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Original Articles

A broadcasting model for the music industry

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Pages 112-119 | Published online: 28 May 2009

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Per Andersson & Christopher Rosenqvist. (2006) Mobile Music, Customer Value, and Changing Market Needs. International Journal on Media Management 8:2, pages 92-103.
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Nobuko Kawashima. 2022. Broadcasting in Japan. Broadcasting in Japan 109 127 .
Dennis M. Steininger & Simon Gatzemeier. (2019) Digitally forecasting new music product success via active crowdsourcing. Technological Forecasting and Social Change 146, pages 167-180.
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Alexia Panayiotou, Linda L Putnam & George Kassinis. (2017) Generating tensions: A multilevel, process analysis of organizational change. Strategic Organization 17:1, pages 8-37.
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Dr Daragh O’Reilly, Dr Gretchen Larsen & Dr Krzysztof KubackiDr Daragh O’Reilly, Dr Gretchen Larsen & Dr Krzysztof Kubacki. 2013. Music, Markets and Consumption. Music, Markets and Consumption.
Dr Daragh O’Reilly, Dr Gretchen Larsen & Dr Krzysztof KubackiDr Daragh O’Reilly, Dr Gretchen Larsen & Dr Krzysztof Kubacki. 2013. Music, Markets and Consumption. Music, Markets and Consumption.
Hye-Kyung Lee. (2011) Participatory media fandom: A case study of anime fansubbing. Media, Culture & Society 33:8, pages 1131-1147.
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Amjad Hadjikhani, Aswo Safari & Peter Thilenius. (2011) Does a web site's country of origin impact equally on young and adult consumers?. Young Consumers 12:3, pages 229-242.
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Jerald Kirk Hughes. (2010) Supplying Web 2.0: An empirical investigation of the drivers of consumer transmutation of culture-oriented digital information goods. Electronic Commerce Research and Applications 9:5, pages 418-434.
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Jerald Hughes, Karl R. Lang & Roumen Vragov. (2008) An analytical framework for evaluating peer-to-peer business models. Electronic Commerce Research and Applications 7:1, pages 105-118.
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Paula M.C. Swatman, Cornelia Krueger & Kornelia van der Beek. (2006) The changing digital content landscape. Internet Research 16:1, pages 53-80.
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Piet Bakker. (2005) File-sharing—fight, ignore or compete. Telematics and Informatics 22:1-2, pages 41-55.
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Louisa Ha & Richard Ganahl. (2004) Webcasting Business Models of Clicks-and-Bricks and Pure-Play Media: A Comparative Study of Leading Webcasters in South Korea and the United States. The International Journal on Media Management 6:1&2, pages 74-87.
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Hye-Kyung Lee. (2011) Participatory Media Fandom. SSRN Electronic Journal.
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