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Editorial

Promotion and Branding from the Lens of Gamification in Challenging Times

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Raouf Ahmad Rather, Shakir Hussain Parrey, Rafia Gulzar & Shakeel Ul Rehman. (2023) Does gamification effect customer brand engagement and co-creation during pandemic? A moderated-mediation analysis. Journal of Global Scholars of Marketing Science 33:2, pages 285-311.
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Amrita Bansal, George S. Spais & Varsha Jain. (2023) A Proposed Framework of Market-Oriented Ethnography (MOE) Approach to Study Co-Creation of Content Through Product Storytelling. Journal of Promotion Management 29:1, pages 1-26.
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Articles from other publishers (1)

Jaspreet Kaur, Rambabu Lavuri, Ratri Parida & Sujay Vikram Singh. (2023) Exploring the Impact of Gamification Elements in Brand Apps on the Purchase Intention of Consumers. Journal of Global Information Management 31:1, pages 1-30.
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