learning style theory and the instant response supplement tool. Library Hi Tech 41:4, pages 1084-1098.
Crossref
Cui-Yu Wang, Bao-Lian Gao & Shu-Jie Chen. (2023) The effects of metacognitive scaffolding of project-based learning environments on students’ metacognitive ability and computational thinking. Education and Information Technologies.
Crossref
Stephanie Hernandez & Lisa D. Bendixen. (2023) Autism Spectrum Disorder and Remote Learning: Parents’ Perspectives on Their Child’s Learning at Home. Education Sciences 13:7, pages 716.
Crossref
Camila Barahona, Miguel Nussbaum, Vicente Martin, Alejandra Meneses, Silvana Arriagada, Angela Di Serio & Isabel Hilliger. (2022) Technology-scaffolded peer assessment for developing critical thinking in pre-service teacher training: the importance of giving feedback. Educational technology research and development 71:2, pages 667-688.
Crossref
Minna Maunula, Minna Maunumäki, João Marôco & Heidi Harju-Luukkainen. (2023) Developing Students Well-Being and Engagement in Higher Education during COVID-19—A Case Study of Web-Based Learning in Finland. Sustainability 15:4, pages 3838.
Crossref
Ines Zeitlhofer, Joerg Zumbach & Verena Aigner. (2023) Effects of Pedagogical Agents on Learners’ Knowledge Acquisition and Motivation in Digital Learning Environments. Knowledge 3:1, pages 53-67.
Crossref
Minna Maunula, Heidi Harju-Luukkainen, Minna Maunumäki, Päivi Perkkilä & Essi Korkeaniemi. 2023. Technological Innovations in Education. Technological Innovations in Education
41
56
.
John Sabatini & John Hollander. 2023. Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky. Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky
727
733
.
Edith M. Y. Yan. 2023. Multilingual Education Yearbook 2023. Multilingual Education Yearbook 2023
95
122
.
Selin MAVİLİ & Günizi KARTAL. (2022) Technology Integration Designed to Scaffold 5th Graders in Task-Based Language TeachingGörev Temelli Dil Öğretiminde Beşinci Sınıf Öğrencilerini Desteklemek için Tasarlanmış Teknoloji Entegrasyonu. Mersin Üniversitesi Eğitim Fakültesi Dergisi 18:3, pages 301-320.
Crossref
Yael Sidi, Ina Blau & Tamar Shamir‐Inbal. (2022)
Mapping active and collaborative learning in higher education through annotations in
hyper‐video
by learning analytics
. Journal of Computer Assisted Learning 38:6, pages 1752-1764.
Crossref
Gamze Uçak & Günizi Kartal. (2022) Scaffolding design to increase reading comprehension for learners of English through online strategy training. E-Learning and Digital Media, pages 204275302211112.
Crossref
Armaghan Montazami, Heather Ann Pearson, Adam Kenneth Dubé, Gulsah Kacmaz, Run Wen & Sabrina Shajeen Alam. (2022) Why this app? How educators choose a good educational app. Computers & Education 184, pages 104513.
Crossref
Christa A. Kelleher, John P. Gannon, C. Nathan Jones & Şule Aksoy. (2022) Best Management Practices for Teaching Hydrologic Coding in Physical, Hybrid, and Virtual Classrooms. Frontiers in Water 4.
Crossref
Andrew Northern & Julie Hartill. 2022. Cases on Teaching English for Academic Purposes (EAP) During COVID-19. Cases on Teaching English for Academic Purposes (EAP) During COVID-19
155
176
.
Jun-Hui Yeo, I.-Hsuan Cho, Gwo-Haur Hwang & Hsi-Hsun Yang. (2022) Impact of gender and prior knowledge on learning performance and motivation in a digital game-based learning biology course. Educational technology research and development 70:3, pages 989-1008.
Crossref
Inma Borrella, Sergio Caballero-Caballero & Eva Ponce-Cueto. (2022) Taking action to reduce dropout in MOOCs: Tested interventions. Computers & Education 179, pages 104412.
