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Original Articles

Using the technology acceptance model to evaluate user attitude and intention of use for online games

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Pages 965-980 | Published online: 16 Aug 2012

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Read on this site (4)

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Kanchan Patil. (2016) Retail adoption of Internet of Things: Applying TAM model. Retail adoption of Internet of Things: Applying TAM model.
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Yu-Hui Chen. (2015) Testing the impact of an information literacy course: Undergraduates' perceptions and use of the university libraries' web portal. Library & Information Science Research 37:3, pages 263-274.
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Juho Hamari, Lauri Keronen & Kati Alha. (2015) Why Do People Play Games? A Review of Studies on Adoption and Use. Why Do People Play Games? A Review of Studies on Adoption and Use.

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