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ARTICLES

PRESIDENT FOR A DAY

Video games as youth civic education

Pages 28-42 | Received 10 Apr 2010, Accepted 08 Sep 2011, Published online: 28 Oct 2011

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Jonathan van ’t Riet, Annika C. Meeuwes, Laura van der Voorden & Jeroen Jansz. (2018) Investigating the Effects of a Persuasive Digital Game on Immersion, Identification, and Willingness to Help. Basic and Applied Social Psychology 40:4, pages 180-194.
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Lukáš Kolek, Patrícia Martinková, Michaela Vařejková, Vít Šisler & Cyril Brom. (2023) Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds. Journal of Computer Assisted Learning.
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Christoph Bramann & Christoph Kühberger. 2022. Handbuch Geschichts- und Politikdidaktik. Handbuch Geschichts- und Politikdidaktik 489 501 .
Frans Folkvord, Gosse Haga & Alexandra Theben. (2021) The Effect of a Serious Health Game on Children’s Eating Behavior: Cluster-Randomized Controlled Trial. JMIR Serious Games 9:3, pages e23050.
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Sebastian Niedlich, Annika Kallfaß, Silvana Pohle & Inka Bormann. (2020) A comprehensive view of trust in education: Conclusions from a systematic literature review. Review of Education 9:1, pages 124-158.
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Christoph Bramann & Christoph Kühberger. 2020. Handbuch Geschichts- und Politikdidaktik. Handbuch Geschichts- und Politikdidaktik 1 14 .
Jolene Fisher. (2020) Digital games, developing democracies, and civic engagement: a study of games in Kenya and Nigeria. Media, Culture & Society 42:7-8, pages 1309-1325.
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Alison Novak. 2019. Millennials and Media Ecology. Millennials and Media Ecology 127 147 .
Bruna Zani & Elvira Cicognani. 2019. The Future of Digital Democracy. The Future of Digital Democracy 1 13 .
Antonio Opromolla, Andrea Ingrosso, Valentina Volpi, Carlo Maria Medaglia, Mauro Palatucci & Mariarosaria Pazzola. 2015. Games and Learning Alliance. Games and Learning Alliance 73 82 .
Ricky Leung. (2014) Evaluating the Benefits of Collaboration in Simulation Games: The Case of Health Care. JMIR Serious Games 2:1, pages e1.
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