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Original Articles

Playing The Game

Young girls performing femininity in video game play

Pages 519-537 | Published online: 11 Jan 2007

Keep up to date with the latest research on this topic with citation updates for this article.

Read on this site (8)

Claudia Alvares. (2018) Online staging of femininity: disciplining through public exposure in Brazilian social media. Feminist Media Studies 18:4, pages 657-674.
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Stephanie Orme. (2016) Femininity and fandom: the dual-stigmatisation of female comic book fans. Journal of Graphic Novels and Comics 7:4, pages 403-416.
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Alison Harvey & Stephanie Fisher. (2016) Growing pains: feminisms and intergenerationality in digital games. Feminist Media Studies 16:4, pages 648-662.
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Sara Mosberg Iversen. (2014) Playing with Sims as a Space of One's Own. Feminist Media Studies 14:5, pages 727-742.
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Sue Jackson & Amanda Lyons. (2013) Girls’ “New Femininity” Refusals and “Good Girl” Recuperations in Soap Talk. Feminist Media Studies 13:2, pages 228-244.
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Jennifer Jenson & Suzanne de Castell. (2011) Girls@Play. Feminist Media Studies 11:2, pages 167-179.
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Jane Arthurs & Usha Zacharias. (2007) Introduction. Feminist Media Studies 7:1, pages 97-110.
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Articles from other publishers (28)

Aiden James Kosciesza. (2023) Doing gender in game spaces: Transgender and non-binary players’ gender signaling strategies in online games. New Media & Society.
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Ascensión Palomares-Ruiz, Antonio Cebrián-Martínez, Eduardo García-Toledano & Emilio López-Parra. (2021) Digital gender gap in university education in Spain. Study of a case for paired samples. Technological Forecasting and Social Change 173, pages 121096.
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Ade Dwi Utami, Marilyn Fleer & Liang Li. (2021) An analysis of a child's experiences in playing a gendered character during playworld. Learning, Culture and Social Interaction 28, pages 100454.
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Ascensión Palomares-Ruiz, Antonio Cebrián, Emilio López-Parra & Eduardo García-Toledano. (2020) Influence of ICTs on Math Teaching–Learning Processes and Their Connection to the Digital Gender Gap. Sustainability 12:16, pages 6692.
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Ascensión Palomares-Ruiz, Antonio Cebrián, Emilio López-Parra & Eduardo García-Toledano. (2020) ICT Integration into Science Education and Its Relationship to the Digital Gender Gap. Sustainability 12:13, pages 5286.
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David Bissell, Thomas Birtchnell, Anthony Elliott & Eric L Hsu. (2018) Autonomous automobilities: The social impacts of driverless vehicles. Current Sociology 68:1, pages 116-134.
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Sal Humphreys. (2017) On Being a Feminist in Games Studies. Games and Culture 14:7-8, pages 825-842.
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Chelsea Pickens & Virginia Braun. (2018) “Stroppy Bitches Who Just Need to Learn How to Settle”? Young Single Women and Norms of Femininity and Heterosexuality. Sex Roles 79:7-8, pages 431-448.
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Sarah Godfrey. (2018) Authenticity and Aspiration. Girlhood Studies 11:1.
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Adriana Gil-Juárez, Joel Feliu & Anna Vitores. (2018) Mutable technology, immutable gender: Qualifying the “co-construction of gender and technology” approach. Women's Studies International Forum 66, pages 56-62.
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Robin Johnson. 2018. Masculinities in Play. Masculinities in Play 249 262 .
Undrah Buyan Baasanjav. 2017. Discrimination and Diversity. Discrimination and Diversity 1450 1463 .
Undrah Buyan Baasanjav. 2016. Handbook of Research on Race, Gender, and the Fight for Equality. Handbook of Research on Race, Gender, and the Fight for Equality 198 211 .
Danielle Nielsen. (2015) Identity Performance in Roleplaying Games. Computers and Composition 38, pages 45-56.
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Claus Toft-Nielsen & Rikke Toft Nørgård. (2015) Expertise as gender performativity and corporeal craftsmanship. Convergence: The International Journal of Research into New Media Technologies 21:3, pages 343-359.
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Samuel Kinsley. (2013) Beyond the Screen: Methods for Investigating Geographies of Life ‘Online’. Geography Compass 7:8, pages 540-555.
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Sue Jackson, Tiina Vares & Rosalind Gill. (2012) ‘The whole playboy mansion image’: Girls’ fashioning and fashioned selves within a postfeminist culture. Feminism & Psychology 23:2, pages 143-162.
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Karolien PoelsNele De CockSteven Malliet. (2012) The Female Player Does Not Exist: Gender Identity Relates to Differences in Player Motivations and Play Styles. Cyberpsychology, Behavior, and Social Networking 15:11, pages 634-638.
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Cynthia Carter. 2011. The Handbook of Gender, Sex, and Media. The Handbook of Gender, Sex, and Media 363 382 .
Helen Thornham & Angela McFarlane. (2011) Cross-Generational Gender Constructions. Women, Teenagers and Technology. The Sociological Review 59:1, pages 64-85.
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Ian Graham Ronald Shaw. 2011. Engineering Earth. Engineering Earth 155 171 .
Sue Thornham. (2010) Unbridgeable gaps?. Psychoanalysis, Culture & Society 15:4, pages 385-392.
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Jennifer JensonSuzanne de Castell. (2010) Gender, Simulation, and Gaming: Research Review and Redirections. Simulation & Gaming 41:1, pages 51-71.
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Neil Narine & Sara M. Grimes. (2009) The Turbulent Rise of the “Child Gamer”: Public Fears and Corporate Promises in Cinematic and Promotional Depictions of Children's Digital Play. Communication, Culture & Critique 2:3, pages 319-338.
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Ian Graham Ronald Shaw & Barney Warf. (2009) Worlds of Affect: Virtual Geographies of Video Games. Environment and Planning A: Economy and Space 41:6, pages 1332-1343.
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Helen Thornham. (2009) Claiming a Stake in the Videogame. Convergence: The International Journal of Research into New Media Technologies 15:2, pages 141-159.
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Brigitte Hipfl & Matthias Marschik. 2009. Schlüsselwerke der Cultural Studies. Schlüsselwerke der Cultural Studies 316 326 .
Kaitlynn Mendes & Cynthia Carter. (2008) Feminist and Gender Media Studies: A Critical Overview. Sociology Compass 2:6, pages 1701-1718.
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