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Articles

Assessing the impact of full-fledged location-based augmented reality games on tourism destination visits

Pages 345-357 | Received 22 May 2018, Accepted 17 Aug 2018, Published online: 25 Aug 2018

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Ronald C. Catapang, Crystelle Joy C. Terrano & John Arthur N. Melendez. (2023) Assessment of Augmented Reality Technology in Sablayan Occidental Mindoro Tourism and Its Effect on Travel Intention Among Potential Visitors. International Journal of Tourism and Hospitality 3:2, pages 23-33.
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Shafeeque M. Hanaa & Azees P. Abdul. (2023) A holistic approach to augmented reality-related research in tourism: through bibliometric analysis. Journal of Hospitality and Tourism Insights.
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Selda UCA & Selda KARAHAN. (2022) Çevrimiçi Rehberli Sanal Turlara Katılan Ziyaretçi Deneyimleri : Airbnb ÖrneğiVisitor Experiences Attending Online Guided Virtual Tours: The Case of Airbnb. Journal of Hospitality and Tourism Issues 4:2, pages 108-122.
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Siti Elda Hiererra, Meyliana, Arief Ramadhan & Fredy Purnomo. (2022) Prototype UX Design: Mobile Augmented Reality Application based on Gamification for Cultural Heritage Tourism. Prototype UX Design: Mobile Augmented Reality Application based on Gamification for Cultural Heritage Tourism.
Oya Eru. 2022. Handbook of Research on Interdisciplinary Reflections of Contemporary Experiential Marketing Practices. Handbook of Research on Interdisciplinary Reflections of Contemporary Experiential Marketing Practices 404 436 .
Zhao Du, Jun Liu & Tianjiao Wang. (2022) Augmented Reality Marketing: A Systematic Literature Review and an Agenda for Future Inquiry. Frontiers in Psychology 13.
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Cansu ERTÜRK & Nezahat EKİCİ. (2022) Turizmde Artırılmış Gerçeklik Uygulamalarının Destinasyon Ziyaret Etme Niyeti ve Destinasyonları Önerme İstekliliğine EtkisiThe Effect of Augmented Reality Applications in Tourism on Destination Visit Intention and Willingness to Recommend. Anatolia: Turizm Araştırmaları Dergisi 33:1, pages 68-80.
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Rob Law, Huiyue Ye & Irene Cheng Chu Chan. (2021) A critical review of smart hospitality and tourism research. International Journal of Contemporary Hospitality Management 34:2, pages 623-641.
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Amalia Triantafillidou & Georgios Lappas. (2022) Virtual and Augmented Reality in Serious Tourism Games: Opportunities, Tourist Motives, and Challenges. SHS Web of Conferences 139, pages 03021.
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Mohammad Rokibul Hossain, Fahmida Akhter, Anukrati Sharma & Azizul Hassan. 2022. Technology Application in Tourism in Asia. Technology Application in Tourism in Asia 3 36 .
Ângela Junqueiro, Ricardo Correia, Aida Carvalho & Carlos R. Cunha. 2022. Advanced Research in Technologies, Information, Innovation and Sustainability. Advanced Research in Technologies, Information, Innovation and Sustainability 283 293 .
Jacques Bulchand-Gidumal & Edu William. 2022. Handbook of e-Tourism. Handbook of e-Tourism 997 1016 .
Yasin Emre OĞUZ, Mustafa Çağatay KIZILTAŞ & Veysel YILMAZ. (2021) Çevrimiçi Oyunların Tatil Satın Alma Niyetine EtkisiThe Effect of Online Games on Vacation Purchase Intention. Anatolia: Turizm Araştırmaları Dergisi 32:2, pages 237-248.
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K. Thirumaran, Shailey Chawla, Roberto Dillon & Jagdeep Kaur Sabharwal. (2021) Virtual pets want to travel: Engaging visitors, creating excitement. Tourism Management Perspectives 39, pages 100859.
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Ahmed Jamah Ahmed Alnagrat, Rizalafande Che Ismail & Syed Zulkarnain Syed Idrus. (2021) Extended Reality (XR) in Virtual Laboratories: A Review of Challenges and Future Training Directions. Journal of Physics: Conference Series 1874:1, pages 012031.
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Hana Novakova & Peter ŠTarchoň. (2021) Creative Industries: Challenges and Opportunities in XR Technologies. SHS Web of Conferences 115, pages 03011.
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Vasileios Dimitriadis, Panagiotis Oikonomou, Panos K. Papadopoulos, Natalia Panagou, Antonios N. Dadaliaris & Thanasis Loukopoulos. (2020) GeoMakeIt!: A Platform for Developing Location Based Games. GeoMakeIt!: A Platform for Developing Location Based Games.
Juan Camilo González Vargas, Ramon Fabregat, Angela Carrillo-Ramos & Teodor Jové. (2020) Survey: Using Augmented Reality to Improve Learning Motivation in Cultural Heritage Studies. Applied Sciences 10:3, pages 897.
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Jacques Bulchand-Gidumal & Edu William. 2020. Handbook of e-Tourism. Handbook of e-Tourism 1 20 .
Nyoman Sri Subawa. (2021) The practices of virtual reality marketing in the tourism sector, a case study of Bali, Indonesia. SSRN Electronic Journal.
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