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Systematic Review

Exergames for motor rehabilitation in older adults: an umbrella review

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Pages 84-99 | Received 31 Oct 2018, Accepted 27 Jun 2019, Published online: 19 Jul 2019

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Carla Sílvia Fernandes, Bruno Magalhães, José Augusto Gomes, Andreia Lima & Célia Santos. (2023) Exergames to improve rehabilitation after knee arthroplasty: a systematic review and grade evidence synthesis. European Journal of Physiotherapy 25:6, pages 333-344.
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Articles from other publishers (23)

Syed Hammad Hussain Shah, Anniken Susanne T. Karlsen, Mads Solberg & Ibrahim A. Hameed. (2022) A social VR-based collaborative exergame for rehabilitation: codesign, development and user study. Virtual Reality 27:4, pages 3403-3420.
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Pedro Neves, Pedro Fernandes, Inês Nunes, Micaela Fonseca & Phil Lopes. (2023) Early Playtesting with Clients and Therapists of More Game-Like Therapy. Early Playtesting with Clients and Therapists of More Game-Like Therapy.
Francisco Guede-Rojas, María José Medel-GutiérrezMacarena Cárcamo-VargasAdolfo Soto-MartínezLuis Javier Chirosa RíosRodrigo Ramirez-CampilloCristian ÁlvarezDaniel Jerez-Mayorga. (2023) Effects of Exergames and Conventional Physical Therapy on Functional Physical Performance in Older Adults: A Randomized Controlled Trial. Games for Health Journal.
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Irvin Hussein López-Nava, Marcela D. Rodriguez, Juan Pablo García-Vázquez, Alberto Isaac Perez-Sanpablo, Ivett Quiñones-Urióstegui, Alicia Meneses-Peñaloza, Víctor Castillo, German Cuaya-Simbro, Josué S. Armenta, Alicia Martínez, Wendy Sánchez, Karina Caro, Ana Isabel Martínez-García & Jesús Favela. (2022) Current state and trends of the research in exergames for the elderly and their impact on health outcomes: a scoping review. Journal of Ambient Intelligence and Humanized Computing 14:8, pages 10977-11009.
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Emil Rosenlund Høeg, Jon Ram Bruun-Pedersen, Shannon Cheary, Lars Koreska Andersen, Razvan Paisa, Stefania Serafin & Belinda Lange. (2021) Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation. Virtual Reality 27:1, pages 245-262.
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Rebecca Jester. 2023. Orthopaedic and Trauma Nursing. Orthopaedic and Trauma Nursing 62 71 .
Gianluca Amprimo, Irene Rechichi, Claudia Ferraris & Gabriella Olmo. (2023) Measuring Brain Activation Patterns from Raw Single-Channel EEG during Exergaming: A Pilot Study. Electronics 12:3, pages 623.
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Lisa Röglin, Anna Lisa Martin-Niedecken & Sascha Ketelhut. 2023. Creating Digitally. Creating Digitally 79 116 .
Beatrice Moret, Massimo Nucci & Gianluca Campana. (2022) Effects of exergames on mood and cognition in healthy older adults: A randomized pilot study. Frontiers in Psychology 13.
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Alvaro Alba-Rueda, Jose A. Moral-Munoz, Amaranta De Miguel-Rubio & David Lucena-Anton. (2022) Exergaming for Physical Therapy in Patients with Down Syndrome: A Systematic Review and Meta-Analysis of Randomized-Controlled Trials. Games for Health Journal 11:2, pages 67-78.
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Yousra Izountar, Samir Benbelkacem, Samir Otmane, Abdallah Khababa, Mostefa Masmoudi & Nadia Zenati. (2022) VR-PEER: A Personalized Exer-Game Platform Based on Emotion Recognition. Electronics 11:3, pages 455.
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Carla Sílvia Fernandes, Bruno Magalhães, José Augusto Gomes & Célia Santos. (2022) Exergames to improve Rehabilitation after Anterior Cruciate Ligament Injury: Systematic review and GRADE evidence synthesis. International Journal of Orthopaedic and Trauma Nursing 44, pages 100917.
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Yu-Han Wang. (2022) Understanding Senior Users’ Needs, Preference, and Experience In Commercial Exergames for Health: Usability Study (Preprint). JMIR Serious Games.
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Daniele Esposito, Jessica Centracchio, Emilio Andreozzi, Gaetano D. Gargiulo, Ganesh R. Naik & Paolo Bifulco. (2021) Biosignal-Based Human–Machine Interfaces for Assistance and Rehabilitation: A Survey. Sensors 21:20, pages 6863.
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Maarit Janhunen, Vera Karner, Niina Katajapuu, Oona Niiranen, Jaakko Immonen, Juha Karvanen, Ari Heinonen & Eeva Aartolahti. (2021) Effectiveness of Exergame Intervention on Walking in Older Adults: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Physical Therapy 101:9.
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André Luiz Felix Rodacki, Arthur Pitta, Jerusa Petróvna Lara, Letícia Pophal da Silva, John Jairo Villarejo Mayor & Natália Boneti Moreira. (2021) Exergames Training Effects on Gait During Single and Dual Tasks in Sexagenarian Women. Games for Health Journal.
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Jules J M Kraaijkamp, Eléonore F van Dam van Isselt, Anke Persoon, Anke Versluis, Niels H Chavannes & Wilco P Achterberg. (2021) eHealth in Geriatric Rehabilitation: Systematic Review of Effectiveness, Feasibility, and Usability. Journal of Medical Internet Research 23:8, pages e24015.
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Carla Sílvia Fernandes. (2021) Rehabilitation games in a world in digital transition. REVISTA CIÊNCIAS EM SAÚDE 11:2, pages 3-4.
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Carla Sílvia FernandesBruno MagalhãesFilipe GoncalvesPaula Cristina NogueiraCélia Santos. (2021) The Use of Gamification in Patients Undergoing Hip Arthroplasty: Scoping Review. Games for Health Journal 10:3, pages 147-157.
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Emil Rosenlund Høeg, Tina Myung Povlsen, Jon Ram Bruun-Pedersen, Belinda Lange, Niels Christian Nilsson, Kristian Birkemose Haugaard, Sune Mølgård Faber, Søren Willer Hansen, Charlotte Kira Kimby & Stefania Serafin. (2021) System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis. Frontiers in Virtual Reality 2.
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Emil Rosenlund Hoeg, Jon Ram Bruun-Pedersen & Stefania Serafin. (2021) Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study. Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study.
Octavian Postolache, João Monge, Ricardo Alexandre, Oana Geman, Yu Jin & Gabriela Postolache. 2021. Advanced Systems for Biomedical Applications. Advanced Systems for Biomedical Applications 155 180 .
Emil Rosenlund Høeg, Begüm Becermen, Jon Ram Bruun-Pedersen & Stefania Serafin. 2020. Interactivity, Game Creation, Design, Learning, and Innovation. Interactivity, Game Creation, Design, Learning, and Innovation 379 389 .

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