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Sex Education
Sexuality, Society and Learning
Volume 16, 2016 - Issue 4
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Articles

“Because if we don’t talk about it, how are we going to prevent it?”: Lucidity, a narrative-based digital game about sexual violence

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Pages 391-404 | Received 17 Mar 2015, Accepted 18 Nov 2015, Published online: 23 Dec 2015

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Melissa Gilliam, Patrick Jagoda, Ian Bryce Jones, Jennifer Rowley & Brandon Hill. (2018) Embedded Game Design as a Method for Addressing Social Determinants of Health. American Journal of Sexuality Education 13:3, pages 378-398.
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Laura Pascoe, Naomi Phung, Lana Wells & Elena Esina. (2023) Expanding the Behavior Change Toolbox: A Rapid Review of Gamification to Engage Men and Boys in Violence Prevention and Gender Equality. Journal of Technology in Behavioral Science.
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Alma Gloria Barrera Yañez, Cristina Alonso-Fernández & Baltasar Fernández-Manjón. (2023) Systematic literature review of digital resources to educate on gender equality. Education and Information Technologies 28:8, pages 10639-10664.
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Ashley Hedrick McKenzie, Barbara Friedman & Anne Johnston. (2022) Adolescents’ Victim-Blaming Responses to Narratives About Sex Trafficking: Strategies for Curriculum Development. Violence Against Women 29:9, pages 1811-1831.
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Kathryn Sharratt, Esther Nanfuka, Samantha J. Mason, Eric A. Ochen, Florence Turyomurugyendo, Melanie Barwick, John Pearson, Hayley Royston & Nadia Wager. (2023) Evaluation of a serious gaming intervention to prevent child marriage in Uganda. Computers in Human Behavior 143, pages 107627.
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Afsoon Asadzadeh, Hassan Shahrokhi, Behzad Shalchi, Zhila Khamnian & Peyman Rezaei-Hachesu. (2022) Digital games and virtual reality applications in child abuse: A scoping review and conceptual framework. PLOS ONE 17:11, pages e0276985.
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Nadyelle Elias Santos Alencar, Maria Aparecida Oliveira Pinto, Nicácio Torres Leite & Claudia Maria Vieira da Silva. (2022) Serious games for sex education of adolescents and youth: integrative literature review. Ciência & Saúde Coletiva 27:8, pages 3129-3138.
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Nadyelle Elias Santos Alencar, Maria Aparecida Oliveira Pinto, Nicácio Torres Leite & Claudia Maria Vieira da Silva. (2022) Serious games para educação sexual de adolescentes e jovens: revisão integrativa de literatura. Ciência & Saúde Coletiva 27:8, pages 3129-3138.
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Thaís Afonso Andrade, Marisa Amorim Sampaio & Véronique Donard. (2022) Applying Digital Technologies to Tackle Teen Dating Violence: a Systematic ReviewTecnologías digitales aplicadas para combatir la violencia en el noviazgo entre adolescentes: una revisión sistemáticaTecnologias digitais utilizadas no combate à violência no namoro entre adolescentes: uma revisão sistemática. Trends in Psychology.
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Beth Bourdeau, Brenda A Miller, Hilary F Byrnes, W Gill Woodall, David B Buller & Joel W Grube. (2021) Efficacy of a Web-Based Intervention (Smart Choices 4 Teens) for Facilitating Parent-Adolescent Communication About Relationships and Sexuality: Randomized Controlled Trial. JMIR Pediatrics and Parenting 4:2, pages e19114.
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Louisa Allen. 2020. Companion to Sexuality Studies. Companion to Sexuality Studies 225 241 .
Igor Perko & Zoraida Mendiwelso-Bendek. (2018) Gaming for Introducing Social Challenges and Responsibility to Young People. Naše gospodarstvo/Our economy 64:4, pages 34-48.
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