639
Views
47
CrossRef citations to date
0
Altmetric
Original Articles

THE SOCIAL GEOGRAPHY OF GENDER-SWITCHING IN VIRTUAL ENVIRONMENTS ON THE INTERNET

Pages 521-540 | Published online: 02 Dec 2010

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (7)

Vili Lehdonvirta, Rabindra A. Ratan, Tracy L. M. Kennedy & Dmitri Williams. (2014) Pink and Blue Pixel$: Gender and Economic Disparity in Two Massive Online Games. The Information Society 30:4, pages 243-255.
Read now
Marcus Schulzke. (2014) The Virtual Culture Industry: Work and Play in Virtual Worlds. The Information Society 30:1, pages 20-30.
Read now
Chris Fullwood, Lisa J. Orchard & Sarah A. Floyd. (2013) Emoticon convergence in Internet chat rooms. Social Semiotics 23:5, pages 648-662.
Read now
Jessica Rose, Susan Mackey-Kallis, Len Shyles, Kelly Barry, Danielle Biagini, Colleen Hart & Lauren Jack. (2012) Face it: The Impact of Gender on Social Media Images. Communication Quarterly 60:5, pages 588-607.
Read now
Rosa Mikeal Martey & Mia Consalvo. (2011) Performing the Looking-Glass Self: Avatar Appearance and Group Identity in Second Life . Popular Communication 9:3, pages 165-180.
Read now
JenniferA. Samp, ElaineM. Wittenberg & DouglasL. Gillett. (2003) Presenting and monitoring a gender‐defined self on the internet. Communication Research Reports 20:1, pages 1-12.
Read now

Articles from other publishers (40)

