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Original Articles

Appetitive and Defensive Arousal in Violent Video Games: Explaining Individual Differences in Attraction to and Effects of Video Games

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Pages 527-550 | Received 09 Oct 2012, Accepted 27 Jan 2014, Published online: 13 Jun 2014

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Read on this site (4)

Joomi Lee & Allison Eden. (2023) How Motivation and Digital Affordances Shape User Behavior in a Virtual World. Media Psychology 26:5, pages 551-578.
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Kristen Harrison, Lia Vallina, Amelia Couture, Halie Wenhold & Jessica D. Moorman. (2019) Sensory curation: theorizing media use for sensory regulation and implications for family media conflict. Media Psychology 22:4, pages 653-688.
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Jacob T. Fisher, Justin Robert Keene, Richard Huskey & René Weber. (2018) The limited capacity model of motivated mediated message processing: taking stock of the past. Annals of the International Communication Association 42:4, pages 270-290.
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Articles from other publishers (5)

Suvi K. Holm & Johanna K. Kaakinen. (2021) Game Dynamics Preferences Are Connected with Experiences Derived from First-Person Shooters. Game Dynamics Preferences Are Connected with Experiences Derived from First-Person Shooters.
Ann‐Margret Rydell & Karin C. Brocki. (2020) ADHD symptoms and callous‐unemotional traits as predictors of violent media use in adolescence. Scandinavian Journal of Psychology 62:1, pages 25-33.
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Victoria Lagrange, Benjamin Hiskes, Claire Woodward, Binyan Li & Fritz Breithaupt. (2019) Choosing and enjoying violence in narratives. PLOS ONE 14:12, pages e0226503.
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Alethea H. Q. Koh, Lile Jia & Edward R. Hirt. (2017) Where do desires come from? Positivity offset and negativity bias predict implicit attitude toward temptations. Motivation and Emotion 41:4, pages 431-442.
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Angelica B. Ortiz de Gortari, Ben Oldfield & Mark D. Griffiths. (2016) An empirical examination of factors associated with Game Transfer Phenomena severity. Computers in Human Behavior 64, pages 274-284.
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