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Original Articles

A review of Australian classification practices for commercial video games featuring simulated gambling

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Pages 231-242 | Received 05 Jun 2011, Accepted 18 Jan 2012, Published online: 24 Feb 2012

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Stuart Murray, James Birt & Scott Blakemore. (2022) eSports diplomacy: towards a sustainable ‘gold rush’. Sport in Society 25:8, pages 1419-1437.
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Joseph Macey & Jani Kinnunen. (2020) The convergence of play: interrelations of social casino gaming, gambling, and digital gaming in Finland. International Gambling Studies 20:3, pages 414-435.
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Sally M. Gainsbury, Nerilee Hing, Paul H. Delfabbro & Daniel L. King. (2014) A taxonomy of gambling and casino games via social media and online technologies. International Gambling Studies 14:2, pages 196-213.
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Articles from other publishers (13)

Komathi Kolandai-Matchett & Max Wenden Abbott. (2021) Gaming-Gambling Convergence: Trends, Emerging Risks, and Legislative Responses. International Journal of Mental Health and Addiction 20:4, pages 2024-2056.
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Paul Delfabbro & Daniel L. King. (2021) Contentious Issues and Future Directions in Adolescent Gambling Research. International Journal of Environmental Research and Public Health 18:21, pages 11482.
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Jing Shi, Michelle Colder Carras, Marc N. Potenza & Nigel E. Turner. (2021) A Perspective on Age Restrictions and Other Harm Reduction Approaches Targeting Youth Online Gambling, Considering Convergences of Gambling and Videogaming. Frontiers in Psychiatry 11.
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Paul H. Delfabbro & Daniel L. King. 2020. Adolescent Addiction. Adolescent Addiction 159 183 .
Daniel L. King & Paul H. Delfabbro. (2018) Video Game Monetization (e.g., ‘Loot Boxes’): a Blueprint for Practical Social Responsibility Measures. International Journal of Mental Health and Addiction 17:1, pages 166-179.
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Brett Abarbanel, Sally M. Gainsbury, Daniel King, Nerilee Hing & Paul H. Delfabbro. (2017) Gambling Games on Social Platforms: How Do Advertisements for Social Casino Games Target Young Adults?. Policy & Internet 9:2, pages 184-209.
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Christian Jacques, Daniel Fortin-Guichard, Pierre-Yves Bergeron, Catherine Boudreault, David Lévesque & Isabelle Giroux. (2016) Gambling content in Facebook games: A common phenomenon?. Computers in Human Behavior 57, pages 48-53.
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Daniel L. King & Paul H. Delfabbro. (2016) Early exposure to digital simulated gambling: A review and conceptual model. Computers in Human Behavior 55, pages 198-206.
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Daniel L. King, Sally M. Gainsbury, Paul H. Delfabbro, Nerilee Hing & Brett Abarbanel. (2015) Distinguishing between gaming and gambling activities in addiction research. Journal of Behavioral Addictions 4:4, pages 215-220.
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Tahnee Frahn, Paul Delfabbro & Daniel L. King. (2014) Exposure to Free-Play Modes in Simulated Online Gaming Increases Risk-Taking in Monetary Gambling. Journal of Gambling Studies 31:4, pages 1531-1543.
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Daniel L. King, Paul H. Delfabbro, Dean Kaptsis & Tara Zwaans. (2014) Adolescent simulated gambling via digital and social media: An emerging problem. Computers in Human Behavior 31, pages 305-313.
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Mark D. Griffiths, Daniel L. King & Paul H. Delfabbro. 2013. The Wiley‐Blackwell Handbook of Disordered Gambling. The Wiley‐Blackwell Handbook of Disordered Gambling 327 346 .
Jana Bednarz, Paul Delfabbro & Daniel King. (2013) Practice Makes Poorer: Practice Gambling Modes and Their Effects on Real-Play in Simulated Roulette. International Journal of Mental Health and Addiction 11:3, pages 381-395.
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