Crossref
Jennifer C. Richardson, Secil Caskurlu, Daniela Castellanos-Reyes, Suzhen Duan, Mohammad Shams Ud Duha, Holly Fiock & Yishi Long. (2021) Instructors’ conceptualization and implementation of scaffolding in online higher education courses. Journal of Computing in Higher Education 34:1, pages 242-279.
Crossref
Armaghan Montazami, Heather Ann Pearson, Adam Kenneth Dubé, Gulsah Kacmaz, Run Wen & Sabrina Shajeen Alam. (2022) Why this app? How parents choose good educational apps from app stores. British Journal of Educational Technology.
Crossref
Mary Ruth Freislich & Alan Bowen-James. (2022) Online Support for Tertiary Mathematics Students in a Blended Learning Environment. Advances in Science, Technology and Engineering Systems Journal 7:2, pages 94-102.
Crossref
Kshitij Sharma, Serena Lee-Cultura & Michail Giannakos. (2022) Keep Calm and Do Not Carry-Forward: Toward Sensor-Data Driven AI Agent to Enhance Human Learning. Frontiers in Artificial Intelligence 4.
Crossref
Melissa N Callaghan & Stephanie M. Reich. 2022. Research Anthology on Developments in Gamification and Game-Based Learning. Research Anthology on Developments in Gamification and Game-Based Learning
471
487
.
Ming-Min Cheng, Aurora V. Lacaste, Cris Saranza & Hsueh-Hua Chuang. (2021) Culturally Responsive Teaching in Technology-Supported Learning Environments in Marine Education for Sustainable Development. Sustainability 13:24, pages 13922.
Crossref
Kunni Han. (2021) Fostering Students' Autonomy and Engagement in EFL Classroom Through Proximal Classroom Factors: Autonomy-Supportive Behaviors and Student-Teacher Relationships. Frontiers in Psychology 12.
Crossref
Paulo Garcia. (2021) Effectiveness of Multi-Abstraction Computing Tools on Promoting Exploratory Self-learning in Engineering: a Case Study using a Custom Real-Time Operating System for Remote Learning. Effectiveness of Multi-Abstraction Computing Tools on Promoting Exploratory Self-learning in Engineering: a Case Study using a Custom Real-Time Operating System for Remote Learning.
Paulo Garcia. (2021) Effectiveness of Multi-Abstraction Computing Tools on Promoting Exploratory Self-learning in Engineering: a Case Study using a Custom Real-Time Operating System for Remote Learning. Effectiveness of Multi-Abstraction Computing Tools on Promoting Exploratory Self-learning in Engineering: a Case Study using a Custom Real-Time Operating System for Remote Learning.
Arcanjo Miguel Mota Lopes & Jose Francisco De Magalhaes Netto. (2021) Designing Pedagogical Agents Toward the Recommendation and Intervention Based on Students' Actions in an ITS. Designing Pedagogical Agents Toward the Recommendation and Intervention Based on Students' Actions in an ITS.
Qiong Cheng, Mahitha Garikipati & Smirthi Meenakshisundaram. (2021) Predicting at-risk Students to Facilitate Scaffolding Instructions. Predicting at-risk Students to Facilitate Scaffolding Instructions.
Sheng-Bo Huang, Yu-Lin Jeng & Chin-Feng Lai. (2021) Note-Taking Learning System: The Use of the Learning Style Theory and the Peer Learning Method on Computer Programming Course. Journal of Educational Computing Research 59:5, pages 870-895.
Crossref
Gabrielle A. Strouse & Patricia A. Ganea. (2021) Learning to learn from video? 30-month-olds benefit from continued use of supportive scaffolding. Infant Behavior and Development 64, pages 101574.
Crossref
Gianluca Schiavo, Nadia Mana, Ornella Mich, Massimo Zancanaro & Remo Job. (2021) Attention‐driven read‐aloud technology increases reading comprehension in children with reading disabilities. Journal of Computer Assisted Learning 37:3, pages 875-886.
