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Original Articles

Models for Aggressive Behavior: The Attributes of Violent Characters in Popular Video Games

Pages 313-329 | Published online: 16 Aug 2006

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Read on this site (8)

Francesca R. Dillman Carpentier, Ryan P. Rogers & Lisa Barnard. (2015) Eliciting Behavior From Interactive Narratives: Isolating the Role of Agency in Connecting With and Modeling Characters. Journal of Broadcasting & Electronic Media 59:1, pages 76-93.
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Tilo Hartmann, K. Maja Krakowiak & Mina Tsay-Vogel. (2014) How Violent Video Games Communicate Violence: A Literature Review and Content Analysis of Moral Disengagement Factors. Communication Monographs 81:3, pages 310-332.
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Johannes Breuer, Ruth Festl & Thorsten Quandt. (2014) Aggression and Preference for First-Person Shooter and Action Games: Data From a Large-Scale Survey of German Gamers Aged 14 and Above. Communication Research Reports 31:2, pages 183-196.
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Jonathan Matusitz & Gerald-Mark Breen. (2011) An Examination of the Social, Behavioral, and Cognitive Influences of Infamous Individuals on Media Consumers. Social Work in Public Health 26:5, pages 542-554.
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Melinda C. R. Burgess, KarenE. Dill, S. Paul Stermer, StephenR. Burgess & BrianP. Brown. (2011) Playing With Prejudice: The Prevalence and Consequences of Racial Stereotypes in Video Games. Media Psychology 14:3, pages 289-311.
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Mike Schmierbach. (2009) Content Analysis of Video Games: Challenges and Potential Solutions. Communication Methods and Measures 3:3, pages 147-172.
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Aaron Hess. (2007) “You Don't Play, You Volunteer”: Narrative Public Memory Construction in Medal of Honor: Rising Sun . Critical Studies in Media Communication 24:4, pages 339-356.
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Articles from other publishers (9)

Tim Wulf, Daniel Possler & Johannes Breuer. 2023. Standardisierte Inhaltsanalyse in der Kommunikationswissenschaft – Standardized Content Analysis in Communication Research. Standardisierte Inhaltsanalyse in der Kommunikationswissenschaft – Standardized Content Analysis in Communication Research 287 297 .
Max Sebastian Zettl, Corinne Bock, Petra Buderus, Anne-Sophie Pereira, Katya Gonçalves & Eva Elisabeth Münch. 2019. Amok an Schulen. Amok an Schulen 29 112 .
Felix Schröter. 2018. Game Studies. Game Studies 109 128 .
William J. Kinney. 2007. The Blackwell Encyclopedia of Sociology. The Blackwell Encyclopedia of Sociology.
Jillian Sok Teng Boon & Daniel Shuen Sheng Fung. 2014. Trends and Applications of Serious Gaming and Social Media. Trends and Applications of Serious Gaming and Social Media 89 110 .
Kenneth A. Lachlan. 2012. The International Encyclopedia of Media Studies. The International Encyclopedia of Media Studies.
Ashley D. Cox, Cassie A. Eno & Rosanna E. Guadagno. (2012) Beauty in the Background. International Journal of Interactive Communication Systems and Technologies 2:2, pages 49-62.
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Shu-Fang Lin. (2010) Gender Differences and the Effect of Contextual Features on Game Enjoyment and Responses. Cyberpsychology, Behavior, and Social Networking 13:5, pages 533-537.
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Mike Schmierbach. (2010) “Killing Spree”: Exploring the Connection Between Competitive Game Play and Aggressive Cognition. Communication Research 37:2, pages 256-274.
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