Raphaël Liogier. (2020) Identités globales et religion à l’ère digitale : vers les Global Identity Studies. Social Compass 67:4, pages 553-575.
Crossref
Baird Campbell & Nell Haynes. (2020) Constructing the digital self in the Global South. Journal of Language and Sexuality 9:1, pages 1-13.
Crossref
Lenka Vochocová & Jana Rosenfeldová. (2018) Ridiculed, but safe: What e-mothers’ discussion on migration tells us about the potential of ‘third spaces’ for the political communication of women. European Journal of Communication 34:2, pages 142-158.
Crossref
Rabindra A. RatanJoseph A. FordhamAlex P. LeithDmitri Williams. (2019) Women Keep it Real: Avatar Gender Choice in League of Legends . Cyberpsychology, Behavior, and Social Networking 22:4, pages 254-257.
Crossref
Fan-Chen Tseng, Ching-Ter Chang, Hsing-Chen Lee & Ching-I Teng. (2018) How does gender swapping impact online gamer loyalty? The perspective of interdependence theory. Online Information Review 42:5, pages 647-662.
Crossref
Michael Waugh. (2017) ‘My laptop is an extension of my memory and self’: Post-Internet identity, virtual intimacy and digital queering in online popular music. Popular Music 36:2, pages 233-251.
Crossref
Yu-Jen Chou, Shao-Kang Lo & Ching-I Teng. 2017. Discrimination and Diversity. Discrimination and Diversity 202 219 .
Robert Ecker. (2015) Multiple-views analysis of computer-mediated discourses. Multiple-views analysis of computer-mediated discourses.
Haeyeop Song & Jaemin Jung. (2015) Retracted: Antecedents and Consequences of Gender Swapping in Online Games. Journal of Computer-Mediated Communication 20:4, pages 434-449.
Crossref
Miriam Bartsch & Kaveri Subrahmanyam. 2015. The Wiley Handbook of Psychology, Technology, and Society. The Wiley Handbook of Psychology, Technology, and Society 339 357 .
Kristin M. S. Bezio. 2015. Human Rights and Ethics. Human Rights and Ethics 1597 1620 .
Haeyeop Song & Jaemin Jung. (2015) Notice of Violation of IEEE Publication Principles: I'm Not a Transvestite: Antecedents and Consequences of Gender Swapping in Online Games. Notice of Violation of IEEE Publication Principles: I'm Not a Transvestite: Antecedents and Consequences of Gender Swapping in Online Games.
Taylor Shelton & Matthew Zook. 2015. International Encyclopedia of the Social & Behavioral Sciences. International Encyclopedia of the Social & Behavioral Sciences 90 94 .
Thomas Wimark & John Östh. (2014) The City as a Single Gay Male Magnet? Gay and Lesbian Geographical Concentration in Sweden. Population, Space and Place 20:8, pages 739-752.
Crossref
Yu-Jen Chou, Shao-Kang Lo & Ching-I Teng. (2014) Reasons for Avatar Gender Swapping by Online Game Players. International Journal of E-Business Research 10:4, pages 1-16.
Crossref
B. Vasilescu, A. Capiluppi & A. Serebrenik. (2013) Gender, Representation and Online Participation: A Quantitative Study. Interacting with Computers 26:5, pages 488-511.
Crossref
Kristin M. S. Bezio. 2014. Identity and Leadership in Virtual Communities. Identity and Leadership in Virtual Communities 145 169 .
Tracy Kennedy, Rabindra Ratan, Komal Kapoor, Nishith Pathak, Dmitri Williams & Jaideep Srivastava. 2014. Predicting Real World Behaviors from Virtual World Data. Predicting Real World Behaviors from Virtual World Data 69 84 .
Erin L. Spottswood, Joseph B. Walther, Amanda J. Holmstrom & Nicole B. Ellison. (2013) Person-Centered Emotional Support and Gender Attributions in Computer-Mediated Communication. Human Communication Research 39:3, pages 295-316.
Crossref
Rabindra Ratan. 2013. Handbook of Research on Technoself. Handbook of Research on Technoself 322 336 .
Jamie GuilloryJeffrey T. Hancock. (2012) The Effect of Linkedin on Deception in Resumes. Cyberpsychology, Behavior, and Social Networking 15:3, pages 135-140.
Crossref
Mika Lehdonvirta, Yosuke Nagashima, Vili Lehdonvirta & Akira Baba. (2012) The Stoic Male. Games and Culture 7:1, pages 29-47.
Crossref
Mika Lehdonvirta, Vili Lehdonvirta & Akira Baba. (2011) Prosocial behaviour in avatar‐mediated interaction: the influence of character gender on material versus emotional help‐giving. On the Horizon 19:3, pages 165-173.
Crossref
RÉMI A. VAN COMPERNOLLE. (2010) Use and variation of French diacritics on an Internet dating site. Journal of French Language Studies 21:2, pages 131-148.
Crossref
Janet Armentor‐Cota. (2011) Multiple Perspectives on the Influence of Gender in Online Interactions. Sociology Compass 5:1, pages 23-36.
Crossref
Nicholas A. PalomaresEun-Ju Lee. (2009) Virtual Gender Identity: The Linguistic Assimilation to Gendered Avatars in Computer-Mediated Communication. Journal of Language and Social Psychology 29:1, pages 5-23.
Crossref
Rocci LuppiciniLuppicini Rocci. 2010. Technoethics and the Evolving Knowledge Society. Technoethics and the Evolving Knowledge Society 108 127 .
Rocci LuppiciniLuppicini Rocci. 2010. Technoethics and the Evolving Knowledge Society. Technoethics and the Evolving Knowledge Society 108 127 .
Searle Huh & Dmitri Williams. 2010. Online Worlds: Convergence of the Real and the Virtual. Online Worlds: Convergence of the Real and the Virtual 161 174 .
Joseph B. Walther. 2008. The International Encyclopedia of Communication. The International Encyclopedia of Communication.
Joseph B. Walther, Brandon Van Der Heide, Lauren M. Hamel & Hillary C. Shulman. (2009) Self-Generated Versus Other-Generated Statements and Impressions in Computer-Mediated Communication. Communication Research 36:2, pages 229-253.
Crossref
Barbara J. Guzzetti. (2008) Identities in Online Communities: A Young Woman's Critique of Cyberculture. E-Learning and Digital Media 5:4, pages 457-474.
Crossref
Udo Thiedeke. 2008. Internet — Bildung — Gemeinschaft. Internet — Bildung — Gemeinschaft 45 73 .
Rosa Mikeal Martey & Jennifer Stromer-Galley. (2016) The Digital Dollhouse. Games and Culture 2:4, pages 314-334.
Crossref
Deirdre M. Kelly, Shauna Pomerantz & Dawn H. Currie. (2016) “No Boundaries”? Girls’ Interactive, Online Learning About Femininities. Youth & Society 38:1, pages 3-28.
Crossref
Jennifer L. Gibbs, Nicole B. Ellison & Rebecca D. Heino. (2016) Self-Presentation in Online Personals. Communication Research 33:2, pages 152-177.
Crossref
Nicole Ellison, Rebecca Heino & Jennifer Gibbs. (2006) Managing Impressions Online: Self-Presentation Processes in the Online Dating Environment. Journal of Computer-Mediated Communication 11:2, pages 415-441.
Crossref
Joseph B. Walther, Geri Gay & Jeffrey T. Hancock. (2005) How Do Communication and Technology Researchers Study the Internet?. Journal of Communication 55:3, pages 632-657.
Crossref
Marnie Enos Carroll. (2005) A case in studying chat rooms: Ethical and methodological concerns and approaches for enhancing positive research outcomes. Journal of Information, Communication and Ethics in Society 3:1, pages 35-50.
Crossref
Susan C. Herring & Anna Martinson. (2016) Assessing Gender Authenticity in Computer-Mediated Language Use. Journal of Language and Social Psychology 23:4, pages 424-446.
Crossref

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.