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GENERAL ARTICLES

SOCIAL ROLES OF PLAYERS IN MMORPG GUILDS

A social network analytic perspective

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Pages 592-614 | Received 08 Mar 2009, Accepted 18 Aug 2009, Published online: 10 Jun 2010

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Qilin Deng, Minghao Zhao, Kai Wang, Runze Wu, Xudong Shen, Jianrong Tao & Changjie Fan. (2022) Find Your Organization in MMORPGs. IEEE Transactions on Games 14:3, pages 446-455.
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Enrica Loria, Johanna Pirker, Anders Drachen & Annapaola Marconi. (2020) Do Influencers Influence? – Analyzing Players’ Activity in an Online Multiplayer Game. Do Influencers Influence? – Analyzing Players’ Activity in an Online Multiplayer Game.
Deborah Hicks, Mary F. Cavanagh & Amy VanScoy. (2020) Social network analysis: A methodological approach for understanding public libraries and their communities. Library & Information Science Research 42:3, pages 101029.
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Joseph M. Simpson, J. David Knottnerus & Michael J. Stern. (2018) Virtual Rituals: Community, Emotion, and Ritual in Massive Multiplayer Online Role-playing Games—A Quantitative Test and Extension of Structural Ritualization Theory. Socius: Sociological Research for a Dynamic World 4, pages 237802311877983.
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Wei Jin, Yongqiang Sun, Nan Wang & Xi Zhang. (2017) Why users purchase virtual products in MMORPG? An integrative perspective of social presence and user engagement. Internet Research 27:2, pages 408-427.
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Quan Li, Qiaomu Shen, Yao Ming, Peng Xu, Yun Wang, Xiaojuan Ma & Huamin Qu. (2017) A visual analytics approach for understanding egocentric intimacy network evolution and impact propagation in MMORPGs. A visual analytics approach for understanding egocentric intimacy network evolution and impact propagation in MMORPGs.
Suna P. Kinnunen, Marjaana Lindeman & Markku Verkasalo. (2016) Help-giving and moral courage on the Internet. Cyberpsychology: Journal of Psychosocial Research on Cyberspace 10:4.
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Nathaniel Poor & Marko Skoric. (2016) Play Together, Stay Together? Community Cohesion and Stability in an MMO. Play Together, Stay Together? Community Cohesion and Stability in an MMO.
Toby HoppValerie BarkerAmy Schmitz Weiss. (2015) Interdependent Self-Construal, Self-Efficacy, and Community Involvement as Predictors of Perceived Knowledge Gain Among MMORPG Players. Cyberpsychology, Behavior, and Social Networking 18:8, pages 468-473.
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Selim Gunuc. (2015) Relationships and associations between video game and Internet addictions: Is tolerance a symptom seen in all conditions. Computers in Human Behavior 49, pages 517-525.
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Vishag A. Badrinarayanan, Jeremy J. Sierra & Kinnon M. Martin. (2015) A dual identification framework of online multiplayer video games: The case of massively multiplayer online role playing games (MMORPGs). Journal of Business Research 68:5, pages 1045-1052.
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Simone Gabbriellini. (2014) The Evolution of Online Forums as Communication Networks: An Agent-Based Model. Revue française de sociologie Vol. 55:4, pages 805-826.
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Aleksandra M. Odrowska & Karlijn Massar. (2014) Predicting guild commitment in World of Warcraft with the investment model of commitment. Computers in Human Behavior 34, pages 235-240.
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Simone Gabbriellini. 2014. Analytical Sociology. Analytical Sociology 315 338 .
Nathaniel D. Poor. (2014) Collaboration via Cooperation and Competition: Small Community Clustering in an MMO. Collaboration via Cooperation and Competition: Small Community Clustering in an MMO.
Hong Joo LeeJaewon ChoiJong Woo KimSung Joo ParkPeter Gloor. (2013) Communication, Opponents, and Clan Performance in Online Games: A Social Network Approach. Cyberpsychology, Behavior, and Social Networking 16:12, pages 878-883.
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