5,470
Views
13
CrossRef citations to date
0
Altmetric
Articles

From non-player characters to othered participants: Chinese women's gaming experience in the ‘free’ digital market

&
Pages 376-394 | Received 19 Nov 2019, Accepted 08 Jun 2020, Published online: 11 Jul 2020

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (5)

Zizhong Zhang, Haixin Mu & Sida Huang. (2023) Playing to Save Sisters: How Female Gaming Communities Foster Social Support within Different Cultural Contexts. Journal of Broadcasting & Electronic Media 67:5, pages 693-713.
Read now
Miao Li. (2023) Peiwan: the cruel optimism of China’s online ‘play companions’. Journal of Cultural Economy 16:1, pages 97-111.
Read now
Elisa Sarda, Oulmann Zerhouni, Douglas A. Gentile, Clémentine Bry & Laurent Bègue. (2022) Some effects of sexist video games on self-masculinity associations. Information, Communication & Society 25:12, pages 1683-1698.
Read now
Tingting Liu, Mingliang Xu & Xu Chen. (2021) Social media, gendered anxiety and disease-related misinformation: discourses in contemporary China’s online anti-African sentiments. Asian Journal of Communication 31:6, pages 485-501.
Read now

Articles from other publishers (8)

Zishan Lai & Tingting Liu. (2023) “Protecting our female gaze rights”: Chinese Female Gamers’ and Game Producers’ Negotiations with Government Restrictions on Erotic Material. Games and Culture 19:1, pages 3-23.
Crossref
Sine N Just, Kai Storm & Sandra-Louise Bukuru. (2023) Onlife intersectionalities as flows of playbour: The case of women in gaming. Media, Culture & Society 45:5, pages 899-915.
Crossref
An-Di Gong & Yi-Ting Huang. (2023) Finding love in online games: Social interaction, parasocial phenomenon, and in-game purchase intention of female game players. Computers in Human Behavior 143, pages 107681.
Crossref
Tingting Hu, Min Ouyang, Ziwei Zhang & Cathy Yue Wang. (2022) From the main-melody story to gaming experience: is the Chinese digital game arena a potential counterpublic sphere?. Media, Culture & Society 44:5, pages 986-1002.
Crossref
Clarice Huston, Angela Gracia B Cruz & Eloise Zoppos. (2021) Dimensionalizing esports consumption: Alternative journeys to professional play. Journal of Consumer Culture 22:2, pages 456-475.
Crossref
Vincent G. Huang & Tingting Liu. (2021) Gamifying Contentious Politics: Gaming Capital and Playful Resistance. Games and Culture 17:1, pages 26-46.
Crossref
Xin Wang, Guang Yu & Yongtian Yu. (2021) Exploring the marketing strategy for the promotion of a new mobile game: love and producer on sina weibo. Social Network Analysis and Mining 11:1.
Crossref
Jose Ramon Saura, Domingo Ribeiro-Soriano & Daniel Palacios-Marqués. (2021) From user-generated data to data-driven innovation: A research agenda to understand user privacy in digital markets. International Journal of Information Management 60, pages 102331.
Crossref

Reprints and Corporate Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

To request a reprint or corporate permissions for this article, please click on the relevant link below:

Academic Permissions

Please note: Selecting permissions does not provide access to the full text of the article, please see our help page How do I view content?

Obtain permissions instantly via Rightslink by clicking on the button below:

If you are unable to obtain permissions via Rightslink, please complete and submit this Permissions form. For more information, please visit our Permissions help page.