Citations (11)
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Kim Nhan Vo, Angelina Nhat Hanh Le, Le Thanh Tam & Huong Ho Xuan. (2022) Immersive experience and customer responses towards mobile augmented reality applications: The moderating role of technology anxiety. Cogent Business & Management 9:1.
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Veronica Blumenthal & O. Gjerald. (2022) ‘You just get sucked into it’: extending the immersion process model to virtual gameplay experiences in managed visitor attractions. Leisure Studies 41:5, pages 722-741.
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Sabrina Seeler, Heike Schänzel & Michael Lück. (2021) Sustainable travel through experienced tourists’ desire for eudaemonia and immersion. Scandinavian Journal of Hospitality and Tourism 21:5, pages 494-513.
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Peter Björk, Nina Prebensen, Juulia Räikkönen & Jon Sundbo. (2021) 20 years of Nordic tourism experience research: a review and future research agenda. Scandinavian Journal of Hospitality and Tourism 21:1, pages 26-36.
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Articles from other publishers (7)
Sharleen Xiaolian Chen, Hung-Che Wu & Xiaoyuan Huang. (2023) Immersive experiences in digital exhibitions: The application and extension of the service theater model. Journal of Hospitality and Tourism Management 54, pages 128-138.
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Sindy Wu & So Yeon Kim. (2023) Escapist Experiences in Retail Stores Based on Restorative and Turnerian Escape Shopping Environments. Archives of Design Research 36:1, pages 43-57.
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ZiMing Jiang & HongWei Tu. (2022) Does Sincere Social Interaction Stimulate Tourist Immersion? A Conservation of Resources Perspective. Journal of Travel Research 62:2, pages 469-487.
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Jun Lee & Jeong-Joon Kim. (2023) A Study on Market Segmentation According to Wellness Tourism Motivation and Differences in Behavior between the Groups—Focusing on Satisfaction, Behavioral Intention, and Flow. International Journal of Environmental Research and Public Health 20:2, pages 1063.
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Li-Hsin Chen. (2022) Unobserved heterogeneity in music festivalgoers' experience processing. Tourism Management Perspectives 44, pages 101026.
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Tian Hewei & Lee Youngsook. (2022) Factors affecting continuous purchase intention of fashion products on social E-commerce: SOR model and the mediating effect. Entertainment Computing 41, pages 100474.
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Antoine Taly, Annelyse Nugue & Michael Freudenthal. (2021) Modèle exploratoire de la dissonance et de l'harmonie ludo-narrative dans les jeux d’évasionAn exploratory model of ludo-narrative dissonance and harmony in escape games. Sciences du jeu:16.
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