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Articles

The effect of personal learning environments on participants’ higher order thinking skills and satisfaction

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Baginda Anggun Nan Cenka, Harry B. Santoso & Kasiyah Junus. (2022) Personal learning environment toward lifelong learning: an ontology-driven conceptual model. Interactive Learning Environments 0:0, pages 1-17.
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Abdellah Ibrahim Mohammed Elfeky & Marwa Yasien Helmy Elbyaly. (2021) Developing skills of fashion design by augmented reality technology in higher education. Interactive Learning Environments 29:1, pages 17-32.
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Articles from other publishers (16)

Xiaoshu Xu, Yilin Sun, Jie Weng & Yunfeng Zhang. 2024. Technology in Education. Innovative Practices for the New Normal. Technology in Education. Innovative Practices for the New Normal 139 156 .
Abdellah Ibrahim Mohammed Elfeky, Ali Hassan Najmi & Marwa Yasien Helmy Elbyaly. (2023) The effect of big data technologies usage on social competence. PeerJ Computer Science 9, pages e1691.
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Aggeliki Tzavara, Konstantinos Lavidas, Vassilis Komis, Anastasia Misirli, Thanassis Karalis & Stamatis Papadakis. (2023) Using Personal Learning Environments before, during and after the Pandemic: The Case of “e-Me”. Education Sciences 13:1, pages 87.
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Marwa Yasien Helmy Elbyaly & Abdellah Ibrahim Mohammed Elfeky. (2021) Investigating the effect of vodcast to enhance the skills of the Canadian smocking and complex problem solving. Current Psychology 41:11, pages 8010-8020.
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Sitalakshmi Venkatraman, Fahri Benli, Ye Wei & Fiona Wahr. (2022) Smart Classroom Teaching Strategy to Enhance Higher Order Thinking Skills (HOTS)—An Agile Approach for Education 4.0. Future Internet 14:9, pages 255.
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Yueh-Min Huang, Lusia Maryani Silitonga & Ting-Ting Wu. (2022) Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills. Computers & Education 183, pages 104494.
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Yueh-Min Huang, Lusia M. Silitonga, Astrid T. Murti & Ting-Ting Wu. (2022) Learner Engagement in a Business Simulation Game: Impact on Higher-Order Thinking Skills. Journal of Educational Computing Research, pages 073563312211069.
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Kaili Lu, Harrison H. Yang, Yinghui Shi & Xuan Wang. (2021) Examining the key influencing factors on college students’ higher-order thinking skills in the smart classroom environment. International Journal of Educational Technology in Higher Education 18:1.
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David F. Feldon, Soojeong Jeong & Richard E. Clark. 2021. The Cambridge Handbook of Multimedia Learning. The Cambridge Handbook of Multimedia Learning 25 40 .
. 2021. The Cambridge Handbook of Multimedia Learning. The Cambridge Handbook of Multimedia Learning 1 54 .
Muhammad Aunur Rofiq & Ika Nurwulandari. (2021) The Development of HOTS-Basics Teaching Materials to Improve Student Analysis Skills. Journal of Physics: Conference Series 1842:1, pages 012072.
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L Kupchyk & A Litvinchuk. (2021) Constructing personal learning environments through ICT-mediated foreign language instruction. Journal of Physics: Conference Series 1840:1, pages 012045.
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Catalina Rus-Casas, M.Dolores La Rubia, Dolores Eliche-Quesada, Gabino Jiménez-Castillo & Juan D. Aguilar-Peña. (2021) Online Tools for the Creation of Personal Learning Environments in Engineering Studies for Sustainable Learning. Sustainability 13:3, pages 1179.
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Abbas Taghizade, Javad Hatami, Omid Noroozi, Mohammadreza Farrokhnia & Alireza Hassanzadeh. (2020) Fostering Learners’ Perceived Presence and High-Level Learning Outcomes in Online Learning Environments. Education Research International 2020, pages 1-9.
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María Tomé-Fernández, Elvira Curiel-Marín & Elisabet Caraballo. (2020) Use of Mobile Technologies in Personal Learning Environments of Intercultural Contexts: Individual and Group Tasks. Electronics 9:5, pages 876.
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Abdellah Ibrahim Mohammed Elfeky & Marwa Yasien Helmy Elbyaly. 2019. Interactive Multimedia - Multimedia Production and Digital Storytelling. Interactive Multimedia - Multimedia Production and Digital Storytelling.

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