Crossref
Arif Hidayatul Khusna. (2021) Scaffolding Based Learning: Strategies For Developing Reflective Thinking Skills (A Case Study On Random Variable Material in Mathematics Statistics Courses). Journal of Physics: Conference Series 1940:1, pages 012093.
Crossref
Arthur Câmara, Nirmal Roy, David Maxwell & Claudia Hauff. (2021) Searching to Learn with Instructional Scaffolding. Searching to Learn with Instructional Scaffolding.
Mehmet Oren, Susan Pedersen & Karen L. Butler-Purry. (2021) Teaching Digital Circuit Design With a 3-D Video Game: The Impact of Using In-Game Tools on Students’ Performance. IEEE Transactions on Education 64:1, pages 24-31.
Crossref
Kate Muse, Laura Scurlock-Evans & Helen Scott. (2021) ‘The most important question is not ‘how?’ but ‘why?’: A multi-method exploration of a blended e-learning approach for teaching statistics within undergraduate psychology. Psychology Teaching Review 27:1, pages 26-41.
Crossref
Wei-Chieh Fang, Hui-Chin Yeh, Bo-Ru Luo & Nian-Shing Chen. (2020) Effects of mobile-supported task-based language teaching on EFL students’ linguistic achievement and conversational interaction. ReCALL 33:1, pages 71-87.
Crossref
Nicola YuillNicola Yuill. 2021. Technology to Support Children's Collaborative Interactions. Technology to Support Children's Collaborative Interactions
1
19
.
Donovan Jones, Michael Hazelton, Darrell J. R. Evans, Vendela Pento, Zi Siang See, Luka Van Leugenhaege & Shanna Fealy. 2021. Digital Anatomy. Digital Anatomy
325
342
.
Andreas Janson, Matthias Sӧllner & Jan Marco Leimeister. (2020) Ladders for Learning: Is Scaffolding the Key to Teaching Problem-Solving in Technology-Mediated Learning Contexts?. Academy of Management Learning & Education 19:4, pages 439-468.
Crossref
Ashley E. Franklin & Nicole Petsas Blodgett. (2021) Simulation in Undergraduate Education. Annual Review of Nursing Research 39:1, pages 3-31.
Crossref
Mary Ruth Freislich & Alan Bowen-James. (2020) Observable learning outcomes among tertiary mathematics students in a newly implemented blended learning environment. Observable learning outcomes among tertiary mathematics students in a newly implemented blended learning environment.
Katarzyna Stawarz, Chris Preist, Debbie Tallon, Nicola Wiles, David Kessler, Katrina Turner, Roz Shafran & David Coyle. (2020) Design Considerations for the Integrated Delivery of Cognitive Behavioral Therapy for Depression: User-Centered Design Study. JMIR Mental Health 7:9, pages e15972.
Crossref
Emmanuel Ayedoun, Yuki Hayashi & Kazuhisa Seta. (2020) Toward Personalized Scaffolding and Fading of Motivational Support in L2 Learner–Dialogue Agent Interactions: An Exploratory Study. IEEE Transactions on Learning Technologies 13:3, pages 604-616.
Crossref
Christine Leow, Yun Jin Rho, Ross Metusalem & Sara Kasper. (2020) Relationship Between the Use of Online Courseware and Achievement in a Developmental Writing Course. International Journal of Mobile and Blended Learning 12:2, pages 16-32.
Crossref
Melissa N Callaghan & Stephanie M Reich. (2020) Applying a Developmental Lens to Educational Game Designs for Preschoolers. International Journal of Mobile and Blended Learning 12:2, pages 1-15.
Crossref
Yvonne Vezzoli, Manolis Mavrikis & Asimina Vasalou. (2020) Inspiration cards workshops with primary teachers in the early co-design stages of learning analytics. Inspiration cards workshops with primary teachers in the early co-design stages of learning analytics.
