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The Design Journal
An International Journal for All Aspects of Design
Volume 19, 2016 - Issue 2: EAD11
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Articles

Enhancing Collective Creative Design: An Exploratory Study on the Influence of Static and Dynamic Personas in a Virtual Environment

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Zhengya Gong, Lik-Hang Lee, Sohail Ahmed Soomro, Vijayakumar Nanjappan & Georgi V. Georgiev. (2022) A systematic review of virtual brainstorming from the perspective of creativity: affordances, framework, and outlook. Digital Creativity 33:2, pages 96-127.
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Articles from other publishers (13)

Philipp Maruhn, Lorenz Prasch, Florian Gerhardinger & Sophia Häfner. (2023) Introducing VR personas: an immersive and easy-to-use tool for understanding users. i-com 0:0.
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Ilkka Kaate, Joni Salminen, Joao Santos, Soon-Gyo Jung, Rami Olkkonen & Bernard Jansen. (2023) The realness of fakes: Primary evidence of the effect of deepfake personas on user perceptions in a design task. International Journal of Human-Computer Studies 178, pages 103096.
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Samira Bourgeois-Bougrine, Nathalie Bonnardel, Jean-Marie Burkhardt, Branden Thornhill-Miller, Farzaneh Pahlavan, Stéphanie Buisine, Jérôme Guegan, Nicolas Pichot & Todd Lubart. (2022) Immersive Virtual Environments’ Impact on Individual and Collective Creativity. European Psychologist 27:3, pages 237-253.
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Zhengya Gong, Vijayakumar Nanjappan, Sohail Ahmed Soomro & Georgi V. Georgiev. (2021) VIRTUAL BRAINSTORMING AND CREATIVITY: AN ANALYSIS OF MEASURES, AVATARS, ENVIRONMENTS, INTERFACES, AND APPLICATIONS. Proceedings of the Design Society 1, pages 3399-3408.
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Karima Toumi, Fabien Girandola & Nathalie Bonnardel. (2021) Technologies for Supporting Creativity in Design: A View of Physical and Virtual Environments with Regard to Cognitive and Social Processes. Creativity. Theories – Research - Applications 8:1, pages 189-212.
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Antoine Martin, Marie-France Agnoletti & Éric Brangier. 2021. Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021). Proceedings of the 21st Congress of the International Ergonomics Association (IEA 2021) 726 736 .
Vlad P. Glăveanu. (2020) A Sociocultural Theory of Creativity: Bridging the Social, the Material, and the Psychological. Review of General Psychology 24:4, pages 335-354.
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Stéphanie Buisine & Jérôme Guegan. (2019) CREATIVITY IN VIRTUAL TEAMS: BRIDGING THE GAP BETWEEN PROFESSIONAL WISDOM AND SCIENTIFIC INSIGHTS. Creativity Studies 12:2, pages 198-210.
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Samuel Silva & António Teixeira. (2019) Design and Development for Individuals with ASD: Fostering Multidisciplinary Approaches Through Personas. Journal of Autism and Developmental Disorders 49:5, pages 2156-2172.
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Nathalie Bonnardel, Alicja Wojtczuk, Pierre-Yves Gilles & Sylvain Mazon. 2018. The Creative Process. The Creative Process 229 254 .
Nathalie Bonnardel & Carole Bouchard. 2017. The Cambridge Handbook of Creativity across Domains. The Cambridge Handbook of Creativity across Domains 403 427 .
Stéphanie Buisine, Jérôme Guegan, Jessy Barré, Frédéric Segonds & Améziane Aoussat. (2016) Using avatars to tailor ideation process to innovation strategy. Cognition, Technology & Work 18:3, pages 583-594.
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Branden Thornhill-Miller & Jean-Marc Dupont. (2016) Virtual Reality and the Enhancement of Creativity and Innovation: Under Recognized Potential Among Converging Technologies?. Journal of Cognitive Education and Psychology 15:1, pages 102-121.
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