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Articles

Sexualized Video Game Avatars and Self-Objectification in Adolescents: The Role of Gender Congruency and Activation Frequency

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Kim Szolin, Daria J. Kuss, Filip M. Nuyens & Mark D. Griffiths. (2023) Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect. Human–Computer Interaction 38:5-6, pages 374-399.
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Amelia C. Couture Bue, Sonya Dal Cin & Kristen Harrison. (2023) Empowerment-Themed Advertising Effects: Activation of Empowerment and Objectification Schemas in Women Age 18-35. Media Psychology 26:3, pages 336-361.
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Shayan S. Lallani. (2022) Virtual Empire: Performing Colonialism in the MMORPG Runescape. Games and Culture 18:5, pages 539-558.
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Fabrizio Santoniccolo, Tommaso Trombetta, Maria Noemi Paradiso & Luca Rollè. (2023) Gender and Media Representations: A Review of the Literature on Gender Stereotypes, Objectification and Sexualization. International Journal of Environmental Research and Public Health 20:10, pages 5770.
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Christopher J. Ferguson, James D. Sauer, Aaron Drummond, Julia Kneer & Emily Lowe-Calverley. (2022) Does sexualization in video games cause harm in players? A meta-analytic examination. Computers in Human Behavior 135, pages 107341.
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Ali Soyoof, Boris Vazquez-Calvo & Katherine Frances McLay. 2022. Research Anthology on Developments in Gamification and Game-Based Learning. Research Anthology on Developments in Gamification and Game-Based Learning 1920 1937 .
David C. Jeong, Steffie Sofia Yeonjoo Kim, Jackie Jingyi Xu & Lynn C. Miller. (2021) Protean Kinematics: A Blended Model of VR Physics. Frontiers in Psychology 12.
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Marika Skowronski, Robert Busching & Barbara Krahé. (2020) Predicting Adolescents’ Self-Objectification from Sexualized Video Game and Instagram Use: A Longitudinal Study. Sex Roles 84:9-10, pages 584-598.
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Marika Skowronski, Robert Busching & Barbara Krahé. (2021) The effects of sexualized video game characters and character personalization on women's self-objectification and body satisfaction. Journal of Experimental Social Psychology 92, pages 104051.
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Emily Jane Hayday & Holly Collison. (2020) Exploring the Contested Notion of Social Inclusion and Gender Inclusivity within eSport Spaces. Social Inclusion 8:3, pages 197-208.
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Elizabeth A. Daniels, Eileen L. Zurbriggen & L. Monique Ward. (2020) Becoming an object: A review of self-objectification in girls. Body Image 33, pages 278-299.
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Ali Soyoof, Boris Vazquez-Calvo & Katherine Frances McLay. 2020. Inclusive Theory and Practice in Special Education. Inclusive Theory and Practice in Special Education 156 173 .
Uğur BAKAN & Ufuk BAKAN. (2019) Gender and Racial Stereotypes of Video Game Characters in (MMO)RPGs(MMO)RPG Video Oyun Karakterlerinin Cinsiyet ve Etnik Stereotipleri. Türkiye İletişim Araştırmaları Dergisi:34, pages 100-114.
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Sharon Lamb & Julie Koven. (2019) Sexualization of Girls: Addressing Criticism of the APA Report, Presenting New Evidence. SAGE Open 9:4, pages 215824401988102.
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Laura Vandenbosch, Ann Rousseau, Jolien Trekels & Steven Eggermont. (2019) De invloed van seksualiserende media op de seksualiteitsbeleving van adolescenten: een objectiveringsperspectiefThe influence of sexualizing media on how adolescents experience sexuality: an objectification perspective. Kind en adolescent 40:2, pages 178-195.
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Glenna L. Read, Teresa Lynch & Nicholas L. Matthews. (2018) Increased Cognitive Load during Video Game Play Reduces Rape Myth Acceptance and Hostile Sexism after Exposure to Sexualized Female Avatars. Sex Roles 79:11-12, pages 683-698.
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Beth T. Bell, Jennifer A. Cassarly & Lucy Dunbar. (2018) Selfie-Objectification: Self-Objectification and Positive Feedback (“Likes”) are Associated with Frequency of Posting Sexually Objectifying Self-Images on Social Media. Body Image 26, pages 83-89.
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