Lisa A. Giacumo & Wilhelmina Savenye. (2019) Asynchronous discussion forum design to support cognition: effects of rubrics and instructor prompts on learner’s critical thinking, achievement, and satisfaction. Educational Technology Research and Development 68:1, pages 37-66.
Crossref
Md Abdullah Al Mamun, Gwendolyn Lawrie & Tony Wright. (2020) Instructional design of scaffolded online learning modules for self-directed and inquiry-based learning environments. Computers & Education 144, pages 103695.
Crossref
Joni Lämsä, Raija Hämäläinen, Pekka Koskinen, Jouni Viiri & Joonas Mannonen. (2020) The potential of temporal analysis: Combining log data and lag sequential analysis to investigate temporal differences between scaffolded and non-scaffolded group inquiry-based learning processes. Computers & Education 143, pages 103674.
Crossref
Tak-Wai Chan, Siu Cheung Kong & Hercy N. H. Cheng. 2020. Encyclopedia of Mathematics Education. Encyclopedia of Mathematics Education
459
464
.
Drew Polly. 2019. Diverse Learning Opportunities Through Technology-Based Curriculum Design. Diverse Learning Opportunities Through Technology-Based Curriculum Design
147
162
.
Franco Eusébio Garcia, Roberta Pereira Brandão, Gabriel Cheban do Prado Mendes & Vânia Paula de Almeida Neris. 2019. Human-Computer Interaction – INTERACT 2019. Human-Computer Interaction – INTERACT 2019
337
358
.
Eunice Jun, Blue A. Jo, Nigini Oliveira & Katharina Reinecke. (2018) Digestif. Proceedings of the ACM on Human-Computer Interaction 2:CSCW, pages 1-26.
Crossref
May-Ling Tan & Jamalludin Harun. (2018) Methods to Study Elements of the Instructional Scaffolding Strategy Model for Enhancing Engineering Students' Knowledge Construction in an Online Social Collaborative Learning Environment. Methods to Study Elements of the Instructional Scaffolding Strategy Model for Enhancing Engineering Students' Knowledge Construction in an Online Social Collaborative Learning Environment.
Chuen-Tsai Sun, Li-Xian Chen & Hsiu-Mei Chu. (2018) Associations among scaffold presentation, reward mechanisms and problem-solving behaviors in game play. Computers & Education 119, pages 95-111.
Crossref
Hale H. Ustunel & Saniye Tuğba Tokel. (2017) Distributed Scaffolding: Synergy in Technology-Enhanced Learning Environments. Technology, Knowledge and Learning 23:1, pages 129-160.
Crossref
Garry Falloon. (2017) Mobile Devices and Apps as Scaffolds to Science Learning in the Primary Classroom. Journal of Science Education and Technology 26:6, pages 613-628.
Crossref
Martin V Pusic & Marc M Triola. (2017) Determining the optimal place and time for procedural education. BMJ Quality & Safety 26:11, pages 863-865.
Crossref
Ronald Erdei, John A. Springer & David M. Whittinghill. (2017) An impact comparison of two instructional scaffolding strategies employed in our programming laboratories: Employment of a supplemental teaching assistant versus employment of the pair programming methodology. An impact comparison of two instructional scaffolding strategies employed in our programming laboratories: Employment of a supplemental teaching assistant versus employment of the pair programming methodology.
Debra Palesy. (2017) Learning in the Absence of Direct Supervision: Person-Dependent Scaffolding. Vocations and Learning 10:3, pages 365-382.
Crossref
Stephen I. Tucker & Teri N. Johnson. (2017) I Thought This Was a Study on Math Games: Attribute Modification in Children’s Interactions with Mathematics Apps. Education Sciences 7:2, pages 50.
Crossref
John Ventura, Joseph Qualls, Matthew Ventura, Raymond McGinnis, Chad Baker & Breeana Nikaido. (2017) Development of a Video Game Design program in the college of engineering. Development of a Video Game Design program in the college of engineering.
David Kirschner. 2017. Handbook of Research on Serious Games for Educational Applications. Handbook of Research on Serious Games for Educational Applications
380
401
.
