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Articles

Instructional design best practices for Second Life: a case study from a college-level English course

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Pages 125-142 | Received 02 Apr 2008, Accepted 30 Oct 2008, Published online: 19 Jan 2009

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Hsiu-Ling Chen & Cheng-Ting Wu. (2023) A digital role-playing game for learning: effects on critical thinking and motivation. Interactive Learning Environments 31:5, pages 3018-3030.
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Alison M. Devlin, Vic Lally, Madeleine Sclater & Karla Parussel. (2015) Inter-Life: a novel, three-dimensional, virtual learning environment for life transition skills learning. Interactive Learning Environments 23:4, pages 405-424.
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Chris Beaumont, Maggi Savin-Baden, Emily Conradi & Terry Poulton. (2014) Evaluating a Second Life Problem-Based Learning (PBL) demonstrator project: what can we learn?. Interactive Learning Environments 22:1, pages 125-141.
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Anestis K. Fotiadis & Marianna Sigala. (2015) Developing a framework for designing an Events Management Training Simulation (EMTS). Journal of Hospitality, Leisure, Sport & Tourism Education 16, pages 59-71.
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Patrick Schweighofer & Martin Ebner. (2015) Aspects to Be Considered when Implementing Technology-Enhanced Learning Approaches: A Literature Review. Future Internet 7:4, pages 26-49.
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Airong Wang, Anders Steinvall & Mats Deutschmann. (2014) Who Owns the Floor?. International Journal of Virtual and Personal Learning Environments 5:1, pages 34-53.
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Nikolaos Pellas. (2014) What Makes Students to Participate in Online Collaborative Settings Through Second Life?. International Journal of Digital Literacy and Digital Competence 5:1, pages 21-44.
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Hayat Ali, Ahmed Ali Ahmed, Tayyeba Gul Tariq & Huma Safdar. (2013) Second Life (SL) in Education: The Intensions to Use at University of Bahrain. Second Life (SL) in Education: The Intensions to Use at University of Bahrain.
Hayat Ali, Ahmed Ali Ahmed, Tayyeba Tariq & Huma Safdar. (2013) Exploring Intentions to Use Second Life for Education at University of Bahrain. Exploring Intentions to Use Second Life for Education at University of Bahrain.
Mats Deutschmann & Luisa Panichi. (2013) Towards Models for Designing Language Learning in Virtual Worlds. International Journal of Virtual and Personal Learning Environments 4:2, pages 65-84.
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Liwei Hsu. (2012) Web 3D simulation-based application in tourism education: A case study with Second Life. Journal of Hospitality, Leisure, Sport & Tourism Education 11:2, pages 113-124.
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Tomeka W. McGhee, Maranda Brown, Felicia Pressley, Brandon Browning & Chippewa Thomas. (2012) Second Life: Implications for Counselor Education. Michigan Journal of Counseling: Research, Theory, and Practice 39:1, pages 19-30.
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Shafi S. Alqahtani. (2016) Enhancing the Saudi EFL Students' Pronunciation of the English Phoneme /V/ Via Immersion in Virtual Platforms. SSRN Electronic Journal.
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