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Original Articles

The Role of Emotional Involvement and Trait Absorption in the Formation of Spatial Presence

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Pages 19-43 | Received 30 Jun 2010, Published online: 12 Mar 2012

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Myung Eun Cho, Ju Hyun Lee & Mi Jeong Kim. (2023) Identifying online learning experience of architecture students for a smart education environment. Journal of Asian Architecture and Building Engineering 22:4, pages 1903-1914.
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William M. Felton & Russell E. Jackson. (2022) Presence: A Review. International Journal of Human–Computer Interaction 38:1, pages 1-18.
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Inma Rodríguez-Ardura & Antoni Meseguer-Artola. (2016) Presence in personalised e-learning – the impact of cognitive and emotional factors and the moderating role of gender. Behaviour & Information Technology 35:11, pages 1008-1018.
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Matthias Hofer, Werner Wirth, Rinaldo Kuehne, Holger Schramm & Ana Sacau. (2012) Structural Equation Modeling of Spatial Presence: The Influence of Cognitive Processes and Traits. Media Psychology 15:4, pages 373-395.
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Articles from other publishers (28)

Craig A. Marquardt, Andrea C. Hitz, Jessica E. Hill, Christopher R. Erbes & Melissa A. Polusny. (2023) Trait absorption predicts enhanced face emotion intensity discrimination among military recruits. Motivation and Emotion 47:4, pages 627-637.
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A. Maneuvrier, H. Ceyte, P. Renaud, R. Morello, P. Fleury & L. M. Decker. (2022) Virtual reality and neuropsychological assessment: an analysis of human factors influencing performance and perceived mental effort. Virtual Reality 27:2, pages 849-861.
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Sandra Chiquet, Corinna S. Martarelli, David Weibel & Fred W. Mast. (2023) Learning by teaching in immersive virtual reality – Absorption tendency increases learning outcomes. Learning and Instruction 84, pages 101716.
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Sandra Gamil Metry Habil, Sara El-Deeb & Noha El-Bassiouny. (2023) The metaverse era: leveraging augmented reality in the creation of novel customer experience. Management & Sustainability: An Arab Review.
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Shuqing Liu, Hankuan Zhang, Zhenhua Yang, Jun Kong, Limin Zhang & Chunhai Gao. (2023) UXBIV: An Evaluation Framework for Business Intelligence Visualization. IEEE Access 11, pages 92391-92415.
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Chan-Sheng Kuo & Chia-Chien Hsu. (2022) Continuance Intention to Use and Perceived Net Benefits as Perceived by Streaming Platform Users: An Application of the Updated IS Success Model. Behavioral Sciences 12:5, pages 124.
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Dan Chiappe & John Vervaeke. (2021) Distributed Cognition and the Experience of Presence in the Mars Exploration Rover Mission. Frontiers in Psychology 12.
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Lea Frentzel-Beyme & Nicole C. Krämer. (2020) Back to the Past—An Experimental Investigation of the Effects of Immersive Historical Environments on Empathy and Morality. PRESENCE: Virtual and Augmented Reality 29, pages 91-111.
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Matthias Hofer. 2020. The International Encyclopedia of Media Psychology. The International Encyclopedia of Media Psychology 1 6 .
Florian Hruby, León F. Álvarez Sánchez, Rainer Ressl & Elva G. Escobar-Briones. (2020) An Empirical Study on Spatial Presence in Immersive Geo-Environments. PFG – Journal of Photogrammetry, Remote Sensing and Geoinformation Science 88:2, pages 155-163.
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Nina Rosa, Peter Werkhoven, Wolfgang Hurst & Remco C. Veltkamp. (2020) A Model for Virtual Hand Ownership in Augmented Reality. A Model for Virtual Hand Ownership in Augmented Reality.
Nadia Diyana Mohd Muhaiyuddin & Dayang Rohaya Awang Rambli. 2019. Interactive Multimedia - Multimedia Production and Digital Storytelling. Interactive Multimedia - Multimedia Production and Digital Storytelling.
Kagan Kırcaburun & Mark D. Griffiths. (2018) Problematic Instagram Use: The Role of Perceived Feeling of Presence and Escapism. International Journal of Mental Health and Addiction 17:4, pages 909-921.
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Florian Hruby. (2019) The Sound of Being There: Audiovisual Cartography with Immersive Virtual Environments. KN - Journal of Cartography and Geographic Information 69:1, pages 19-28.
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Daniel Gromer, Max Reinke, Isabel Christner & Paul Pauli. (2019) Causal Interactive Links Between Presence and Fear in Virtual Reality Height Exposure. Frontiers in Psychology 10.
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Matthias Hofer. 2019. Emotions Meet Cognitions. Emotions Meet Cognitions 53 62 .
Brigitte Naderer & Jörg Matthes. 2019. Emotions Meet Cognitions. Emotions Meet Cognitions 21 33 .
Yuliya Proekt, Valeriya Khoroshikh, Alexandra Kosheleva, Violetta Lugovaya & Elena Rokhina. 2018. Digital Transformation and Global Society. Digital Transformation and Global Society 202 214 .
Tim Hilken, Ko de Ruyter, Mathew Chylinski, Dominik Mahr & Debbie I. Keeling. (2017) Augmenting the eye of the beholder: exploring the strategic potential of augmented reality to enhance online service experiences. Journal of the Academy of Marketing Science 45:6, pages 884-905.
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Jana Heins, Nicolas Ruth & Holger Schramm. 2017. Musikcastingshows. Musikcastingshows 197 224 .
Boris B. Velichkovsky, Alexey N. Gusev, Alexander E. Kremlev & Sergey S. Grigorovich. 2017. Augmented Reality, Virtual Reality, and Computer Graphics. Augmented Reality, Virtual Reality, and Computer Graphics 3 16 .
Qihao Ji & Arthur A. Raney. (2016) Examining Suspension of Disbelief, Perceived Realism, and Involvement in the Enjoyment of Documentary-Style Fictional Films. Projections 10:2.
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Tilo Hartmann, Werner Wirth, Holger Schramm, Christoph Klimmt, Peter Vorderer, André Gysbers, Saskia Böcking, Niklas Ravaja, Jari Laarni, Timo Saari, Feliz Gouveia & Ana Maria Sacau. (2016) The Spatial Presence Experience Scale (SPES). Journal of Media Psychology 28:1, pages 1-15.
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Tom Willans, Sue Rivers & Ekaterina Prasolova-Førland. 2016. Emotions, Technology, and Behaviors. Emotions, Technology, and Behaviors 181 210 .
Tilo Hartmann, Werner Wirth, Peter Vorderer, Christoph Klimmt, Holger Schramm & Saskia Böcking. 2015. Immersed in Media. Immersed in Media 115 135 .
Poppy Lauretta McLeod, Yi-Ching Liu & Jill Elizabeth Axline. (2014) When your Second Life comes knocking: Effects of personality on changes to real life from virtual world experiences. Computers in Human Behavior 39, pages 59-70.
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Kevin D. Williams. (2014) The effects of dissociation, game controllers, and 3D versus 2D on presence and enjoyment. Computers in Human Behavior 38, pages 142-150.
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Qihao Ji & Young Sun Lee. (2014) Genre Matters: A Comparative Study on the Entertainment Effects of 3D in Cinematic Contexts. 3D Research 5:3.
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