Adelina Asmawi & Rafidah Aga Mohd Jaladin. 2017. Social Interactions and Networking in Cyber Society. Social Interactions and Networking in Cyber Society
93
107
.
Chih-Hung Chen, Guan-Zhi Liu & Gwo-Jen Hwang. (2016) Interaction between gaming and multistage guiding strategies on students' field trip mobile learning performance and motivation. British Journal of Educational Technology 47:6, pages 1032-1050.
Crossref
Christoph Pimmer, Magdalena Mateescu & Urs Gröhbiel. (2016) Mobile and ubiquitous learning in higher education settings. A systematic review of empirical studies. Computers in Human Behavior 63, pages 490-501.
Crossref
So Mi Kim & Michael J. Hannafin. (2016) Synergies: effects of source representation and goal instructions on evidence quality, reasoning, and conceptual integration during argumentation-driven inquiry. Instructional Science 44:5, pages 441-476.
Crossref
Eunbae Lee & Michael J. Hannafin. (2016) A design framework for enhancing engagement in student-centered learning: own it, learn it, and share it. Educational Technology Research and Development 64:4, pages 707-734.
Crossref
Victoria Smy, Marie Cahillane & Piers MacLean. (2016) Sensemaking and metacognitive prompting in ill-structured problems. The International Journal of Information and Learning Technology 33:3, pages 186-199.
Crossref
Breeana Nikaido & John Ventura. (2016) Code puzzles - Robot Chronicle. Code puzzles - Robot Chronicle.
Yungwei Hao. 2016. Emotions, Technology, Design, and Learning. Emotions, Technology, Design, and Learning
239
271
.
Hercy N. H. Cheng, Euphony F. Y. Yang, Calvin C. Y. Liao, Ben Chang, Yana C. Y. Huang & Tak-Wai Chan. (2015) Scaffold Seeking. Journal of Educational Computing Research 53:3, pages 409-435.
Crossref
Mikio Miyazaki, Taro Fujita & Keith Jones. (2015) Flow-chart proofs with open problems as scaffolds for learning about geometrical proofs. ZDM 47:7, pages 1211-1224.
Crossref
Yong-Ming Huang & Yueh-Min Huang. (2015) A scaffolding strategy to develop handheld sensor-based vocabulary games for improving students’ learning motivation and performance. Educational Technology Research and Development 63:5, pages 691-708.
Crossref
H.S. Kim, L. Prevost & P.P. Lemons. (2015) Students' usability evaluation of a Web-based tutorial program for college biology problem solving. Journal of Computer Assisted Learning 31:4, pages 362-377.
Crossref
Chih-Hung Chen & Gwo-Jen Hwang. (2015) Improving Learning Achievements, Motivations and Flow with a Progressive Prompt-Based Mobile Gaming Approach. Improving Learning Achievements, Motivations and Flow with a Progressive Prompt-Based Mobile Gaming Approach.
Kathy-ann Daniel-Gittens & Tina Calandrino. 2015. Inquiry-Based Learning for Multidisciplinary Programs: A Conceptual and Practical Resource for Educators. Inquiry-Based Learning for Multidisciplinary Programs: A Conceptual and Practical Resource for Educators
321
335
.
Matthew Ventura, John Ventura, Chad Baker, Grant Viklund, Randall Roth & Jonas Broughman. (2015) Development of a video game that teaches the fundamentals of computer programming. Development of a video game that teaches the fundamentals of computer programming.
Ua-aree Janthon, Noawanit Songkram & Prakob Koraneekij. (2015) Work-based Blended Learning and Technological Scaffolding System to Enhance Communication Skills for Caregivers Under Local Administrative Organization, Ministry of Interior, Thailand (Part I). Procedia - Social and Behavioral Sciences 174, pages 984-991.
Crossref
Yufeng Qian. 2015. STEM Education. STEM Education
841
863
.
