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Original Articles

Development and evaluation of multiple competitive activities in a synchronous quiz game system

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Pages 16-26 | Published online: 04 Jun 2010

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Jie Chi Yang, Benazir Quadir & Nian-Shing Chen. (2019) Effects of Children’s Trait Emotional Intelligence on Digital Game-Based Learning. International Journal of Human–Computer Interaction 35:4-5, pages 374-383.
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Hui-Chun Hung, Shelley Shwu-Ching Young & Chiu-Pin Lin. (2015) No student left behind: a collaborative and competitive game-based learning environment to reduce the achievement gap of EFL students in Taiwan. Technology, Pedagogy and Education 24:1, pages 35-49.
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Qi-Fan Yang, Shao-Chen Chang, Gwo-Jen Hwang & Di Zou. (2020) Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning performance, anxiety and behaviors. Computers & Education 148, pages 103808.
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Chen-Yu Chen, Hui-Ju Huang, Chi-Jui Lien & Yu-Ling Lu. (2020) Effects of Multi-Genre Digital Game-Based Instruction on Students’ Conceptual Understanding, Argumentation Skills, and Learning Experiences. IEEE Access 8, pages 110643-110655.
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Pedro J. Munoz-Merino, Carlos Alario-Hoyos, Mario Munoz-Organero, Carlos Delgado Kloos & Manuel Fernandez Molina. (2018) The Effect of Different Features for Educational Computer-Based Competition Environments. IEEE Transactions on Learning Technologies 11:4, pages 468-477.
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J. C. Yang, M. Y. D. Lin & S. Y. Chen. (2018) Effects of anxiety levels on learning performance and gaming performance in digital game‐based learning. Journal of Computer Assisted Learning 34:3, pages 324-334.
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Maria Julian Mateos, Pedro J. Munoz-Merino, Carlos Delgado Kloos, Davinia Hernandez-Leo & Diego Redondo-Martinez. (2016) Design and evaluation of a computer based game for education. Design and evaluation of a computer based game for education.
Jie Chi Yang, Benazir Quadir & Nian-Shing Chen. (2015) Effects of the Badge Mechanism on Self-Efficacy and Learning Performance in a Game-Based English Learning Environment. Journal of Educational Computing Research 54:3, pages 371-394.
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Ben Chang, Sherry Y. Chen & Sin-Ni Jhan. (2015) The influences of an interactive group-based videogame: Cognitive styles vs. prior ability. Computers & Education 88, pages 399-407.
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Pedro J. Muñoz-Merino, Manuel Fernández Molina, Mario Muñoz-Organero & Carlos Delgado Kloos. (2014) Motivation and Emotions in Competition Systems for Education: An Empirical Study. IEEE Transactions on Education 57:3, pages 182-187.
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Cheng-Yu Tsai, Jenq-Muh Hsu, Hung-Hsu Tsai, Pao-Ta Yu & Wen-Feng Huang. 2014. Hybrid Learning. Theory and Practice. Hybrid Learning. Theory and Practice 152 163 .
Pedro J. Muñoz-Merino, Manuel Fernández Molina, Mario Muñoz-Organero & Carlos Delgado Kloos. (2012) An adaptive and innovative question-driven competition-based intelligent tutoring system for learning. Expert Systems with Applications 39:8, pages 6932-6948.
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Elena Verdú, Luisa M. Regueras, María J. Verdú, José P. Leal, Juan P. de Castro & Ricardo Queirós. (2012) A distributed system for learning programming on-line. Computers & Education 58:1, pages 1-10.
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Kuo-Chuan Yeh & Wei-Fan Chen. (2011) Work in progress — Using a computer gaming strategy to facilitate undergraduates' learning in a computer programming course: An experimental study. Work in progress — Using a computer gaming strategy to facilitate undergraduates' learning in a computer programming course: An experimental study.
Fengfeng Ke. 2011. Gaming and Simulations. Gaming and Simulations 1619 1665 .
Mahboubeh Asgari & David Kaufman. 2011. Gaming and Simulations. Gaming and Simulations 528 543 .
Manuel Fernández Molina, Pedro J. Muñoz-Merino, Mario Muñoz-Organero & Carlos Delgado Kloos. 2011. Advances in Web-Based Learning - ICWL 2011. Advances in Web-Based Learning - ICWL 2011 289 294 .
Ben Chang & Chien Wen Chen. (2010) Students' Competitive Preferences on Multiuser Wireless Sensor Classroom Interactive Environment. Students' Competitive Preferences on Multiuser Wireless Sensor Classroom Interactive Environment.
Maureen Wu, Calvin C.Y. Liao, Zhi-Hong Chen & Tak-Wai Chan. (2010) Designing a Competitive Game for Promoting Students' Effort-Making Behavior by Virtual Pets. Designing a Competitive Game for Promoting Students' Effort-Making Behavior by Virtual Pets.
Calvin C.Y. Liao, Zhi-Hong Chen, Hercy N.H. Cheng & Tak-Wai Chan. (2010) Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage. Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage.
Tak-Wai Chan. (2010) How East Asian classrooms may change over the next 20 years. Journal of Computer Assisted Learning 26:1, pages 28-52.
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Luisa M. Regueras, Elena Verdu, MarÍa F. Munoz, MarÍa A. Perez, Juan P. de Castro & MarÍa JesÚs Verdu. (2009) Effects of Competitive E-Learning Tools on Higher Education Students: A Case Study. IEEE Transactions on Education 52:2, pages 279-285.
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Luisa M. Regueras, Elena Verdú, María J. Verdú, María Á. Pérez, Juan P. de Castro & María F. Muñoz. 2008. Advances in Web Based Learning - ICWL 2008. Advances in Web Based Learning - ICWL 2008 167 177 .
Hercy N.H. Cheng, Yi-Chan Deng, Sung-Bin Chang & Tak-Wai Chan. (2007) EduBingo: Design of Multi-level Challenges of a Digital Classroom Game. EduBingo: Design of Multi-level Challenges of a Digital Classroom Game.
Kuang-Cheng Feng, Ben Chang, Chih-Hung Lai & Tak-Wai Chan. (2005) Joyce: a multi-player game on one-on-one digital classroom environment for practicing fractions. Joyce: a multi-player game on one-on-one digital classroom environment for practicing fractions.
Fu-Yun Yu, Yu-Hsin Liu & Tak-Wai Chan. (2016) A Networked Question-Posing and Peer Assessment Learning System: A Cognitive Enhancing Tool. Journal of Educational Technology Systems 32:2-3, pages 211-226.
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