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Articles

Gamification and the festival experience: the case of Taiwan

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Pages 1311-1326 | Received 06 Jul 2021, Accepted 08 Mar 2022, Published online: 23 Mar 2022

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Shuang Chen, Bin Li, Qi Zhou & Hui Liu. (2023) From Virtual Trees to Real Forests: The Impact of Gamification Affordances on Green Consumption Behaviors in Ant Forest. Environmental Communication 0:0, pages 1-25.
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Seongsoo Jang & Jinwon Kim. (2023) Gamification and smart exercise travel. Current Issues in Tourism 26:6, pages 874-878.
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Articles from other publishers (1)

Chi-Hua Wu, Yu-Lin Chao, Jia-Ting Xiong & Ding-Bang Luh. (2022) Gamification of Culture: A Strategy for Cultural Preservation and Local Sustainable Development. Sustainability 15:1, pages 650.
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