Yufeng Qian. 2015. Exploring the Effectiveness of Online Education in K-12 Environments. Exploring the Effectiveness of Online Education in K-12 Environments
302
324
.
Jari Laru, Piia Naykki & Sanna Jarvela. (2015) Four Stages of Research on the Educational Use of Ubiquitous Computing. IEEE Transactions on Learning Technologies 8:1, pages 69-82.
Crossref
Charoula Angeli, Nicos Valanides, Anna Mavroudi, Andri Christodoulou & Kyriakoula Georgiou. 2015. Technological Pedagogical Content Knowledge. Technological Pedagogical Content Knowledge
305
317
.
Inge Molenaar, Peter Sleegers & Carla van Boxtel. (2014) Metacognitive scaffolding during collaborative learning: a promising combination. Metacognition and Learning 9:3, pages 309-332.
Crossref
Brandon Eklund & Xavier Prat-Resina. (2014) ChemEd X Data: Exposing Students to Open Scientific Data for Higher-Order Thinking and Self-Regulated Learning. Journal of Chemical Education 91:9, pages 1501-1504.
Crossref
Emily C. Bouck & Megan Hunley. 2014. Gifted Education: Current Perspectives and Issues. Gifted Education: Current Perspectives and Issues
191
210
.
Emily C. Bouck & Megan Hunley. 2014. Gifted Education: Current Perspectives and Issues. Gifted Education: Current Perspectives and Issues
191
210
.
C.-H. Chen, G.-J. Hwang & C.-H. Tsai. (2014) A Progressive Prompting Approach to Conducting Context-Aware Learning Activities for Natural Science Courses. Interacting with Computers 26:4, pages 348-359.
Crossref
Chia-Yen Feng & Ming-Puu Chen. (2014) The effects of goal specificity and scaffolding on programming performance and self-regulation in game design. British Journal of Educational Technology 45:2, pages 285-302.
Crossref
Ronny Scherer & Rüdiger Tiemann. (2014) Evidence on the effects of task interactivity and grade level on thinking skills involved in complex problem solving. Thinking Skills and Creativity 11, pages 48-64.
Crossref
. 2014. Education for Innovation and Independent Learning. Education for Innovation and Independent Learning
149
154
.
Tak-Wai Chan, Siu Cheung Kong & Hercy N. H. Cheng. 2014. Encyclopedia of Mathematics Education. Encyclopedia of Mathematics Education
348
353
.
WIlliam SugarWilliam Sugar. 2014. Studies of ID Practices. Studies of ID Practices
101
118
.
WIlliam SugarWilliam Sugar. 2014. Studies of ID Practices. Studies of ID Practices
47
100
.
WIlliam SugarWilliam Sugar. 2014. Studies of ID Practices. Studies of ID Practices
17
45
.
Mia Ridge. (2013) From Tagging to Theorizing: Deepening Engagement with Cultural Heritage through Crowdsourcing. Curator: The Museum Journal 56:4, pages 435-450.
Crossref
Bas Kollöffel & Ton de Jong. (2013) Conceptual Understanding of Electrical Circuits in Secondary Vocational Engineering Education: Combining Traditional Instruction with Inquiry Learning in a Virtual Lab. Journal of Engineering Education 102:3, pages 375-393.
Crossref
Carrie Anna Courtad & Emily C. Bouck. 2013. Learning Disabilities: Practice Concerns And Students With LD. Learning Disabilities: Practice Concerns And Students With LD
153
173
.
Cathy Tran, Mark Warschauer & AnneMarie M. Conley. 2013. Using Network and Mobile Technology to Bridge Formal and Informal Learning. Using Network and Mobile Technology to Bridge Formal and Informal Learning
1
30
.
Inge Molenaar, Carla van Boxtel & Peter Sleegers. 2013. International Handbook of Metacognition and Learning Technologies. International Handbook of Metacognition and Learning Technologies
561
574
.
Barbara Class & Daniel Schneider. (2012) Design, mise en œuvre et évaluation d’une formation hybrideDesign, Implementation and Evaluation of a Hybrid Course for Conference Interpreter Trainers: A Case Study. Distances et médiations des savoirs 1:1.
