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Original Articles

Manifesto for a digital bauhausFootnote1

Pages 207-217 | Published online: 30 May 2008

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Adam Matthews, Mike McLinden & Celia Greenway. (2021) Rising to the pedagogical challenges of the Fourth Industrial Age in the university of the future: an integrated model of scholarship. Higher Education Pedagogies 6:1, pages 1-21.
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Phillip Prager. (2006) Back to the future: interactivity and associational narrativity at the Bauhaus. Digital Creativity 17:4, pages 195-204.
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Lars Erik Udsen & Anker Helms Jørgensen. (2005) The aesthetic turn: unravelling recent aesthetic approaches to human-computer interaction. Digital Creativity 16:4, pages 205-216.
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Lone Malmborg. (2004) The Digital Bauhaus: vision or reality?. Digital Creativity 15:3, pages 175-181.
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Amy Emm & Dan Hawkins. (2020) From Bauhaus to Makerspace: Meaning Design and Computer‐Aided Design in Introductory German. Die Unterrichtspraxis/Teaching German 53:2, pages 138-150.
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Sabine Junginger. (2017) Design implications for OD&EE. Organizational Design and Enterprise Engineering 1:1, pages 21-25.
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V. Şafak Uysal & Fulden Topaloğlu. (2017) Bridging the Gap: A Manual Primer into Design Computing in the Context of Basic Design Education. International Journal of Art & Design Education 36:1, pages 21-38.
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Hakan ANAY & Ülkü ÖZTEN. Bauhaus pedagogy and digital design. Bauhaus pedagogy and digital design.
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Anders I. Mørch. 2011. Knowledge Development and Social Change through Technology. Knowledge Development and Social Change through Technology 64 84 .
Mark D. GrossEllen Yi-Luen Do. (2009) Educating the New Makers: Cross-Disciplinary Creativity. Leonardo 42:3, pages 210-215.
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Thomas Binder, Jonas Löwgren & Lone Malmborg. 2009. (Re)Searching The Digital Bauhaus. (Re)Searching The Digital Bauhaus 145 162 .
Thomas Binder, Jonas Löwgren & Lone Malmborg. 2009. (Re)Searching The Digital Bauhaus. (Re)Searching The Digital Bauhaus 121 144 .
Thomas Binder, Jonas Löwgren & Lone Malmborg. 2009. (Re)Searching The Digital Bauhaus. (Re)Searching The Digital Bauhaus 99 120 .
Thomas Binder, Jonas Löwgren & Lone Malmborg. 2009. (Re)Searching The Digital Bauhaus. (Re)Searching The Digital Bauhaus 61 77 .
Thomas Binder, Jonas Löwgren & Lone Malmborg. 2009. (Re)Searching The Digital Bauhaus. (Re)Searching The Digital Bauhaus 43 59 .
Thomas Binder, Jonas Löwgren & Lone Malmborg. 2009. (Re)Searching The Digital Bauhaus. (Re)Searching The Digital Bauhaus 309 331 .
Thomas Binder, Jonas Löwgren & Lone Malmborg. 2009. (Re)Searching The Digital Bauhaus. (Re)Searching The Digital Bauhaus 235 250 .
Thomas Binder, Jonas Löwgren & Lone Malmborg. 2009. (Re)Searching The Digital Bauhaus. (Re)Searching The Digital Bauhaus 1 12 .
Robert R. Johnson, Michael J. Salvo & Meredith W. Zoetewey. (2007) User-Centered Technology in Participatory Culture: Two Decades “Beyond a Narrow Conception of Usability Testing”. IEEE Transactions on Professional Communication 50:4, pages 320-332.
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Christoph Klütsch. (2007) Computer Graphic—Aesthetic Experiments between Two Cultures. Leonardo 40:5, pages 421-425.
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Christina Volkmann & Christian De Cock. (2016) The Bauhaus and the Business School. Management Learning 38:4, pages 389-403.
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Phoebe Sengers. 2005. Funology. Funology 19 29 .

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