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ARTICLES

Using Virtual Pets to Promote Physical Activity in Children: An Application of the Youth Physical Activity Promotion Model

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Hyo Jin Kang, Gong Zhuo & Wonseok Jang. (2023) The Roles of Age-Morphing Technology in Enhancing Individuals’ Physical Activity and Healthy Eating Intentions: The Moderating Effects of Self-Esteem. International Journal of Human–Computer Interaction 0:0, pages 1-10.
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Doo-Hun Choi & Ghee-Young Noh. (2020) The effect of presence in virtual reality video on handwashing intention. Asian Journal of Communication 30:3-4, pages 261-278.
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Stephen Alexanian & Donna Z. Davis. (2023) Role-playing recovery in social virtual worlds: Adult use of child avatars as PTSD therapy. Computer Methods and Programs in Biomedicine Update, pages 100129.
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Joshua Baldwin, Joomi Lee, Allan D Tate, Christian D Okitondo, Kyle Johnsen, Michael D Schmidt, Stephen Rathbun, Eric Novotny & Sun Joo (Grace) Ahn. (2023) Mediating social support through sensor-based technologies for children’s health behavior change. Journal of Computer-Mediated Communication 28:5.
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Eric Novotny & Sun Joo (Grace) Ahn. 2022. The International Encyclopedia of Health Communication. The International Encyclopedia of Health Communication 1 5 .
Nahal Norouzi, Kangsoo Kim, Gerd Bruder, Jeremy N. Bailenson, Pamela Wisniewski & Gregory F. Welch. (2022) The advantages of virtual dogs over virtual people: Using augmented reality to provide social support in stressful situations. International Journal of Human-Computer Studies 165, pages 102838.
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James Andrew Oxley, Kristof Santa, Georg Meyer & Carri Westgarth. (2022) A Systematic Scoping Review of Human-Dog Interactions in Virtual and Augmented Reality: The Use of Virtual Dog Models and Immersive Equipment. Frontiers in Virtual Reality 3.
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Carmen Wang Er Chai, Bee Theng Lau, Mark Kit Tsun Tee & Abdullah Al Mahmud. (2022) Evaluating a serious game to improve childhood cancer patients' treatment adherence. DIGITAL HEALTH 8, pages 205520762211344.
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Daphne Menheere, Alynne de Haan, Steven Vos & Carine Lallemand. 2021. Human-Computer Interaction – INTERACT 2021. Human-Computer Interaction – INTERACT 2021 471 475 .
Lisa Afonso, Rui Rodrigues, Eduardo Reis, Kylee Miller, Joana Castro, Nuno Parente, Carina Teixeira, Ana Fraga & Sandra Torres. (2020) Fammeal: A Gamified Mobile Application for Parents and Children to Help Healthcare Centers Treat Childhood Obesity. IEEE Transactions on Games 12:4, pages 351-360.
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Lindsay HahnStephen L. RathbunMichael D. SchmidtKyle JohnsenJames J. AnnesiSun Joo (Grace) Ahn. (2020) Using Virtual Agents and Activity Monitors to Autonomously Track and Assess Self-Determined Physical Activity Among Young Children: A 6-Week Feasibility Field Study. Cyberpsychology, Behavior, and Social Networking 23:7, pages 471-478.
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Vincent Huard Pelletier, Stephanie Girard & Jean Lemoyne. (2020) Adolescent hockey players’ predispositions to adopt sport and exercise behaviours: An ecological perspective. PLOS ONE 15:2, pages e0228352.
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Sabrina Ferreira de Oliveira, Mariana Gurian Manzini, Mirela de Oliveira Figueiredo & Claudia Maria Simões Martinez. (2020) Sources of self-efficacy for motor learning in children: systematic literature review in clinical trials. Revista Brasileira de Cineantropometria & Desempenho Humano 22.
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Jorge Peña, Benjamin J. Li & Rabindra Ratan. 2020. Technology and Health. Technology and Health 27 47 .
Nahal Norouzi, Kangsoo Kim, Myungho Lee, Ryan Schubert, Austin Erickson, Jeremy Bailenson, Gerd Bruder & Greg Welch. (2019) Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality. Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality.
Sun Joo (Grace) Ahn, Kyle Johnsen & Catherine Ball. (2019) Points-Based Reward Systems in Gamification Impact Children’s Physical Activity Strategies and Psychological Needs. Health Education & Behavior 46:3, pages 417-425.
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Toni Hilland, Nicola Ridgers, Gareth Stratton, Zoe Knowles & Stuart Fairclough. (2016) Origins of perceived physical education ability and worth among English adolescents. European Physical Education Review 24:2, pages 165-180.
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Sun Joo (Grace) Ahn. (2018) Virtual Exemplars in Health Promotion Campaigns. Journal of Media Psychology 30:2, pages 91-103.
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Natalie K. Conrad Barnyak & Jacqueline M. Myers. 2018. Children, Dogs and Education. Children, Dogs and Education 253 276 .
Aryabrata Basu, Catherine Ball, Benjamin Manning & Kyle Johnsen. (2016) Effects of user physical fitness on performance in virtual reality. Effects of user physical fitness on performance in virtual reality.

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