Crossref
A. Devolder, J. van Braak & J. Tondeur. (2012) Supporting self‐regulated learning in computer‐based learning environments: systematic review of effects of scaffolding in the domain of science education. Journal of Computer Assisted Learning 28:6, pages 557-573.
Crossref
Chia-Chen Chen & Tien-Chi Huang. (2012) Learning in a u-Museum: Developing a context-aware ubiquitous learning environment. Computers & Education 59:3, pages 873-883.
Crossref
Ray Archee. (2012) Reflections on Personal Learning Environments: Theory and Practice. Procedia - Social and Behavioral Sciences 55, pages 419-428.
Crossref
Hui-Wen Huang, Chih-Wei Wu & Nian-Shing Chen. (2012) The effectiveness of using procedural scaffoldings in a paper-plus-smartphone collaborative learning context. Computers & Education 59:2, pages 250-259.
Crossref
Inge Molenaar, Claudia Roda, Carla van Boxtel & Peter Sleegers. (2012) Dynamic scaffolding of socially regulated learning in a computer-based learning environment. Computers & Education 59:2, pages 515-523.
Crossref
J.A.C. Sandberg, B.J. Wielinga & L.H. Christoph. (2012) The role of prescriptive models in learning. Computers & Education 59:2, pages 839-854.
Crossref
Nadira Saab, Wouter van Joolingen & Bernadette van Hout-Wolters. (2011) Support of the collaborative inquiry learning process: influence of support on task and team regulation. Metacognition and Learning 7:1, pages 7-23.
Crossref
Marcel Berthold, Adam Moore, Christina M. Steiner, Conor Gaffney, Declan Dagger, Dietrich Albert, Fionn Kelly, Gary Donohoe, Gordon Power & Owen Conlan. 2012. 21st Century Learning for 21st Century Skills. 21st Century Learning for 21st Century Skills
23
36
.
Inge Molenaar, Ming Ming Chiu, Peter Sleegers & Carla van Boxtel. (2011) Scaffolding of small groups’ metacognitive activities with an avatar. International Journal of Computer-Supported Collaborative Learning 6:4, pages 601-624.
Crossref
Po-Han Wu, Gwo-Jen Hwang, Chin-Chung Tsai, Ya-Chun Chen & Yueh-Min Huang. (2011) A pilot study on conducting mobile learning activities for clinical nursing courses based on the repertory grid approach. Nurse Education Today 31:8, pages e8-e15.
Crossref
Anders D. Olofsson, J. Ola Lindberg & Trond Eiliv Hauge. (2011) Blogs and the design of reflective peer‐to‐peer technology‐enhanced learning and formative assessment. Campus-Wide Information Systems 28:3, pages 183-194.
Crossref
Bas Kolloffel, Tessa H. S. Eysink & Ton de Jong. (2011) Comparing the effects of representational tools in collaborative and individual inquiry learning. International Journal of Computer-Supported Collaborative Learning 6:2, pages 223-251.
Crossref
Mark J.W. Lee & Barney Dalgarno. 2011. Virtual Immersive and 3D Learning Spaces. Virtual Immersive and 3D Learning Spaces
138
169
.
Inge Molenaar, Carla A.M. van Boxtel & Peter J.C. Sleegers. (2010) The effects of scaffolding metacognitive activities in small groups. Computers in Human Behavior 26:6, pages 1727-1738.
Crossref
H. Gijlers, N. Saab, W.R. Van Joolingen, T. De Jong & B.H.A.M. Van Hout-Wolters. (2009) Interaction between tool and talk: how instruction and tools support consensus building in collaborative inquiry-learning environments. Journal of Computer Assisted Learning 25:3, pages 252-267.
Crossref
Anthony J. Girasoli & Robert D. Hannafin. (2008) Using asynchronous AV communication tools to increase academic self-efficacy. Computers & Education 51:4, pages 1676-1682.
Crossref