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Original Articles

A video annotation learning approach to improve the effects of video learning

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Rolf Ploetzner. (2022) The effectiveness of enhanced interaction features in educational videos: a meta-analysis. Interactive Learning Environments 0:0, pages 1-16.
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Chih-Ming Chen & I.-Chun Chen. (2021) The effects of video-annotated listening review mechanism on promoting EFL listening comprehension. Interactive Learning Environments 29:1, pages 83-97.
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Liang-Yi Li, Wen-Lung Huang & Chin-Chung Tsai. (2020) Development and evaluation of a video playing interface with headings and table of contents. Interactive Learning Environments 28:8, pages 948-963.
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Filip De Beule, Andreja Jaklič, Aleksandra Kania, Katarzyna Mroczek-Dąbrowska, Nukhet Vardar & Hinrich Voss. (2019) Video Case Studies in IB Teaching: An Empirical Comparison of Academic and Student Perceptions and Expectations. Journal of Teaching in International Business 30:2, pages 175-195.
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S. Trenholm, B. Hajek, C.L. Robinson, M. Chinnappan, A. Albrecht & H. Ashman. (2019) Investigating undergraduate mathematics learners’ cognitive engagement with recorded lecture videos. International Journal of Mathematical Education in Science and Technology 50:1, pages 3-24.
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Articles from other publishers (16)

Alessia Ruf, Carmen Zahn, Anna-Lena Roos & Klaus Opwis. (2023) How do enhanced videos support generative learning and conceptual understanding in individuals and groups?. Educational technology research and development 71:6, pages 2243-2269.
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Johnson Olayiwola, Abiola Akanmu, Xinghua Gao, Homero Murzi & Kereshmeh Afsari. (2023) Design and Usability Evaluation of an Annotated Video–Based Learning Environment for Construction Engineering Education. Journal of Computing in Civil Engineering 37:6.
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Johnson Olayiwola, Anthony Olukayode Yusuf, Abiola Abosede Akanmu, Homero Murzi, Xinghua Gao & Kereshmeh Afsari. (2023) Construction practice knowledge for complementing classroom teaching during site visits. Smart and Sustainable Built Environment.
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Vania Dimitrova & Antonija Mitrovic. (2021) Choice Architecture for Nudges to Support Constructive Learning in Active Video Watching. International Journal of Artificial Intelligence in Education 32:4, pages 892-930.
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Ramona Hărşan. (2022) Online Audio-Video Content as Homework in English Language Teaching: A Classroom-Tested Application for Undergraduate Programs Designed During the Coronavirus Pandemic. International conference KNOWLEDGE-BASED ORGANIZATION 28:2, pages 180-185.
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Shih-Che Lo & Hung-Hsu Tsai. (2022) Perceived Effectiveness of Developing a Mobile System of Formative Test with Handwriting Revision to Devise an Instruction Design Based on Cognitive Apprenticeship Theory. Sustainability 14:4, pages 2272.
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Negar Mohammadhassan, Antonija Mitrovic & Kourosh Neshatian. (2022) Investigating the effect of nudges for improving comment quality in active video watching. Computers & Education 176, pages 104340.
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Negin Mirriahi, Jelena Jovanović, Lisa-Angelique Lim & Jason M. Lodge. (2021) Two sides of the same coin: video annotations and in-video questions for active learning. Educational Technology Research and Development 69:5, pages 2571-2588.
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Manuel Cebrián-de-la-Serna, María Jesús Gallego-Arrufat & Violeta Cebrián-Robles. (2021) Multimedia Annotations for Practical Collaborative Reasoning. Journal of New Approaches in Educational Research 10:2, pages 264.
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Mabel Mei-Po Shek, Kim-Chau Leung & Peter Yee-Lap To. (2021) Using a video annotation tool to enhance student-teachers’ reflective practices and communication competence in consultation practices through a collaborative learning community. Education and Information Technologies 26:4, pages 4329-4352.
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Kyoungwon Seo, Samuel Dodson, Negar M. Harandi, Nathan Roberson, Sidney Fels & Ido Roll. (2021) Active learning with online video: The impact of learning context on engagement. Computers & Education 165, pages 104132.
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Yu-Sheng Su & Chin-Feng Lai. (2021) Applying Educational Data Mining to Explore Viewing Behaviors and Performance With Flipped Classrooms on the Social Media Platform Facebook. Frontiers in Psychology 12.
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Duygu Mutlu-Bayraktar, Veysel Cosgun & Tugba Altan. (2019) Cognitive load in multimedia learning environments: A systematic review. Computers & Education 141, pages 103618.
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Hung-Hsu Tsai, Chih-Tsan Chang, Xin-Yu Hou, You-Ming Yong, Kuo-Ching Chiou & Pao-Ta Yu. (2019) Interactive student response system with iBeacon and web-socket for flipped classroom learning. Journal of Computing in Higher Education 31:2, pages 340-361.
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Milan N. A. van der Kuil, Johanna M. A. Visser-Meily, Andrea W. M. Evers & Ineke J. M. van der Ham. (2018) A Usability Study of a Serious Game in Cognitive Rehabilitation: A Compensatory Navigation Training in Acquired Brain Injury Patients. Frontiers in Psychology 9.
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Marco Ronchetti. 2018. Teaching and Learning in a Digital World. Teaching and Learning in a Digital World 299 304 .

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